Grant Limberg
b1d60df44c
timestamps changed from uint64_t to int64_t
...
There were cases in the code where time calculations and comparisons were overflowing and causing connection instability. This will keep time calculations within expected ranges.
2017-10-02 15:52:57 -07:00
Adam Ierymenko
f8014413a3
Add UDP MTU configurability.
2017-09-01 16:25:34 -07:00
Adam Ierymenko
dab0fb9e05
Remote trace: plumbing, replace old TRACE with calls to Trace object.
2017-07-07 16:58:05 -07:00
Adam Ierymenko
1b68d6dbdc
License header update.
2017-04-27 20:47:25 -07:00
Adam Ierymenko
e4896b257f
Add thread PTR that gets passed through the entire ZT core call stack and then passed to handler functions resulting from a call.
2017-03-27 17:03:17 -07:00
Adam Ierymenko
1615ef1114
Rename getBestRoot() etc.
2016-11-17 16:31:58 -08:00
Grant Limberg
8ffae313fd
add new files & remove old ones from VS project. Now builds & runs on Windows again
2016-11-03 12:10:50 -07:00
Adam Ierymenko
cc4bacc199
Cleanup, and implement compression disable flag for networks.
2016-09-27 12:22:25 -07:00
Adam Ierymenko
ab9afbc749
(1) Public networks now get COMs even though they do not gate with them since they will need them to push auth for multicast stuff, (2) added a bunch of rate limit circuit breakers for anti-DOS, (3) cleanup.
2016-09-09 11:36:10 -07:00
Adam Ierymenko
0d4109a9f1
More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions.
2016-09-09 08:43:58 -07:00
Adam Ierymenko
0dfc08b317
Tidy up a few minor protocol things, improve documentation in Packet.hpp.
2016-08-23 11:29:02 -07:00
Adam Ierymenko
e1310a764a
More cleanup and removal of cruft due to obsolete network-specific relays (will be replaced with federation stuff).
2016-08-09 15:45:26 -07:00
Adam Ierymenko
00fd9c3a15
It builds... almost ready to test some rules engine stuff.
2016-08-08 17:33:26 -07:00
Adam Ierymenko
7b7ab823b0
Fix getPeer(self) bug if I am the controller.
2016-06-28 22:49:01 +00:00
Adam Ierymenko
8b9519f0af
Simplify a bunch of NetworkConfig stuff by eliminating accessors, also makes network controller easier to refactor.
2016-05-06 16:13:11 -07:00
Adam Ierymenko
31db6f8f36
NetworkConfig refactor almost done.
2016-04-12 12:49:46 -07:00
Adam Ierymenko
4e4fd51117
boring doc stuff
2016-01-12 14:04:55 -08:00
Adam Ierymenko
451b8aa7b2
Query both root and network controller for multicast last resort GATHER.
2015-11-10 17:37:38 -08:00
Adam Ierymenko
21341ab15c
Ready to test.
2015-11-09 09:45:43 -08:00
Adam Ierymenko
60ce886605
Tweak some timings for better reliability.
2015-11-02 15:15:20 -08:00
Adam Ierymenko
16bc3e0398
Factor out RemotePath subclass of Path -- no longer needed, just cruft.
2015-10-27 15:00:16 -07:00
Adam Ierymenko
f32e9d07dd
Don't include COM if not necessary (fix).
2015-10-27 10:58:01 -07:00
Adam Ierymenko
2fa21aa676
.
2015-10-01 13:43:57 -07:00
Adam Ierymenko
3999e468b7
Need to hold nconf so *com does not die while being used.
2015-10-01 13:43:15 -07:00
Adam Ierymenko
6693149f3e
Send COM with MULTICAST_GATHER for future use.
2015-10-01 13:34:12 -07:00
Adam Ierymenko
b11ffc9635
Integrate Hashtable into Multicaster, where @mwarning found heaviest std::map() overhead.
2015-08-27 16:17:21 -07:00
Adam Ierymenko
708aac1ea7
Remove some left over debug code, and fix attempt to send to self if we are an active bridge.
2015-07-28 11:43:09 -07:00
Adam Ierymenko
412389ec75
Implement ERROR_UNWATNED_MULTICAST
2015-07-07 11:49:38 -07:00
Adam Ierymenko
3f567a07ca
Save a little bit of RAM by getting rid of overkill CMWC4096 non-crypto PRNG and replacing it with a simple non-crypto PRNG that just uses Salsa20.
2015-07-07 10:49:50 -07:00
Adam Ierymenko
3f71afd0fb
Put multicast txQueue back to list.
2015-06-26 14:26:35 -07:00
Moritz Warning
def9cf2a6a
replace vector::erase, was missed in a previous commit (ref #186 )
2015-06-23 00:09:15 +02:00
Adam Ierymenko
7bae95836c
Root server terminology cleanup, and tighten up a security check by checking full identity of peers instead of just address.
2015-06-19 10:23:25 -07:00
Adam Ierymenko
be4f08a548
Merge pull request #186 from mwarning/txQueue_vector
...
replace txQueue list by vector for faster memory access and less allo…
2015-06-18 15:42:12 -07:00
Moritz Warning
0073d0f694
replace txQueue list by vector for faster memory access and less allocations
2015-06-19 00:28:51 +02:00
Kees Bos
a425bbc673
Renamed supernode to rootserver
2015-05-06 12:05:20 +02:00
Adam Ierymenko
c894710ac1
Remove Logger.hpp references.
2015-04-08 16:00:48 -07:00
Adam Ierymenko
758bf949db
Check for subscribed multicast groups should be able to check groups bridged behind me.
2015-04-06 19:34:36 -07:00
Adam Ierymenko
488f5bf977
More build fixes, and attic/ some stuff.
2015-04-06 15:14:54 -07:00
Adam Ierymenko
93012b0ee5
Re-incorporation: ZeroTier Networks -> ZeroTier, Inc. [Delaware]
2015-02-17 13:11:34 -08:00
Adam Ierymenko
4e95384ad6
Cleanup, add tristate to config code in Network, and happy new year!
2015-01-05 17:47:59 -08:00
Adam Ierymenko
149dbff3ea
Windows Visual Studio meaningless-warning-ectomy.
2014-12-02 16:50:53 -08:00
Adam Ierymenko
04e4c5263e
Remove more legacy code -- just doing the supernode redist for old multicast is now good enough given the small number of legacy nodes left.
2014-11-26 13:39:57 -08:00
Adam Ierymenko
4303376ba6
cleanup and docs
2014-11-26 13:30:00 -08:00
Adam Ierymenko
cda61fe2d9
docs and cleanup
2014-11-26 13:14:18 -08:00
Adam Ierymenko
15d3e383e6
Add ZT_SUPPORT_LEGACY_MULTICAST ifdef to enable the legacy code to all be toggled.
2014-11-25 12:46:51 -08:00
Adam Ierymenko
6888c6482c
Re-enable legacy multicast distribution -- still too many pre1.0.0 nodes online.
2014-11-24 10:37:34 -08:00
Adam Ierymenko
d772639cc6
Multicast code cleanup.
2014-11-24 10:05:16 -08:00
Adam Ierymenko
acac88cf77
A few more tweaks to MC algo...
2014-11-23 14:00:27 -08:00
Adam Ierymenko
959f611a65
Fix thinko in multicast changes... works now!
2014-11-21 11:27:53 -08:00
Adam Ierymenko
7619b0ecbd
Send multicasts in random order.
...
This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.
It won't affect small networks at all.
2014-11-21 10:50:27 -08:00