#version 450 #extension GL_EXT_control_flow_attributes : require #define BLOCK_SIZE 64 layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; layout(push_constant) uniform Parameters { uint B; uint T; uint C; uint H; }; layout(binding = 0) readonly buffer KBuf { A_TYPE k[]; }; layout(binding = 1) readonly buffer VBuf { A_TYPE v[]; }; layout(binding = 2) readonly buffer RBuf { A_TYPE r[]; }; layout(binding = 3) readonly buffer TimeFBuf { A_TYPE tf[]; }; layout(binding = 4) readonly buffer TimeDBuf { A_TYPE td[]; }; layout(binding = 5) readonly buffer StateBuf { A_TYPE state_in[]; }; layout(binding = 6) buffer DstBuf { A_TYPE dst[]; }; shared A_TYPE _k[BLOCK_SIZE], _r[BLOCK_SIZE], _tf[BLOCK_SIZE], _td[BLOCK_SIZE]; void main() { const uint head_size = BLOCK_SIZE; const uint batch_id = gl_WorkGroupID.x / H; const uint head_id = gl_WorkGroupID.x % H; const uint tid = gl_LocalInvocationID.x; const uint state_size = C * head_size; const uint n_seq_tokens = T / B; if (batch_id >= B || head_id >= H) { return; } A_TYPE state[BLOCK_SIZE]; [[unroll]] for (uint i = 0; i < head_size; i++) { state[i] = state_in[batch_id * state_size + head_id * head_size * head_size + i * head_size + tid]; } barrier(); _tf[tid] = tf[head_id * head_size + tid]; barrier(); const uint start_t = batch_id * n_seq_tokens * C + head_id * head_size + tid; const uint end_t = (batch_id + 1) * n_seq_tokens * C + head_id * head_size + tid; for (uint t = start_t; t < end_t; t += C) { barrier(); _k[tid] = k[t]; _r[tid] = r[t]; _td[tid] = td[t]; barrier(); const A_TYPE v_val = v[t]; A_TYPE y = 0.0; [[unroll]] for (uint j = 0; j < head_size; j += 4) { vec4 k_vec = vec4(_k[j], _k[j+1], _k[j+2], _k[j+3]); vec4 r_vec = vec4(_r[j], _r[j+1], _r[j+2], _r[j+3]); vec4 tf_vec = vec4(_tf[j], _tf[j+1], _tf[j+2], _tf[j+3]); vec4 td_vec = vec4(_td[j], _td[j+1], _td[j+2], _td[j+3]); vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]); vec4 kv = k_vec * v_val; vec4 temp = tf_vec * kv + s_vec; y += dot(r_vec, temp); s_vec = s_vec * td_vec + kv; state[j] = s_vec.x; state[j+1] = s_vec.y; state[j+2] = s_vec.z; state[j+3] = s_vec.w; } dst[t] = y; } [[unroll]] for (uint i = 0; i < head_size; i++) { dst[T * C + batch_id * state_size + head_id * head_size * head_size + i * head_size + tid] = state[i]; } }