#version 450 #extension GL_EXT_control_flow_attributes : enable #include "generic_head.comp" #include "types.comp" layout(constant_id = 0) const uint BLOCK_SIZE = 32; layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; // In this shader Y = softmax(X) and X is not provided as input. layout (binding = 0) readonly buffer G {A_TYPE data_g[];}; layout (binding = 1) readonly buffer Y {B_TYPE data_y[];}; layout (binding = 2) buffer D {D_TYPE data_d[];}; shared FLOAT_TYPE sum_yg[BLOCK_SIZE]; void main() { const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; const uint tid = gl_LocalInvocationID.x; FLOAT_TYPE scale = p.param1; // partial sums for thread in warp sum_yg[tid] = FLOAT_TYPE(0.0f); [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { const FLOAT_TYPE gi = FLOAT_TYPE(data_g[row*p.KX + col]); const FLOAT_TYPE yi = FLOAT_TYPE(data_y[row*p.KX + col]); sum_yg[tid] += yi * gi; } // sum up partial sums and write back result barrier(); [[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) { if (tid < s) { sum_yg[tid] += sum_yg[tid + s]; } barrier(); } const FLOAT_TYPE dot_yg = sum_yg[0]; [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { data_d[row*p.KX + col] = D_TYPE(scale * (FLOAT_TYPE(data_g[row*p.KX + col]) - dot_yg) * FLOAT_TYPE(data_y[row*p.KX + col])); } }