2023-11-27 10:41:04 +02:00

283 lines
12 KiB
C++

#include "Chessboard.h"
#include <vector>
#include <algorithm>
#include <cassert>
static constexpr std::array<const char*, 64> positions = {
"a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
"a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
"a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
"a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4",
"a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5",
"a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6",
"a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7",
"a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8",
};
static constexpr std::array<const char*, 6> pieceNames = {
"pawn", "knight", "bishop", "rook", "queen", "king",
};
Chessboard::Chessboard()
: blackPieces {{
{Piece::Pawn, Piece::Black, 48 },
{Piece::Pawn, Piece::Black, 49 },
{Piece::Pawn, Piece::Black, 50 },
{Piece::Pawn, Piece::Black, 51 },
{Piece::Pawn, Piece::Black, 52 },
{Piece::Pawn, Piece::Black, 53 },
{Piece::Pawn, Piece::Black, 54 },
{Piece::Pawn, Piece::Black, 55 },
{Piece::Rook, Piece::Black, 56 },
{Piece::Knight, Piece::Black, 57 },
{Piece::Bishop, Piece::Black, 58 },
{Piece::Queen, Piece::Black, 59 },
{Piece::King, Piece::Black, 60 },
{Piece::Bishop, Piece::Black, 61 },
{Piece::Knight, Piece::Black, 62 },
{Piece::Rook, Piece::Black, 63 },
}}
, whitePieces {{
{Piece::Pawn, Piece::White, 8 },
{Piece::Pawn, Piece::White, 9 },
{Piece::Pawn, Piece::White, 10 },
{Piece::Pawn, Piece::White, 11 },
{Piece::Pawn, Piece::White, 12 },
{Piece::Pawn, Piece::White, 13 },
{Piece::Pawn, Piece::White, 14 },
{Piece::Pawn, Piece::White, 15 },
{Piece::Rook, Piece::White, 0 },
{Piece::Knight, Piece::White, 1 },
{Piece::Bishop, Piece::White, 2 },
{Piece::Queen, Piece::White, 3 },
{Piece::King, Piece::White, 4 },
{Piece::Bishop, Piece::White, 5 },
{Piece::Knight, Piece::White, 6 },
{Piece::Rook, Piece::White, 7 },
}}
, board {{
&whitePieces[ 8], &whitePieces[ 9], &whitePieces[10], &whitePieces[11], &whitePieces[12], &whitePieces[13], &whitePieces[14], &whitePieces[15],
&whitePieces[ 0], &whitePieces[ 1], &whitePieces[ 2], &whitePieces[ 3], &whitePieces[ 4], &whitePieces[ 5], &whitePieces[ 6], &whitePieces[ 7],
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
&blackPieces[ 0], &blackPieces[ 1], &blackPieces[ 2], &blackPieces[ 3], &blackPieces[ 4], &blackPieces[ 5], &blackPieces[ 6], &blackPieces[ 7],
&blackPieces[ 8], &blackPieces[ 9], &blackPieces[10], &blackPieces[11], &blackPieces[12], &blackPieces[13], &blackPieces[14], &blackPieces[15],
}}
{
static_assert(pieceNames.size() == Chessboard::Piece::Taken, "Mismatch between piece names and types");
}
std::string Chessboard::stringifyBoard() {
static constexpr std::array<char, 6> blackShort = {
'p', 'n', 'b', 'r', 'q', 'k',
};
static constexpr std::array<char, 6> whiteShort = {
'P', 'N', 'B', 'R', 'Q', 'K',
};
std::string result;
result.reserve(16 + 2 * 64 + 16);
for (char rank = 'a'; rank <= 'h'; ++rank) {
result.push_back(rank);
result.push_back(' ');
}
result.back() = '\n';
for (int i = 7; i >= 0; --i) {
for (int j = 0; j < 8; ++j) {
if (auto p = board[i * 8 + j]; p) result.push_back(p->color == Piece::White ? whiteShort[p->type] : blackShort[p->type]);
else result.push_back((i + j) % 2 ? '.' : '*');
result.push_back(' ');
}
result.push_back('0' + i + 1);
result.push_back('\n');
}
return result;
}
std::vector<std::string_view> split(std::string_view str, char del) {
std::vector<std::string_view> res;
size_t cur = 0;
size_t last = 0;
while (cur != std::string::npos) {
if (str[last] == ' ') { // trim white
++last;
continue;
}
cur = str.find(del, last);
size_t len = cur == std::string::npos ? str.size() - last : cur - last;
res.emplace_back(str.data() + last, len);
last = cur + 1;
}
return res;
}
Chessboard::Piece::Types Chessboard::tokenToType(std::string_view token) {
auto it = std::find(pieceNames.begin(), pieceNames.end(), token);
return it != pieceNames.end() ? Piece::Types(it - pieceNames.begin()) : Piece::Taken;
}
size_t Chessboard::tokenToPos(std::string_view token) {
if (token.size() < 2) return positions.size();
int file = token[0] - 'a';
int rank = token[1] - '1';
int pos = rank * 8 + file;
if (pos < 0 || pos >= int(positions.size())) return positions.size();
return pos;
}
std::string Chessboard::process(const std::string& transcription) {
auto commands = split(transcription, ',');
// fixme: lookup depends on grammar
int count = m_moveCounter;
std::vector<Move> moves;
std::string result;
result.reserve(commands.size() * 6);
for (auto& command : commands) {
fprintf(stdout, "%s: Command '%s%.*s%s'\n", __func__, "\033[1m", int(command.size()), command.data(), "\033[0m");
if (command.empty()) continue;
auto tokens = split(command, ' ');
Piece::Types type = Piece::Types::Taken;
size_t pos = positions.size();
if (tokens.size() == 1) {
type = Piece::Types::Pawn;
pos = tokenToPos(tokens[0]);
}
else if (tokens.size() == 3) {
type = tokenToType(tokens[0]);
assert(tokens[1] == "to");
pos = tokenToPos(tokens[2]);
}
if (type == Piece::Types::Taken || pos == positions.size()) continue;
auto& pieces = count % 2 ? blackPieces : whitePieces;
auto pieceIndex = 0u;
for (; pieceIndex < pieces.size(); ++pieceIndex) {
if (pieces[pieceIndex].type == type && validateMove(pieces[pieceIndex], pos)) break;
}
Move m = {pieces[pieceIndex].pos, pos};
if (pieceIndex < pieces.size() && move({m})) {
result.append(positions[m.first]);
result.push_back('-');
result.append(positions[m.second]);
result.push_back(' ');
++count;
}
}
if (!result.empty()) result.pop_back();
m_moveCounter = count;
fprintf(stdout, "%s: Moves '%s%s%s'\n", __func__, "\033[1m", result.data(), "\033[0m");
return result;
}
bool Chessboard::validatePawnMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
int direction = color == Piece::White ? 1 : -1;
if (from_file == to_file) {
if (from_rank == to_rank - direction) return board[to_rank * 8 + to_file] == nullptr;
if (from_rank == to_rank - direction * 2) return board[(to_rank - direction) * 8 + to_file] == nullptr && board[to_rank * 8 + to_file] == nullptr;
}
else if (from_file + 1 == to_file || from_file - 1 == to_file) {
if (from_rank == to_rank - direction) return board[to_rank * 8 + to_file] != nullptr && board[to_rank * 8 + to_file]->color != color;
}
return false;
}
bool Chessboard::validateKnightMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
int dr = std::abs(from_rank - to_rank);
int df = std::abs(from_file - to_file);
if ((dr == 2 && df == 1) || (dr == 1 && df == 2)) return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
return false;
}
bool Chessboard::validateBishopMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
if (from_rank - from_file == to_rank - to_file) {
int direction = from_rank < to_rank ? 1 : -1;
from_rank += direction;
from_file += direction;
while (from_rank != to_rank) {
if (board[from_rank * 8 + from_file]) return false;
from_rank += direction;
from_file += direction;
}
return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
}
if (from_rank + from_file == to_rank + to_file) {
int direction = from_rank < to_rank ? 1 : -1;
from_rank += direction;
from_file -= direction;
while (from_rank != to_rank) {
if (board[from_rank * 8 + from_file]) return false;
from_rank += direction;
from_file -= direction;
}
return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
}
return false;
}
bool Chessboard::validateRookMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
if (from_rank == to_rank) {
int direction = from_file < to_file ? 1 : -1;
from_file += direction;
while (from_file != to_file) {
if (board[from_rank * 8 + from_file]) return false;
from_file += direction;
}
return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
}
if (from_file == to_file) {
int direction = from_rank < to_rank ? 1 : -1;
from_rank += direction;
while (from_rank != to_rank) {
if (board[from_rank * 8 + from_file]) return false;
from_rank += direction;
}
return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
}
return false;
}
bool Chessboard::validateQueenMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
if (validateBishopMove(color, from_rank, from_file, to_rank, to_file)) return true;
return validateRookMove(color, from_rank, from_file, to_rank, to_file);
}
bool Chessboard::validateKingMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
if (std::abs(from_rank - to_rank) < 2 && std::abs(from_file - to_file) < 2) {
return board[to_rank * 8 + to_file] == nullptr || board[to_rank * 8 + to_file]->color != color;
}
return false;
}
bool Chessboard::validateMove(const Piece& piece, int pos) {
if (piece.type == Piece::Taken) return false;
if (piece.pos == pos) return false;
int i = piece.pos / 8;
int j = piece.pos - i * 8;
int ii = pos / 8;
int jj = pos - ii * 8;
switch (piece.type) {
case Piece::Pawn: return validatePawnMove(piece.color, i, j, ii, jj);
case Piece::Knight: return validateKnightMove(piece.color, i, j, ii, jj);
case Piece::Bishop: return validateBishopMove(piece.color, i, j, ii, jj);
case Piece::Rook: return validateRookMove(piece.color, i, j, ii, jj);
case Piece::Queen: return validateQueenMove(piece.color, i, j, ii, jj);
case Piece::King: return validateKingMove(piece.color, i, j, ii, jj);
default: break;
}
return false;
}
bool Chessboard::move(const Move& m) {
if (!board[m.first] || (board[m.second] && board[m.first]->color == board[m.second]->color)) return false;
if (board[m.second]) board[m.second]->type = Piece::Taken;
board[m.second] = board[m.first];
board[m.first] = nullptr;
board[m.second]->pos = m.second;
return true;
}