mirror of
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216 lines
8.0 KiB
Markdown
216 lines
8.0 KiB
Markdown
# Building and installing AFL++
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## Linux on x86
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An easy way to install AFL++ with everything compiled is available via docker:
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You can use the [Dockerfile](../Dockerfile) or just pull directly from the
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Docker Hub (for x86_64 and arm64):
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```shell
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docker pull aflplusplus/aflplusplus:latest
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docker run -ti -v /location/of/your/target:/src aflplusplus/aflplusplus
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```
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This image is automatically generated when a push to the stable branch happens.
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You will find your target source code in `/src` in the container.
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Note: you can also pull `aflplusplus/aflplusplus:dev` which is the most current
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development state of AFL++.
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If you want to build AFL++ yourself, you have many options. The easiest choice
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is to build and install everything:
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NOTE: depending on your Debian/Ubuntu/Kali/... release, replace `-14` with
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whatever llvm version is available. We recommend llvm 14 or newer.
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```shell
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sudo apt-get update
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sudo apt-get install -y build-essential python3-dev automake cmake git flex bison libglib2.0-dev libpixman-1-dev python3-setuptools cargo libgtk-3-dev
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# try to install llvm 14 and install the distro default if that fails
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sudo apt-get install -y lld-14 llvm-14 llvm-14-dev clang-14 || sudo apt-get install -y lld llvm llvm-dev clang
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sudo apt-get install -y gcc-$(gcc --version|head -n1|sed 's/\..*//'|sed 's/.* //')-plugin-dev libstdc++-$(gcc --version|head -n1|sed 's/\..*//'|sed 's/.* //')-dev
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sudo apt-get install -y ninja-build # for QEMU mode
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sudo apt-get install -y cpio libcapstone-dev # for Nyx mode
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sudo apt-get install -y wget curl # for Frida mode
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sudo apt-get install -y python3-pip # for Unicorn mode
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git clone https://github.com/AFLplusplus/AFLplusplus
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cd AFLplusplus
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make distrib
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sudo make install
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```
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It is recommended to install the newest available gcc, clang and llvm-dev
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possible in your distribution!
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Note that `make distrib` also builds FRIDA mode, QEMU mode, unicorn_mode, and
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more. If you just want plain AFL++, then do `make all`. If you want some
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assisting tooling compiled but are not interested in binary-only targets, then
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instead choose:
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```shell
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make source-only
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```
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These build targets exist:
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* all: the main AFL++ binaries and llvm/gcc instrumentation
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* binary-only: everything for binary-only fuzzing: frida_mode, nyx_mode,
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qemu_mode, frida_mode, unicorn_mode, coresight_mode, libdislocator,
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libtokencap
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* source-only: everything for source code fuzzing: nyx_mode, libdislocator,
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libtokencap
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* distrib: everything (for both binary-only and source code fuzzing)
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* man: creates simple man pages from the help option of the programs
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* install: installs everything you have compiled with the build options above
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* clean: cleans everything compiled, not downloads (unless not on a checkout)
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* deepclean: cleans everything including downloads
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* code-format: format the code, do this before you commit and send a PR please!
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* tests: runs test cases to ensure that all features are still working as they
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should
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* unit: perform unit tests (based on cmocka)
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* help: shows these build options
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[Unless you are on macOS](https://developer.apple.com/library/archive/qa/qa1118/_index.html),
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you can also build statically linked versions of the AFL++ binaries by passing
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the `PERFORMANCE=1` argument to make:
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```shell
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make PERFORMANCE=1
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```
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These build options exist:
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* PERFORMANCE - compile with performance options that make the binary not transferable to other systems. Recommended (except on macOS)!
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* STATIC - compile AFL++ static (does not work on macOS)
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* CODE_COVERAGE - compile the target for code coverage (see [README.llvm.md](../instrumentation/README.llvm.md))
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* ASAN_BUILD - compiles AFL++ with address sanitizer for debug purposes
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* UBSAN_BUILD - compiles AFL++ tools with undefined behaviour sanitizer for debug purposes
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* DEBUG - no optimization, -ggdb3, all warnings and -Werror
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* LLVM_DEBUG - shows llvm deprecation warnings
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* PROFILING - compile afl-fuzz with profiling information
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* INTROSPECTION - compile afl-fuzz with mutation introspection
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* NO_PYTHON - disable python support
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* NO_UTF - do not use UTF-8 for line rendering in status screen (fallback to G1 box drawing, of vanilla AFL)
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* NO_NYX - disable building nyx mode dependencies
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* NO_CORESIGHT - disable building coresight (arm64 only)
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* NO_UNICORN_ARM64 - disable building unicorn on arm64
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* AFL_NO_X86 - if compiling on non-Intel/AMD platforms
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* LLVM_CONFIG - if your distro doesn't use the standard name for llvm-config (e.g., Debian)
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e.g.: `make LLVM_CONFIG=llvm-config-14`
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## macOS on x86_64 and arm64
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macOS has some gotchas due to the idiosyncrasies of the platform.
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macOS supports SYSV shared memory used by AFL++'s instrumentation, but the
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default settings aren't sufficient. Before even building, increase
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them by running the provided script:
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```shell
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sudo afl-system-config
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```
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See
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[https://www.spy-hill.com/help/apple/SharedMemory.html](https://www.spy-hill.com/help/apple/SharedMemory.html)
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for documentation for the shared memory settings and how to make them permanent.
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Next, to build AFL++, install the following packages from brew:
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```shell
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brew install wget git make cmake llvm gdb coreutils
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```
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Depending on your macOS system + brew version, brew may be installed in different places.
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You can check with `brew info llvm` to know where, then create a variable for it:
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```shell
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export HOMEBREW_BASE="/opt/homebrew/opt"
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```
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or
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```shell
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export HOMEBREW_BASE="/usr/local/opt"
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```
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Set `PATH` to point to the brew clang, clang++, llvm-config, gmake and coreutils.
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Also use the brew clang compiler; the Xcode clang compiler must not be used.
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```shell
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export PATH="$HOMEBREW_BASE/coreutils/libexec/gnubin:/usr/local/bin:$HOMEBREW_BASE/llvm/bin:$PATH"
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export CC=clang
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export CXX=clang++
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```
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Then build following the general Linux instructions.
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If everything worked, you should then have `afl-clang-fast` installed, which you can check with:
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```shell
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which afl-clang-fast
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```
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Note that `afl-clang-lto`, `afl-gcc-fast` and `qemu_mode` are not working on macOS.
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The crash reporting daemon that comes by default with macOS will cause
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problems with fuzzing. You need to turn it off, which you can do with `afl-system-config`.
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The `fork()` semantics on macOS are a bit unusual compared to other unix systems
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and definitely don't look POSIX-compliant. This means two things:
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- Fuzzing will be probably slower than on Linux. In fact, some folks report
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considerable performance gains by running the jobs inside a Linux VM on
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macOS.
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- Some non-portable, platform-specific code may be incompatible with the AFL++
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forkserver. If you run into any problems, set `AFL_NO_FORKSRV=1` in the
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environment before starting afl-fuzz.
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User emulation mode of QEMU does not appear to be supported on macOS, so
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black-box instrumentation mode (`-Q`) will not work. However, FRIDA mode (`-O`)
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works on both x86 and arm64 macOS boxes.
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## iOS on arm64 and arm64e
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**Option 1: Compilation on jailbroken iOS (recommended)**
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To compile directly on a jailbroken iOS device, it is recommended to use a jailbreak that supports Procursus,
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as Procursus provides up-to-date pre-built packages for the required tools.
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Ensure `openssh` is installed on your iOS device, then SSH into it.
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Install the following packages:
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```shell
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sudo apt install wget git make cmake clang gawk llvm ldid coreutils build-essential xz-utils
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```
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Configure the environment for compilation:
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```shell
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export IOS_SDK_PATH="/usr/share/SDKs/iPhoneOS.sdk"
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export CC=clang
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export CXX=clang++
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```
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Then build following the general Linux instructions.
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**Option 2: Cross-Compilation on macOS for Jailbroken iOS**
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In addition to the packages required for a macOS build, install `ldid` for signing binaries:
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```shell
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brew install ldid-procursus
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```
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Configure the environment for compilation:
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```shell
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export IOS_SDK_PATH="$(xcrun --sdk iphoneos --show-sdk-path)"
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export CC="$(xcrun --sdk iphoneos -f clang) -target arm64-apple-ios14.0"
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export CXX="$(xcrun --sdk iphoneos -f clang++) -target arm64-apple-ios14.0"
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export HOST_CC=cc
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```
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Then build following the general Linux instructions.
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Finally, transfer the binaries to your iOS device.
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