ZeroTierOne/control/NodeControlClient.hpp

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/*
* ZeroTier One - Global Peer to Peer Ethernet
* Copyright (C) 2011-2014 ZeroTier Networks LLC
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#include <string>
#include <vector>
#ifndef ZT_NODECONTROLCLIENT_HPP
#define ZT_NODECONTROLCLIENT_HPP
namespace ZeroTier {
/**
* Client for controlling a local ZeroTier One node
*
* Windows note: be sure you call WSAStartup() before using this,
* otherwise it will be unable to open a local UDP socket to
* communicate with the service.
*/
class NodeControlClient
{
public:
/**
* Create a new node config client
*
* Initialization may fail. Call error() to check.
*
* @param hp Home path of ZeroTier One instance or NULL for default system home path
* @param resultHandler Function to call when commands provide results
* @param arg First argument to result handler
* @param authToken Authentication token or NULL (default) to read from authtoken.secret in home path
*/
NodeControlClient(const char *hp,void (*resultHandler)(void *,const char *),void *arg,const char *authToken = (const char *)0)
throw();
~NodeControlClient();
/**
* @return Initialization error or NULL if none
*/
const char *error() const
throw();
/**
* Send a command to the local node
*
* Note that the returned conversation ID will never be 0. A return value
* of 0 indicates a fatal error such as failure to bind to any local UDP
* port.
*
* @param command
* @return Conversation ID that will be provided to result handler when/if results are sent back
*/
void send(const char *command)
throw();
inline void send(const std::string &command)
throw() { return send(command.c_str()); }
/**
* Split a line of results
*
* @param line Line to split
* @return Vector of fields
*/
static std::vector<std::string> splitLine(const char *line);
static inline std::vector<std::string> splitLine(const std::string &line) { return splitLine(line.c_str()); }
/**
* @return Default path for current user's authtoken.secret
*/
static const char *authTokenDefaultUserPath();
/**
* @return Default path to system authtoken.secret
*/
static const char *authTokenDefaultSystemPath();
private:
// NodeControlClient is not copyable
NodeControlClient(const NodeControlClient&);
const NodeControlClient& operator=(const NodeControlClient&);
void *_impl;
};
} // namespace ZeroTier
#endif