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* whisper : check state->ctx_metal not null * whisper : add whisper_context_params { use_gpu } * whisper : new API with params & deprecate old API * examples : use no-gpu param && whisper_init_from_file_with_params * whisper.objc : enable metal & disable on simulator * whisper.swiftui, metal : enable metal & support load default.metallib * whisper.android : use new API * bindings : use new API * addon.node : fix build & test * bindings : updata java binding * bindings : add missing whisper_context_default_params_by_ref WHISPER_API for java * metal : use SWIFTPM_MODULE_BUNDLE for GGML_SWIFT and reuse library load * metal : move bundle var into block * metal : use SWIFT_PACKAGE instead of GGML_SWIFT * style : minor updates --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
A sample Android app using whisper.cpp to do voice-to-text transcriptions.
To use:
- Select a model from the whisper.cpp repository.1
- Copy the model to the "app/src/main/assets/models" folder.
- Select a sample audio file (for example, jfk.wav).
- Copy the sample to the "app/src/main/assets/samples" folder.
- Select the "release" active build variant, and use Android Studio to run and deploy to your device.
(PS: Do not move this android project folder individually to other folders, because this android project folder depends on the files of the whole project.)
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I recommend the tiny or base models for running on an Android device. ↩︎