Linter cleanup
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@@ -1,13 +1,17 @@
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##### Project
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::[PROJECT-NAME](Home)
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##### Internal Release Number
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::X.Y.Z
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##### Related Documents
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- [Proposal](Proposal) > Target Audience and Benefits
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- [Project proposal](Proposal) > [User needs](User-Needs)
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- [Glossary](Glossary)
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---
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**Process impact:** This document helps identify potential customers and
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@@ -72,9 +76,9 @@ products. Benefits to the development organization should be listed in
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<ol> tag), otherwise use bullet lists (the HTML <ul> tag).*
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- ::Increases play-value
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- ::Many players enjoy games more when they play as a team.
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- ::Clans can greatly extend the time that a player plays one game,
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thus reducing the expense of buying new games.
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- ::Many players enjoy games more when they play as a team.
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- ::Clans can greatly extend the time that a player plays one game,
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thus reducing the expense of buying new games.
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- ::Improves customer population
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1. ::Clan players often encourage their friends to play the same
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game, which gives game vendors more revenue.
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@@ -85,36 +89,36 @@ products. Benefits to the development organization should be listed in
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3. ::Clans attract the more experienced players who can give better
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feedback to game vendors.
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- ::Reduces current costs
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- ::Reduced staffing costs
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- ::Reduced training costs
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- ::Reduced maintenance costs
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- ::Reduced infrastructure costs
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- ::Makes current processes more efficient
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- ::Avoids penalty clauses of current contracts
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- ::Reduced staffing costs
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- ::Reduced training costs
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- ::Reduced maintenance costs
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- ::Reduced infrastructure costs
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- ::Makes current processes more efficient
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- ::Avoids penalty clauses of current contracts
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- ::Opens new business opportunities
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- ::Opens new sales opportunities
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- ::Improves sales success rate or size
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- ::Opens partnership opportunities
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- ::Triggers bonus clauses current contracts
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- ::Opens new sales opportunities
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- ::Improves sales success rate or size
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- ::Opens partnership opportunities
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- ::Triggers bonus clauses current contracts
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- ::Satisfies stakeholders
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- ::Satisfies shareholders
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- ::Satisfies partners
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- ::Satisfies management or executives
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- ::Satisfies government regulation or corporate policy
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- ::Improves morale
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- ::Satisfies shareholders
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- ::Satisfies partners
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- ::Satisfies management or executives
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- ::Satisfies government regulation or corporate policy
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- ::Improves morale
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- ::Helps take advantage of changing marketplace
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- ::Reduced inventory or need for advance planning
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- ::Speeds time-to-market
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- ::Optimizes supply chain
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- ::Reduces fixed costs
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- ::Reduced inventory or need for advance planning
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- ::Speeds time-to-market
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- ::Optimizes supply chain
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- ::Reduces fixed costs
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- ::Type of benefit
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1. ::Most valuable benefit
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2. ::Benefit
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3. ::Benefit
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- ::Type of benefit
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- ::Benefit
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- ::Benefit
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- ::Benefit
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- ::Benefit
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- ::Benefit
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- ::Benefit
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### Potential Downside
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@@ -123,11 +127,11 @@ system? List as above. Note, these are not risks to the success of your
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implementation, assume that you build the system as specified on time.*
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- ::Privacy
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- ::When players opt into clans, they also opt into receiving
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marketing information from game vendors. Usually this is a good
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thing if the players are interested, but it can also
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be annoying.
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- ::Cheaters will be publicly named as cheaters and blocked from
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- ::When players opt into clans, they also opt into receiving
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marketing information from game vendors. Usually this is a good
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thing if the players are interested, but it can also
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be annoying.
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- ::Cheaters will be publicly named as cheaters and blocked from
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game servers, thus they lose the ability to play/cheat.
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- ::Type of downside
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1. ::Worst downside
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