Since we use prefetchVirtualMemory we specify we target win 8 or above, otherwise other compilers will refuse to use the prefetchVirtualMemory api, (I understand you are loading it dynamically but the header definition has this limitation)
* sync : ggml (backend v2, k-quants, CUDA opts, Metal opts, etc.)
* metal : allow env metal variable to override resource path (#1415)
* Allow env variable to override resource path
* Update ggml-metal.m
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Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* sync : restore common / main from `master`
* sync : restore whisper from `master`
* talk-llama : update to latest llama.cpp
* ruby : fix build
* ggml : fix 32-bit ARM build
* ggml : fix MIN / MAX macro collisions + update ios bindings
* ggml : fix ifdefs and MIN / MAX again
* exampels : fix Obj-C and Swift examples
* ggml : fix 32-bit ARM compatibility
* ggml : one more attempt to fix 32-bit ARM compat
* whisper : fix support for larger graphs
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Co-authored-by: Chris Raethke <codesoda@users.noreply.github.com>
* metal : init
* whisper : factor out graph builds
* whisper : allocate encoder and decoder using ggml-alloc
* whisper : ggml-alloc is now supported
* whisper : CoreML support ggml-alloc
* build : fix ggml-alloc
* ios : update submodule
* extra : update sync-ggml.sh script to also sync ggml-alloc
* ci : see if this is causing the crash
* whisper : refactor ggml-alloc init
* whisper.android : try to fix build
* whisper : initial Metal version
* ci : try to debug vmem issue
* metal : decoder works on GPU!
* metal : add multi-decoder support
* ggml : fix ggml_nbytes (probably temp solution)
* metal : run "cross" step on the GPU
* whisper : remove ggml_repeat in the encoder
* whisper : offload the Encoder to Metal
* ggml : use simpler ggml_bytes() implementation
* ggml-alloc : try to make CI happy by reducing vram to 128GB
* whisper : add whisper_allocr to wrap ggml_allocr
* whisper : factor out alloc init in a function
* cmake : update to support Metal build
* whisper : add <functional> header
* objc : fix build (no Metal yet)
* ios : add Metal support
* swiftui : fix build
* metal : speed-up KQ multiplication
* metal : sync latest llama.cpp kernels
* readme : add Metal info
* ios : update submodule
* coreml : add code to toggle Core ML config (CPU, ANE, GPU)
* bench : fix timings by running a pre-heat
* bench : start benching the decoder
* whisper : add ggml_mul_mat_pad
* bench : fix uninitialized vars
* whisper : add comment for disabling mul-mat padding
* whisper : add description of ggml_mul_mat_pad
* whisper : clean-up ggml_mul_mat_pad
* metal : remove the "concurrent" flag
* bench : variable n_past
* ios : update SPM package