* iq3_xxs: quantize/dequantize
RMSE seems a bit high-ish at about half-way between q2_K and
q3_K, so need to check more.
* iq3_xxs: CUDA dequantize works
* iq2_xxs: tuning quantization
* iq3_xxs: starting to look better
PPL on wiki.test.raw
LLaMA-v1-7B: 6.4218
LLaMA-v2-7B: 6.3560
Mistral-7B : 6.0717
This is better than Q3_K_XS, with a 5% reduction in quantized model
size.
* iq3_xxs: CUDA dot product
We have
PP-512: 5891 t/s
TG-128: 143.9 t/s
* iq3_xxs: scalar and AVX2 dot products
* iq3_xxs: ARM_NEON and Metal
Metal performance is decent, ARM_NEON is pathetic
* iq3_xxs: slightly better grid points
* Faster iq3_xxs and iq2_xs dot products on CUDA
* iq3_xxs: add some quant mix
* iq3_xxs: fix failing quantization test
Dot product still fails. Is this real?
* iq3_xxs: hopefully fix ROCm
* iq3_xxs: failing tests
This time the dot product accuracy did find an actual bug
in the AVX2 implementation.
* Add IQ3_XXS to test-backend-ops
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Vulkan loader code
* Fix matmul kernel, continue implementation
* Continue implementation
* Vulkan memory management
* Vulkan development
* Matmul call
* Add aligned malloc and free for VMA
* Continue implementation
* First matmul success
* GEMM Kernel optimization
* 1D Blocktiling
* 2D Blocktiling
* Write coalescing
* Continue vulkan implementation and optimization
* First FP16 attempt, disabled for now
* Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel
* Enable device extensions properly, restore fp16 matmul op
* Fix mulmat_f16
* Output FP32 in fp16 matmul shader
* Fix f16_to_f32 kernel
* dequant_q4_0 kernel
* Add VMA library
* Avoid requesting dedicated memory, VMA can decide that by itself
* Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly
* add cmake commands
* Add 2d write operation, profiling code
* Fix 2d write
* Fix queue selection for AMD RADV
* Fix trailing whitespace in vk_mem_alloc.h
* Add WIP warp tile mat mul shaders
* Disable glslc optimization
* Disable glslc optimization for CMake
* Optimize warptile matmul shader, replace blocktile with it
* Add split-k optimization for small matrix multiplication
Use semaphores for synchronization instead of fences or waitidle
Rework async write/read for synchronization
* Fix validation errors, improve compatibility with AMD GPUs
* Rework command buffer handling
* Variable matmul kernel using specialization constants
* Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints
* Reuse semaphores
* Handle stage flags during command buffer submission properly
* Increase matmul test runs for consistent results
* Fix F32 matmul
* Add vectorized loading and zeropadding for matrix multiplication
* Use pinned memory for f16 preprocessing
* Don't force aligned matmul
* Don't free before queue done
* Replace VMA library with native Vulkan buffer management
* Basic offloading support with mul_f32 and dmmv for q4_0
* Run glslc commands in parallel
* Unroll loops in dmmv shader
* Reduce usage of waitIdle
* Reuse pinned allocation for f16 conversion
* Handle devices with only a single queue
* Fix trailing whitespace in CMakeLists.txt
* Allow parallel execution of kernels, parallelize third and fourth dimension calls
* Add fallback for devices only supporting one DescriptorSet per DescriptorPool
* Move to graph function similar to CUDA implementation
* Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function
* Add F32 dmmv shaders
* Batch submissions
* Add .spv to gitignore
* Split off matrix vector multiplication for separate optimization
* Use single command buffer for matrix vector multiplication ops
* Reduce overhead of mul_f32 calls by using a single command buffer
* Add submission batching to mul_f32
* Fix tests
* Add missing barrier
* Add further missing barrier
* Add further ops
* Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions
* Remove unnecessary cblas link
* Fix descriptor set pre-allocation assert
* Add runtime shader compilation, start transferring shaders to this approach
* Transfer remaining shaders to header and compile on runtime
* Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16
* Add support for q4_1, q5_0, q5_1 and q8_0
* Remove unnecessary scalar layout extension
* Parse graph early to pre-record command buffers
* Add q6_k support
* Add multi-submit for command buffers
* Fix q6_k dequant shader for AMD
* Fix q6_k for GPUs without fp16 support
* Simplify q6_k fp16 fix
* Minor fixes
* Fix wg_denom of m-mulmat shaders
* Add Python-based Vulkan shader generator
* Replace shaderc dependency with precompiled shaders
Fix python script to generate shaders
* Clean up code
* Fix shader generator script Windows compatibility
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
* Close file before deletion
* Fix vulkan shader fp32 name
* Add q2_k and q3_k support
Add validation check to compare shader results to cpu results
* Add q4_k support
* Add q5_k support
* Bake SPIR-V bytecode into the library instead of loading shaders from file
* Switch to signal semaphores for flexibility
Prepare broadcasting support for mul mat
* Finish broadcasting mul mat support for GQA
* Clean up unused functions
Add repeat op
* Add further ops, not yet enabled. Improve semaphore code
* Reduce number of used semaphores by utilizing timelines more properly
* Remove queue information
* Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations
* Add Vulkan to llama-bench
* Remove cblas dependency
* Fix matmul k-split bug
* Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader
* Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug
* Fix issues with float16 overflows in shaders
* Fix issues with older Vulkan headers on Ubuntu 22.04
* Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers
* Implement further ops, rework op_f32 calls, fix bugs
* Finish full offloading support, add last remaining ops, fix bugs, remove redundant code
* Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders
* Merge upstream changes, fix conflicts, adapt soft_max op
* Fix Python and shader header format
* Free model gpu buffers on exit
* Use single queue per device to simplify code
* Add matmul shader support for running multiple calculations in parallel
* Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible
* Fix missing event cast
* Replace uint64_t(-1) with UINT64_MAX, rename function for clarity
* Fix warning about empty C function parameters
* Fix compiler warnings
* Properly implement Vulkan backend buffer handling
* Fix oversized host staging buffers
* Simplify barrier synchronization calls
* Fix gcc warnings
* Implement max_size for backend buffer types to limit the size of a single allocation
* Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size
* refactor multi buf
* Disable unsupported ops to fix tests
* Check for maintenance4 support before using it
* Handle devices with only a single queue
* Fix single queue logic
* propagate buffer usage in multi buffers
* Implement rope_neox op
* Cleanup header and other files
* Simplify gpu_extras by removing events and putting staging memcpys into contexts
* Move queue into context
Add not-yet-enabled async backend ops
* Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization
* Add get_max_size to SYCL backend.
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix trailing whitespace
---------
Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
Co-authored-by: slaren <slarengh@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* metal: Log `recommendedMaxWorkingSetSize` on iOS 16+
* Only log on iOS and macOS, ignoring tvOS and other platforms
* Check for Xcode version before using recommendedMaxWorkingSetSize
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
This change makes it possible to build ggml-cuda.cu and ggml-metal.m as
independent dynamic shared objects, that may be conditionally linked at
runtime in a multiplatform binary. It introduces a GGML_CALL annotation
that documents which functions have a cyclic call relationship, between
the application code and GPU modules.
This change does nothing, unless the build defines -DGGML_MULTIPLATFORM
which causes back-references and function pointers to conform to MS ABI
which is supported by NVCC, ROCm, XCode, GCC and Clang across platforms
* metal : detect more GPU families
* metal : refactor kernel loading
* metal : set kernel family requirements
* metal : fix kernel init + fix compile options
* metal : take into account simdgroup reduction support
* metal : print only skipped kernels
* metal : fix check for simdgroup reduction support
* metal : check for Metal 3
* metal : free allocations
* metal : normalize encoder:setComputePipelineStatus calls
ggml-ci
* metal : fix Metal3 family check
ggml-ci
* metal : check for simdgroup matrix mul. feature
ggml-ci
* llama : ggml-backend integration
* ggml-backend : add names to buffers
* fix unmap after loading
* batched-bench : add tensor_split param
* llama : check for null tensor_split
* ggml-backend : increase GGML_MAX_BACKENDS
* improve graph splitting, partial fix for --no-kv-offload
* cuda : add ggml-backend split buffer support
* cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available)
* ggml : fix null backend dereference (llama/4807)
* ggml : fix null backend dereference
* ggml : also check ggml_backend_is_cpu
* test-backend-ops : check buffer allocation failures
* llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row)
* ggml : fix mul_mat_id work size
* llama : rewrite session kv load/set without graphs
* minor
* llama : only initialize used backends, free backends on context free
* llama : abort ctx if cuda backend init fails
* llama : rewrite lora with ggml-backend and compute on CPU
ggml-ci
* llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer
* opencl : add ggml-backend buffer type
* cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf)
* llama : on Metal, by default offload the full model
ggml-ci
* metal : page align the data ptr (llama/4854)
* Apply suggestions from code review
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* cuda : fix split buffer free
* address review comments
* llama-bench : add split-mode parameter
* fix whitespace
* opencl : fix double initialization
* server : add --split-mode parameter
* use async copy and compute to improve multi-gpu performance
ggml-ci
* use async memcpys to copy the graph outputs to the CPU
* fix opencl
* use a host buffer for the cpu compute buffer for faster copies to the gpu
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* iq2_xs: basics
* iq2_xs: this should have been in the basics
* iq2_xs: CUDA and scalar CPU works
* iq2_xs: WIP Metal
* iq2_xs: Metal now works
* iq2_xs: working, but dog slow, ARM_NEON dot product
* iq2_xs: better ARM_NEON dot product
We are now at 19.5 t/s for TG-128 and 61 t/s for PP-512 when
running on the CPU.
* iq2_xs: AVX2 dot product - 19.5 t/s
* iq2_xs: faster AVX2 dit product
21.4 t/s for TG-128, 59.2 t/s for PP-512.
The latter is 2x compared to the previous version.
* iq2_xs: had forgotten to delete iq2-data.h
* Add llama enum for IQ2_XS
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq2_xxs: basics
* iq2_xxs: scalar and AVX2 dot products
Needed to change Q8_K to have quants in the -127...127 range,
else the IQ2_XXS AVX implementation becomes very awkward.
The alternative would have been to use Q8_0 instead. Perhaps
I'll change later, for now this is what we have.
* iq2_xxs: ARM_NEON dot product
Somehow strangely slow (112 ms/token).
* iq2_xxs: WIP Metal
Dequantize works, something is still wrong with the
dot product.
* iq2_xxs: Metal dot product now works
We have
PP-512 = 475 t/s
TG-128 = 47.3 t/s
Not the greatest performance, but not complete garbage either.
* iq2_xxs: slighty faster dot product
TG-128 is now 48.4 t/s
* iq2_xxs: slighty faster dot product
TG-128 is now 50.9 t/s
* iq2_xxs: even faster Metal dot product
TG-128 is now 54.1 t/s.
Strangely enough, putting the signs lookup table
into shared memory has a bigger impact than the
grid values being in shared memory.
* iq2_xxs: dequantize CUDA kernel - fix conflict with master
* iq2_xxs: quantized CUDA dot product (MMVQ)
We get TG-128 = 153.1 t/s
* iq2_xxs: slightly faster CUDA dot product
TG-128 is now at 155.1 t/s.
* iq2_xxs: add to llama ftype enum
* iq2_xxs: fix MoE on Metal
* Fix missing MMQ ops when on hipBLAS
I had put the ggml_supports_mmq call at the wrong place.
* Fix bug in qequantize_row_iq2_xxs
The 0.25f factor was missing.
Great detective work by @ggerganov!
* Fixing tests
* PR suggestion
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* ggml : disable fast-math for Metal (cmake build only)
ggml-ci
* metal : fix Metal API debug warnings
* cmake : add -fno-inline for Metal build (llama/4545)
* metal : fix API debug warnings
* metal : fix compile warnings
* metal : use uint64_t for strides
* cmake : rename option to LLAMA_METAL_SHADER_DEBUG
* metal : fix mat-vec Q8_0 kernel for BS > 1
* metal : normalize mat-vec kernel signatures
* cmake : respect LLAMA_QKK_64 option
* metal : fix mat-vec Q4_K kernel for QK_K == 64
* metal : optimizing ggml_mul_mat_id (wip)
* metal : minor fix
* metal : opt mul_mm_id
* ggml : disable fast-math for Metal (cmake build only)
ggml-ci
* metal : fix Metal API debug warnings
* cmake : add -fno-inline for Metal build (llama/4545)
* metal : fix API debug warnings
* metal : fix compile warnings
* metal : use uint64_t for strides
* cmake : rename option to LLAMA_METAL_SHADER_DEBUG
* metal : fix mat-vec Q8_0 kernel for BS > 1
* metal : normalize mat-vec kernel signatures
* cmake : respect LLAMA_QKK_64 option
* metal : fix mat-vec Q4_K kernel for QK_K == 64
ggml-ci
* whisper : migrate to ggml-backend
* whisper : fix logit reading
* whisper : fix tensor allocation during load
* whisper : fix beam-search with CUDA
* whisper : free backends + fix compile warning
* whisper : print when CUDA is enabled
* whisper : fix CoreML
* make : clean-up
* talk : fix compile warning
* whisper : support ggml_conv with CUDA and Metal (#1473)
* ggml : add CUDA support for ggml_conv
* whisper : remove ggml_repeat for conv bias + single backend
* cuda : fix im2col kernel
* metal : add im2col support + mul mat-vec f16 x f16
* bench-all : add q4 models
* whisper : clean-up
* quantize-all : fix
* ggml : im2col opts
* whisper : avoid whisper_model_data wrapper
* whisper : add note that ggml_mul_mat_pad does not work with CUDA
* whisper : factor out graph compute in common function
* whisper : fixes
* whisper : fix UB with measure buffers
* whisper : try to fix the parallel whisper_state functionality (#1479)
* whisper : try to fix the parallel whisper_state functionality
* whisper : fix multi-state Metal
* whisper : free backend instances in whisper_state
* sync : ggml (backend v2, k-quants, CUDA opts, Metal opts, etc.)
* metal : allow env metal variable to override resource path (#1415)
* Allow env variable to override resource path
* Update ggml-metal.m
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* sync : restore common / main from `master`
* sync : restore whisper from `master`
* talk-llama : update to latest llama.cpp
* ruby : fix build
* ggml : fix 32-bit ARM build
* ggml : fix MIN / MAX macro collisions + update ios bindings
* ggml : fix ifdefs and MIN / MAX again
* exampels : fix Obj-C and Swift examples
* ggml : fix 32-bit ARM compatibility
* ggml : one more attempt to fix 32-bit ARM compat
* whisper : fix support for larger graphs
---------
Co-authored-by: Chris Raethke <codesoda@users.noreply.github.com>
* metal : init
* whisper : factor out graph builds
* whisper : allocate encoder and decoder using ggml-alloc
* whisper : ggml-alloc is now supported
* whisper : CoreML support ggml-alloc
* build : fix ggml-alloc
* ios : update submodule
* extra : update sync-ggml.sh script to also sync ggml-alloc
* ci : see if this is causing the crash
* whisper : refactor ggml-alloc init
* whisper.android : try to fix build
* whisper : initial Metal version
* ci : try to debug vmem issue
* metal : decoder works on GPU!
* metal : add multi-decoder support
* ggml : fix ggml_nbytes (probably temp solution)
* metal : run "cross" step on the GPU
* whisper : remove ggml_repeat in the encoder
* whisper : offload the Encoder to Metal
* ggml : use simpler ggml_bytes() implementation
* ggml-alloc : try to make CI happy by reducing vram to 128GB
* whisper : add whisper_allocr to wrap ggml_allocr
* whisper : factor out alloc init in a function
* cmake : update to support Metal build
* whisper : add <functional> header
* objc : fix build (no Metal yet)
* ios : add Metal support
* swiftui : fix build
* metal : speed-up KQ multiplication
* metal : sync latest llama.cpp kernels
* readme : add Metal info
* ios : update submodule
* coreml : add code to toggle Core ML config (CPU, ANE, GPU)
* bench : fix timings by running a pre-heat
* bench : start benching the decoder
* whisper : add ggml_mul_mat_pad
* bench : fix uninitialized vars
* whisper : add comment for disabling mul-mat padding
* whisper : add description of ggml_mul_mat_pad
* whisper : clean-up ggml_mul_mat_pad
* metal : remove the "concurrent" flag
* bench : variable n_past
* ios : update SPM package
* ggml : use sysconf(_SC_PAGESIZE) instead of getpagesize() derived from BSD
sed -i 's,getpagesize(),sysconf(_SC_PAGESIZE),g' ggml.c
* metal : use sysconf(_SC_PAGESIZE) instead of getpagesize() derived from BSD
sed -i 's,getpagesize(),sysconf(_SC_PAGESIZE),g' ggml-metal.m