* Fix Vulkan no kv offload incoherence
* Add k-quant mul mat mat shaders
* Rework working buffer allocation, reduces vram use noticeably
Clean up cpu assist code, replaced with ggml-backend offload function
* Default to all dedicated GPUs
* Add fallback for integrated GPUs if no dedicated GPUs are found
* Add debug info which device is allocating memory
* Fix Intel dequant issue
Fix validation issue
* Fix Vulkan GGML_OP_GET_ROWS implementation
* Clean up merge artifacts
* Remove Vulkan warning