ZeroTierOne/node/Topology.hpp

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_TOPOLOGY_HPP
#define ZT_TOPOLOGY_HPP
#include <stdio.h>
#include <string.h>
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#include <vector>
#include <stdexcept>
#include <algorithm>
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#include <utility>
#include "Constants.hpp"
#include "Address.hpp"
#include "Identity.hpp"
#include "Peer.hpp"
#include "Mutex.hpp"
#include "InetAddress.hpp"
#include "Hashtable.hpp"
#include "World.hpp"
namespace ZeroTier {
class RuntimeEnvironment;
/**
* Database of network topology
*/
class Topology
{
public:
Topology(const RuntimeEnvironment *renv);
~Topology();
/**
* Add a peer to database
*
* This will not replace existing peers. In that case the existing peer
* record is returned.
*
* @param peer Peer to add
* @return New or existing peer (should replace 'peer')
*/
SharedPtr<Peer> addPeer(const SharedPtr<Peer> &peer);
/**
* Get a peer from its address
*
* @param zta ZeroTier address of peer
* @return Peer or NULL if not found
*/
SharedPtr<Peer> getPeer(const Address &zta);
/**
* @return Vector of peers that are root servers
*/
inline std::vector< SharedPtr<Peer> > rootPeers() const
{
Mutex::Lock _l(_lock);
return _rootPeers;
}
/**
* Get the current favorite root server
*
* @return Root server with lowest latency or NULL if none
*/
inline SharedPtr<Peer> getBestRoot()
{
return getBestRoot((const Address *)0,0,false);
}
/**
* Get the best root server, avoiding root servers listed in an array
*
* This will get the best root server (lowest latency, etc.) but will
* try to avoid the listed root servers, only using them if no others
* are available.
*
* @param avoid Nodes to avoid
* @param avoidCount Number of nodes to avoid
* @param strictAvoid If false, consider avoided root servers anyway if no non-avoid root servers are available
* @return Root server or NULL if none available
*/
SharedPtr<Peer> getBestRoot(const Address *avoid,unsigned int avoidCount,bool strictAvoid);
/**
* @param id Identity to check
* @return True if this is a designated root server in this world
*/
inline bool isRoot(const Identity &id) const
{
Mutex::Lock _l(_lock);
if (std::find(_rootAddresses.begin(),_rootAddresses.end(),id.address()) != _rootAddresses.end()) {
// Double check full identity for security reasons
for(std::vector<World::Root>::const_iterator r(_world.roots().begin());r!=_world.roots().end();++r) {
if (id == r->identity)
return true;
}
}
return false;
}
/**
* @return Vector of root server addresses
*/
inline std::vector<Address> rootAddresses() const
{
Mutex::Lock _l(_lock);
return _rootAddresses;
}
/**
* @return Current World (copy)
*/
inline World world() const
{
Mutex::Lock _l(_lock);
return _world;
}
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/**
* @return Pair containing world ID and world timestamp (faster than world().id() etc.)
*/
inline std::pair<uint64_t,uint64_t> worldIdentification() const
{
Mutex::Lock _l(_lock);
return std::pair<uint64_t,uint64_t>(_world.id(),_world.timestamp());
}
/**
* Validate new world and update if newer and signature is okay
*
* @param newWorld Potential new world definition revision
* @return True if an update actually occurred
*/
bool worldUpdateIfValid(const World &newWorld);
/**
* Clean and flush database
*/
void clean(uint64_t now);
/**
* Apply a function or function object to all peers
*
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* Note: explicitly template this by reference if you want the object
* passed by reference instead of copied.
*
* Warning: be careful not to use features in these that call any other
* methods of Topology that may lock _lock, otherwise a recursive lock
* and deadlock or lock corruption may occur.
*
* @param f Function to apply
* @tparam F Function or function object type
*/
template<typename F>
inline void eachPeer(F f)
{
Mutex::Lock _l(_lock);
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Hashtable< Address,SharedPtr<Peer> >::Iterator i(_peers);
Address *a = (Address *)0;
SharedPtr<Peer> *p = (SharedPtr<Peer> *)0;
while (i.next(a,p))
f(*this,*p);
}
/**
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* @return All currently active peers by address (unsorted)
*/
inline std::vector< std::pair< Address,SharedPtr<Peer> > > allPeers() const
{
Mutex::Lock _l(_lock);
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return _peers.entries();
}
private:
Identity _getIdentity(const Address &zta);
void _saveIdentity(const Identity &id);
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void _setWorld(const World &newWorld);
const RuntimeEnvironment *RR;
World _world;
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Hashtable< Address,SharedPtr<Peer> > _peers;
std::vector< Address > _rootAddresses;
std::vector< SharedPtr<Peer> > _rootPeers;
bool _amRoot;
Mutex _lock;
};
} // namespace ZeroTier
#endif