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@ -16,7 +16,7 @@ This might look like the afl-fuzz UI, but you can improve on it - and should!
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Schedulers is a mechanism that selects items from the fuzzing corpus based
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on strategy and randomness. One scheduler might focus on long paths,
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another on rarity of edges disocvered, still another on a combination on
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another on rarity of edges discovered, still another on a combination on
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things. Some of the schedulers in afl++ have to be ported, but you are free
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to come up with your own if you want to - and see how it performs.
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