ggml : sync resolve (skip) (#0)

This commit is contained in:
Georgi Gerganov 2024-11-19 19:03:47 +02:00
parent 339b8e559c
commit f4c1d7df39
120 changed files with 264 additions and 55322 deletions

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@ -225,6 +225,7 @@ set(GGML_PUBLIC_HEADERS
include/ggml-cann.h
include/ggml-cuda.h
include/ggml-kompute.h
include/ggml-opt.h
include/ggml-metal.h
include/ggml-rpc.h
include/ggml-sycl.h
@ -241,7 +242,7 @@ install(TARGETS ggml-base LIBRARY)
if (GGML_METAL)
# FIXME: does this need to be installed with GGML_METAL_EMBED_LIBRARY?
install(
FILES ggml/src/ggml-metal/ggml-metal.metal
FILES src/ggml-metal/ggml-metal.metal
PERMISSIONS
OWNER_READ
OWNER_WRITE

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@ -1,436 +0,0 @@
#include "ggml-amx.h"
#include "ggml-amx/common.h"
#include "ggml-amx/mmq.h"
#include "ggml-backend-impl.h"
#include "ggml-impl.h"
#if defined(__gnu_linux__)
#include <sys/syscall.h>
#include <unistd.h>
#endif
#include <cstdlib>
#include <cstring>
#include <memory>
#if defined(__AMX_INT8__)
// AMX buffer interface
static void ggml_backend_amx_buffer_free_buffer(ggml_backend_buffer_t buffer) {
free(buffer->context);
}
static void * ggml_backend_amx_buffer_get_base(ggml_backend_buffer_t buffer) {
return (void *)(buffer->context);
}
static void ggml_backend_amx_buffer_memset_tensor(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor, uint8_t value, size_t offset, size_t size) {
memset((char *)tensor->data + offset, value, size);
GGML_UNUSED(buffer);
}
static void ggml_backend_amx_buffer_set_tensor(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor, const void * data, size_t offset, size_t size) {
if (qtype_has_amx_kernels(tensor->type)) {
ggml_backend_amx_convert_weight(tensor, data, offset, size);
} else {
memcpy((char *)tensor->data + offset, data, size);
}
GGML_UNUSED(buffer);
}
static void ggml_backend_amx_buffer_get_tensor(ggml_backend_buffer_t buffer, const struct ggml_tensor * tensor, void * data, size_t offset, size_t size) {
GGML_ASSERT(!qtype_has_amx_kernels(tensor->type));
memcpy(data, (const char *)tensor->data + offset, size);
GGML_UNUSED(buffer);
}
static bool ggml_backend_amx_buffer_cpy_tensor(ggml_backend_buffer_t buffer, const struct ggml_tensor * src, struct ggml_tensor * dst) {
if (ggml_backend_buffer_is_host(src->buffer)) {
if (qtype_has_amx_kernels(src->type)) {
ggml_backend_amx_convert_weight(dst, src->data, 0, ggml_backend_amx_get_alloc_size(dst));
} else {
memcpy(dst->data, src->data, ggml_nbytes(src));
}
return true;
}
return false;
GGML_UNUSED(buffer);
}
static void ggml_backend_amx_buffer_clear(ggml_backend_buffer_t buffer, uint8_t value) {
memset(buffer->context, value, buffer->size);
}
static ggml_backend_buffer_i ggml_backend_amx_buffer_interface = {
/* .free_buffer = */ ggml_backend_amx_buffer_free_buffer,
/* .get_base = */ ggml_backend_amx_buffer_get_base,
/* .init_tensor = */ NULL, // no initialization required
/* .memset_tensor = */ ggml_backend_amx_buffer_memset_tensor,
/* .set_tensor = */ ggml_backend_amx_buffer_set_tensor,
/* .get_tensor = */ ggml_backend_amx_buffer_get_tensor,
/* .cpy_tensor = */ ggml_backend_amx_buffer_cpy_tensor,
/* .clear = */ ggml_backend_amx_buffer_clear,
/* .reset = */ NULL,
};
static const char * ggml_backend_amx_buffer_type_get_name(ggml_backend_buffer_type_t buft) {
return "AMX";
GGML_UNUSED(buft);
}
static ggml_backend_buffer_t ggml_backend_amx_buffer_type_alloc_buffer(ggml_backend_buffer_type_t buft, size_t size) {
void * data = aligned_alloc(TENSOR_ALIGNMENT, size);
if (data == NULL) {
fprintf(stderr, "%s: failed to allocate buffer of size %zu\n", __func__, size);
return NULL;
}
return ggml_backend_buffer_init(buft, ggml_backend_amx_buffer_interface, data, size);
}
static size_t ggml_backend_amx_buffer_type_get_alignment(ggml_backend_buffer_type_t buft) {
return TENSOR_ALIGNMENT;
GGML_UNUSED(buft);
}
static size_t ggml_backend_amx_buffer_type_get_alloc_size(ggml_backend_buffer_type_t buft, const ggml_tensor* tensor) {
return ggml_backend_amx_get_alloc_size(tensor);
GGML_UNUSED(buft);
}
static bool ggml_backend_amx_buffer_type_is_host(ggml_backend_buffer_type_t buft) {
return false;
GGML_UNUSED(buft);
}
ggml_backend_buffer_type_t ggml_backend_amx_buffer_type() {
static struct ggml_backend_buffer_type ggml_backend_buffer_type_amx = {
/* .iface = */ {
/* .get_name = */ ggml_backend_amx_buffer_type_get_name,
/* .alloc_buffer = */ ggml_backend_amx_buffer_type_alloc_buffer,
/* .get_alignment = */ ggml_backend_amx_buffer_type_get_alignment,
/* .get_max_size = */ NULL, // defaults to SIZE_MAX
/* .get_alloc_size = */ ggml_backend_amx_buffer_type_get_alloc_size,
/* .is_host = */ ggml_backend_amx_buffer_type_is_host,
},
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_amx_reg(), 0),
/* .context = */ NULL,
};
return &ggml_backend_buffer_type_amx;
}
// backend interface
static const char * ggml_backend_amx_name(ggml_backend_t backend) {
return "AMX";
GGML_UNUSED(backend);
}
static void ggml_backend_amx_free(ggml_backend_t backend) {
ggml_backend_amx_context * ctx = (ggml_backend_amx_context *)backend->context;
delete ctx;
delete backend;
}
static enum ggml_status ggml_backend_amx_graph_compute(ggml_backend_t backend, struct ggml_cgraph * cgraph) {
ggml_backend_amx_context * ctx = (ggml_backend_amx_context *)backend->context;
for (int i = 0; i < cgraph->n_nodes; i++) {
struct ggml_tensor * node = cgraph->nodes[i];
switch (node->op) {
case GGML_OP_MUL_MAT:
ggml_backend_amx_mul_mat(ctx, node);
break;
case GGML_OP_NONE:
case GGML_OP_RESHAPE:
case GGML_OP_VIEW:
case GGML_OP_PERMUTE:
case GGML_OP_TRANSPOSE:
break;
default:
fprintf(stderr, "%s: unsupported op %s\n", __func__, ggml_op_desc(node));
GGML_ASSERT(false);
}
}
return GGML_STATUS_SUCCESS;
GGML_UNUSED(backend);
}
static struct ggml_backend_i ggml_backend_amx_i = {
/* .get_name = */ ggml_backend_amx_name,
/* .free = */ ggml_backend_amx_free,
/* .set_tensor_async = */ NULL,
/* .get_tensor_async = */ NULL,
/* .cpy_tensor_async = */ NULL,
/* .synchronize = */ NULL,
/* .graph_plan_create = */ NULL,
/* .graph_plan_free = */ NULL,
/* .graph_plan_update = */ NULL,
/* .graph_plan_compute = */ NULL,
/* .graph_compute = */ ggml_backend_amx_graph_compute,
/* .event_record = */ NULL,
/* .event_wait = */ NULL,
};
static ggml_guid_t ggml_backend_amx_guid() {
static ggml_guid guid = { 0x13, 0xb8, 0xa4, 0xc4, 0xba, 0xfe, 0x51, 0x67, 0x87, 0x44, 0x55, 0x15, 0xb2, 0x35, 0x62, 0x3e };
return &guid;
}
#define ARCH_GET_XCOMP_PERM 0x1022
#define ARCH_REQ_XCOMP_PERM 0x1023
#define XFEATURE_XTILECFG 17
#define XFEATURE_XTILEDATA 18
static bool ggml_amx_init() {
#if defined(__gnu_linux__)
if (syscall(SYS_arch_prctl, ARCH_REQ_XCOMP_PERM, XFEATURE_XTILEDATA)) {
fprintf(stderr, "AMX is not ready to be used!\n");
return false;
}
return true;
#elif defined(_WIN32)
return true;
#endif
}
ggml_backend_t ggml_backend_amx_init() {
// invoke a Linux system call to request access to AMX features
ggml_amx_init();
// backend context
ggml_backend_amx_context * ctx = new ggml_backend_amx_context;
// ggml amx backend
ggml_backend_t backend = new ggml_backend {
/* .guid = */ ggml_backend_amx_guid(),
/* .interface = */ ggml_backend_amx_i,
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_amx_reg(), 0),
/* .context = */ ctx,
};
return backend;
}
bool ggml_backend_is_amx(ggml_backend_t backend) {
return backend != NULL && ggml_guid_matches(backend->guid, ggml_backend_amx_guid());
}
void ggml_backend_amx_set_n_threads(ggml_backend_t backend_amx, int n_threads) {
GGML_ASSERT(ggml_backend_is_amx(backend_amx));
ggml_backend_amx_context * ctx = (ggml_backend_amx_context *)backend_amx->context;
ctx->n_threads = n_threads;
}
// device interface
static const char * ggml_backend_amx_device_get_name(ggml_backend_dev_t dev) {
return "AMX";
GGML_UNUSED(dev);
}
static const char * ggml_backend_amx_device_get_description(ggml_backend_dev_t dev) {
return "Intel Advanced Matrix Extensions";
GGML_UNUSED(dev);
}
static void ggml_backend_amx_device_get_memory(ggml_backend_dev_t dev, size_t * free, size_t * total) {
// TODO
*free = 0;
*total = 0;
GGML_UNUSED(dev);
}
static enum ggml_backend_dev_type ggml_backend_amx_device_get_type(ggml_backend_dev_t dev) {
return GGML_BACKEND_DEVICE_TYPE_ACCEL;
GGML_UNUSED(dev);
}
static void ggml_backend_amx_device_get_props(ggml_backend_dev_t dev, struct ggml_backend_dev_props * props) {
props->name = ggml_backend_amx_device_get_name(dev);
props->description = ggml_backend_amx_device_get_description(dev);
props->type = ggml_backend_amx_device_get_type(dev);
ggml_backend_amx_device_get_memory(dev, &props->memory_free, &props->memory_total);
// `buffer_from_host_ptr` is intended to be used in mmap, when memory layout unchanged
props->caps = {
/* .async = */ false,
/* .host_buffer = */ false,
/* .buffer_from_host_ptr = */ false,
/* .events = */ false,
};
}
static ggml_backend_t ggml_backend_amx_device_init(ggml_backend_dev_t dev, const char * params) {
return ggml_backend_amx_init();
GGML_UNUSED(dev);
GGML_UNUSED(params);
}
static ggml_backend_buffer_type_t ggml_backend_amx_device_get_buffer_type(ggml_backend_dev_t dev) {
return ggml_backend_amx_buffer_type();
GGML_UNUSED(dev);
}
static bool ggml_backend_amx_device_supports_op(ggml_backend_dev_t dev, const struct ggml_tensor * op) {
// handle only 2d gemm for now
auto is_contiguous_2d = [](const struct ggml_tensor * t) {
return ggml_is_contiguous(t) && t->ne[3] == 1 && t->ne[2] == 1;
};
switch (op->op) {
case GGML_OP_NONE:
case GGML_OP_RESHAPE:
case GGML_OP_VIEW:
case GGML_OP_PERMUTE:
case GGML_OP_TRANSPOSE:
return true;
case GGML_OP_MUL_MAT: {
const struct ggml_tensor * src0 = op->src[0];
const struct ggml_tensor * src1 = op->src[1];
const enum ggml_type type = src0->type;
const int64_t ne0 = op->ne[0];
bool is_training = src0->grad || src1->grad;
// amx kernels enables for Q4_0, Q4_1, Q8_0, F16
// Q4_K, Q5_K, Q6_K, IQ4_XS enabled for QK_K = 256
bool has_amx_kernels = qtype_has_amx_kernels(type) || (type == GGML_TYPE_F16);
bool can_use_amx =
is_contiguous_2d(src0) && // src0 must be contiguous
is_contiguous_2d(src1) && // src1 must be contiguous
!is_training && // inference only
src1->type == GGML_TYPE_F32 && // src1 must be float32
has_amx_kernels && // with amx kernel impls
ne0 % (TILE_N * 2) == 0; // out_features is 32x
return can_use_amx;
}
default:
return false;
}
GGML_UNUSED(dev);
}
static bool ggml_backend_amx_device_supports_buft(ggml_backend_dev_t dev, ggml_backend_buffer_type_t buft) {
return buft->iface.get_name == ggml_backend_amx_buffer_type_get_name;
GGML_UNUSED(dev);
}
static const struct ggml_backend_device_i ggml_backend_amx_device_i = {
/* .get_name = */ ggml_backend_amx_device_get_name,
/* .get_description = */ ggml_backend_amx_device_get_description,
/* .get_memory = */ ggml_backend_amx_device_get_memory,
/* .get_type = */ ggml_backend_amx_device_get_type,
/* .get_props = */ ggml_backend_amx_device_get_props,
/* .init_backend = */ ggml_backend_amx_device_init,
/* .get_buffer_type = */ ggml_backend_amx_device_get_buffer_type,
/* .get_host_buffer_type = */ NULL,
/* .buffer_from_host_ptr = */ NULL,
/* .supports_op = */ ggml_backend_amx_device_supports_op,
/* .supports_buft = */ ggml_backend_amx_device_supports_buft,
/* .offload_op = */ NULL,
/* .event_new = */ NULL,
/* .event_free = */ NULL,
/* .event_synchronize = */ NULL,
};
// backend reg interface
static const char * ggml_backend_amx_reg_get_name(ggml_backend_reg_t reg) {
return "AMX";
GGML_UNUSED(reg);
}
static size_t ggml_backend_amx_reg_get_device_count(ggml_backend_reg_t reg) {
return 1;
GGML_UNUSED(reg);
}
static ggml_backend_dev_t ggml_backend_amx_reg_get_device(ggml_backend_reg_t reg, size_t index) {
GGML_ASSERT(index == 0);
static ggml_backend_device ggml_backend_amx_device = {
/* .iface = */ ggml_backend_amx_device_i,
/* .reg = */ reg,
/* .context = */ nullptr,
};
return &ggml_backend_amx_device;
GGML_UNUSED(reg);
GGML_UNUSED(index);
}
static void * ggml_backend_amx_get_proc_address(ggml_backend_reg_t reg, const char * name) {
if (std::strcmp(name, "ggml_backend_set_n_threads") == 0) {
return (void *)ggml_backend_amx_set_n_threads;
}
return NULL;
GGML_UNUSED(reg);
GGML_UNUSED(name);
}
static const struct ggml_backend_reg_i ggml_backend_amx_reg_i = {
/* .get_name = */ ggml_backend_amx_reg_get_name,
/* .get_device_count = */ ggml_backend_amx_reg_get_device_count,
/* .get_device = */ ggml_backend_amx_reg_get_device,
/* .get_proc_address = */ ggml_backend_amx_get_proc_address,
};
ggml_backend_reg_t ggml_backend_amx_reg(void) {
static struct ggml_backend_reg ggml_backend_amx_reg = {
/* .iface = */ ggml_backend_amx_reg_i,
/* .context = */ NULL,
};
return &ggml_backend_amx_reg;
}
#else // if defined(__AMX_INT8__)
ggml_backend_t ggml_backend_amx_init(void) {
fprintf(stderr, "GGML is not compiled with AMX support!\n");
return ggml_backend_t{};
}
void ggml_backend_amx_set_n_threads(ggml_backend_t backend_amx, int n_threads) {
fprintf(stderr, "GGML is not compiled with AMX support!\n");
GGML_UNUSED(backend_amx);
GGML_UNUSED(n_threads);
}
#endif

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@ -525,197 +525,6 @@ void * ggml_backend_reg_get_proc_address(ggml_backend_reg_t reg, const char * na
return reg->iface.get_proc_address(reg, name);
}
// Backend registry
#ifdef GGML_USE_CUDA
#include "ggml-cuda.h"
#endif
#ifdef GGML_USE_METAL
#include "ggml-metal.h"
#endif
#ifdef GGML_USE_SYCL
#include "ggml-sycl.h"
#endif
#ifdef GGML_USE_VULKAN
#include "ggml-vulkan.h"
#endif
#ifdef GGML_USE_BLAS
#include "ggml-blas.h"
#endif
#ifdef GGML_USE_RPC
#include "ggml-rpc.h"
#endif
#ifndef __AMX_INT8__
#undef GGML_USE_AMX
#endif
#ifdef GGML_USE_AMX
# include "ggml-amx.h"
#endif
#ifdef GGML_USE_CANN
#include "ggml-cann.h"
#endif
#ifdef GGML_USE_KOMPUTE
#include "ggml-kompute.h"
#endif
#include "ggml-cpu.h"
struct ggml_backend_registry {
std::vector<ggml_backend_reg_t> backends;
std::vector<ggml_backend_dev_t> devices;
ggml_backend_registry() {
#ifdef GGML_USE_CUDA
register_backend(ggml_backend_cuda_reg());
#endif
#ifdef GGML_USE_METAL
register_backend(ggml_backend_metal_reg());
#endif
#ifdef GGML_USE_SYCL
register_backend(ggml_backend_sycl_reg());
#endif
#ifdef GGML_USE_VULKAN
register_backend(ggml_backend_vk_reg());
#endif
#ifdef GGML_USE_CANN
register_backend(ggml_backend_cann_reg());
#endif
#ifdef GGML_USE_BLAS
register_backend(ggml_backend_blas_reg());
#endif
#ifdef GGML_USE_RPC
register_backend(ggml_backend_rpc_reg());
#endif
#ifdef GGML_USE_AMX
register_backend(ggml_backend_amx_reg());
#endif
#ifdef GGML_USE_KOMPUTE
register_backend(ggml_backend_kompute_reg());
#endif
register_backend(ggml_backend_cpu_reg());
}
void register_backend(ggml_backend_reg_t reg) {
#ifndef NDEBUG
GGML_LOG_DEBUG("%s: registered backend %s (%zu devices)\n",
__func__, ggml_backend_reg_name(reg), ggml_backend_reg_dev_count(reg));
#endif
backends.push_back(reg);
for (size_t i = 0; i < ggml_backend_reg_dev_count(reg); i++) {
register_device(ggml_backend_reg_dev_get(reg, i));
}
}
void register_device(ggml_backend_dev_t device) {
#ifndef NDEBUG
GGML_LOG_DEBUG("%s: registered device %s (%s)\n", __func__, ggml_backend_dev_name(device), ggml_backend_dev_description(device));
#endif
devices.push_back(device);
}
};
static ggml_backend_registry & get_reg() {
static ggml_backend_registry reg;
return reg;
}
// Internal API
void ggml_backend_register(ggml_backend_reg_t reg) {
get_reg().register_backend(reg);
}
void ggml_backend_device_register(ggml_backend_dev_t device) {
get_reg().register_device(device);
}
// Backend (reg) enumeration
size_t ggml_backend_reg_count() {
return get_reg().backends.size();
}
ggml_backend_reg_t ggml_backend_reg_get(size_t index) {
GGML_ASSERT(index < ggml_backend_reg_count());
return get_reg().backends[index];
}
ggml_backend_reg_t ggml_backend_reg_by_name(const char * name) {
for (size_t i = 0; i < ggml_backend_reg_count(); i++) {
ggml_backend_reg_t reg = ggml_backend_reg_get(i);
if (strcmp(ggml_backend_reg_name(reg), name) == 0) {
return reg;
}
}
return NULL;
}
// Device enumeration
size_t ggml_backend_dev_count() {
return get_reg().devices.size();
}
ggml_backend_dev_t ggml_backend_dev_get(size_t index) {
GGML_ASSERT(index < ggml_backend_dev_count());
return get_reg().devices[index];
}
ggml_backend_dev_t ggml_backend_dev_by_name(const char * name) {
for (size_t i = 0; i < ggml_backend_dev_count(); i++) {
ggml_backend_dev_t dev = ggml_backend_dev_get(i);
if (strcmp(ggml_backend_dev_name(dev), name) == 0) {
return dev;
}
}
return NULL;
}
ggml_backend_dev_t ggml_backend_dev_by_type(enum ggml_backend_dev_type type) {
for (size_t i = 0; i < ggml_backend_dev_count(); i++) {
ggml_backend_dev_t dev = ggml_backend_dev_get(i);
if (ggml_backend_dev_type(dev) == type) {
return dev;
}
}
return NULL;
}
// Convenience functions
ggml_backend_t ggml_backend_init_by_name(const char * name, const char * params) {
ggml_backend_dev_t dev = ggml_backend_dev_by_name(name);
if (!dev) {
return NULL;
}
return ggml_backend_dev_init(dev, params);
}
ggml_backend_t ggml_backend_init_by_type(enum ggml_backend_dev_type type, const char * params) {
ggml_backend_dev_t dev = ggml_backend_dev_by_type(type);
if (!dev) {
return NULL;
}
return ggml_backend_dev_init(dev, params);
}
ggml_backend_t ggml_backend_init_best(void) {
ggml_backend_dev_t dev = ggml_backend_dev_by_type(GGML_BACKEND_DEVICE_TYPE_GPU);
if (!dev) {
dev = ggml_backend_dev_by_type(GGML_BACKEND_DEVICE_TYPE_CPU);
}
if (!dev) {
return NULL;
}
return ggml_backend_dev_init(dev, NULL);
}
// multi-buffer buffer
struct ggml_backend_multi_buffer_context {
@ -1641,7 +1450,7 @@ ggml_backend_sched_t ggml_backend_sched_new(
bool parallel) {
GGML_ASSERT(n_backends > 0);
GGML_ASSERT(n_backends <= GGML_SCHED_MAX_BACKENDS);
GGML_ASSERT(ggml_backend_is_cpu(backends[n_backends - 1])); // last backend must be CPU
GGML_ASSERT(ggml_backend_dev_type(ggml_backend_get_device(backends[n_backends - 1])) == GGML_BACKEND_DEVICE_TYPE_CPU);
struct ggml_backend_sched * sched = (ggml_backend_sched *) calloc(1, sizeof(struct ggml_backend_sched));
@ -2038,17 +1847,6 @@ bool ggml_backend_compare_graph_backend(ggml_backend_t backend1, ggml_backend_t
return true;
}
#include "ggml-backend.h"
#include "ggml-backend-impl.h"
#include "ggml-cpu.h"
#include "ggml-impl.h"
#include <cctype>
#include <string>
// ggml-backend interface
// CPU backend - buffer
static void * ggml_backend_cpu_buffer_get_base(ggml_backend_buffer_t buffer) {
@ -2122,7 +1920,9 @@ static const struct ggml_backend_buffer_i ggml_backend_cpu_buffer_from_ptr_i = {
/* .reset = */ NULL,
};
// CPU backend - buffer type
// CPU backend buffer type
// this buffer type is defined here to make it available to all backends
static const char * ggml_backend_cpu_buffer_type_get_name(ggml_backend_buffer_type_t buft) {
return "CPU";
@ -2163,7 +1963,7 @@ ggml_backend_buffer_type_t ggml_backend_cpu_buffer_type(void) {
/* .get_alloc_size = */ NULL, // defaults to ggml_nbytes
/* .is_host = */ ggml_backend_cpu_buffer_type_is_host,
},
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_cpu_reg(), 0),
/* .device = */ NULL, // FIXME ggml_backend_reg_dev_get(ggml_backend_cpu_reg(), 0),
/* .context = */ NULL,
};
@ -2186,479 +1986,14 @@ static ggml_backend_buffer_type_t ggml_backend_cpu_buffer_from_ptr_type(void) {
/* .get_alloc_size = */ NULL, // defaults to ggml_nbytes
/* .is_host = */ ggml_backend_cpu_buffer_type_is_host,
},
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_cpu_reg(), 0),
/* .device = */ NULL, // FIXME ggml_backend_reg_dev_get(ggml_backend_cpu_reg(), 0),
/* .context = */ NULL,
};
return &ggml_backend_cpu_buffer_type;
}
#ifdef GGML_USE_CPU_HBM
// buffer type HBM
#include <hbwmalloc.h>
static const char * ggml_backend_cpu_hbm_buffer_type_get_name(ggml_backend_buffer_type_t buft) {
return "CPU_HBM";
GGML_UNUSED(buft);
}
static void ggml_backend_cpu_hbm_buffer_free_buffer(ggml_backend_buffer_t buffer) {
hbw_free(buffer->context);
}
static ggml_backend_buffer_t ggml_backend_cpu_hbm_buffer_type_alloc_buffer(ggml_backend_buffer_type_t buft, size_t size) {
void * ptr;
int result = hbw_posix_memalign(&ptr, ggml_backend_cpu_buffer_type_get_alignment(buft), size);
if (result != 0) {
GGML_LOG_ERROR("failed to allocate HBM buffer of size %zu\n", size);
return NULL;
}
ggml_backend_buffer_t buffer = ggml_backend_cpu_buffer_from_ptr(ptr, size);
buffer->buft = buft;
buffer->iface.free_buffer = ggml_backend_cpu_hbm_buffer_free_buffer;
return buffer;
}
ggml_backend_buffer_type_t ggml_backend_cpu_hbm_buffer_type(void) {
static struct ggml_backend_buffer_type ggml_backend_cpu_buffer_type_hbm = {
/* .iface = */ {
/* .get_name = */ ggml_backend_cpu_hbm_buffer_type_get_name,
/* .alloc_buffer = */ ggml_backend_cpu_hbm_buffer_type_alloc_buffer,
/* .get_alignment = */ ggml_backend_cpu_buffer_type_get_alignment,
/* .get_max_size = */ NULL, // defaults to SIZE_MAX
/* .get_alloc_size = */ NULL, // defaults to ggml_nbytes
/* .is_host = */ ggml_backend_cpu_buffer_type_is_host,
},
/* .context = */ NULL,
};
return &ggml_backend_cpu_buffer_type_hbm;
}
#endif
static ggml_backend_buffer_type_t * ggml_backend_cpu_get_extra_bufts(ggml_backend_dev_t device) {
static ggml_backend_buffer_type_t bufts[] = {
#ifdef GGML_USE_CPU_HBM
ggml_backend_cpu_hbm_buffer_type(),
#endif
NULL
};
return bufts;
GGML_UNUSED(device);
}
// CPU backend - backend (stream)
struct ggml_backend_cpu_context {
int n_threads;
ggml_threadpool_t threadpool;
uint8_t * work_data;
size_t work_size;
ggml_abort_callback abort_callback;
void * abort_callback_data;
};
static const char * ggml_backend_cpu_get_name(ggml_backend_t backend) {
return "CPU";
GGML_UNUSED(backend);
}
static void ggml_backend_cpu_free(ggml_backend_t backend) {
struct ggml_backend_cpu_context * cpu_ctx = (struct ggml_backend_cpu_context *)backend->context;
delete[] cpu_ctx->work_data;
delete cpu_ctx;
delete backend;
}
struct ggml_backend_plan_cpu {
struct ggml_cplan cplan;
struct ggml_cgraph cgraph;
};
static ggml_backend_graph_plan_t ggml_backend_cpu_graph_plan_create(ggml_backend_t backend, const struct ggml_cgraph * cgraph) {
struct ggml_backend_cpu_context * cpu_ctx = (struct ggml_backend_cpu_context *)backend->context;
struct ggml_backend_plan_cpu * cpu_plan = new ggml_backend_plan_cpu;
cpu_plan->cplan = ggml_graph_plan(cgraph, cpu_ctx->n_threads, cpu_ctx->threadpool);
cpu_plan->cgraph = *cgraph; // FIXME: deep copy
if (cpu_plan->cplan.work_size > 0) {
cpu_plan->cplan.work_data = new uint8_t[cpu_plan->cplan.work_size];
if (cpu_plan->cplan.work_data == NULL) {
delete cpu_plan;
return NULL;
}
}
cpu_plan->cplan.abort_callback = cpu_ctx->abort_callback;
cpu_plan->cplan.abort_callback_data = cpu_ctx->abort_callback_data;
return cpu_plan;
}
static void ggml_backend_cpu_graph_plan_free(ggml_backend_t backend, ggml_backend_graph_plan_t plan) {
struct ggml_backend_plan_cpu * cpu_plan = (struct ggml_backend_plan_cpu *)plan;
delete[] cpu_plan->cplan.work_data;
delete cpu_plan;
GGML_UNUSED(backend);
}
static enum ggml_status ggml_backend_cpu_graph_plan_compute(ggml_backend_t backend, ggml_backend_graph_plan_t plan) {
struct ggml_backend_plan_cpu * cpu_plan = (struct ggml_backend_plan_cpu *)plan;
return ggml_graph_compute(&cpu_plan->cgraph, &cpu_plan->cplan);
GGML_UNUSED(backend);
}
static enum ggml_status ggml_backend_cpu_graph_compute(ggml_backend_t backend, struct ggml_cgraph * cgraph) {
struct ggml_backend_cpu_context * cpu_ctx = (struct ggml_backend_cpu_context *)backend->context;
struct ggml_cplan cplan = ggml_graph_plan(cgraph, cpu_ctx->n_threads, cpu_ctx->threadpool);
if (cpu_ctx->work_size < cplan.work_size) {
delete[] cpu_ctx->work_data;
cpu_ctx->work_data = new uint8_t[cplan.work_size];
if (cpu_ctx->work_data == NULL) {
cpu_ctx->work_size = 0;
return GGML_STATUS_ALLOC_FAILED;
}
cpu_ctx->work_size = cplan.work_size;
}
cplan.work_data = (uint8_t *)cpu_ctx->work_data;
cplan.abort_callback = cpu_ctx->abort_callback;
cplan.abort_callback_data = cpu_ctx->abort_callback_data;
return ggml_graph_compute(cgraph, &cplan);
}
static const struct ggml_backend_i ggml_backend_cpu_i = {
/* .get_name = */ ggml_backend_cpu_get_name,
/* .free = */ ggml_backend_cpu_free,
/* .set_tensor_async = */ NULL,
/* .get_tensor_async = */ NULL,
/* .cpy_tensor_async = */ NULL,
/* .synchronize = */ NULL,
/* .graph_plan_create = */ ggml_backend_cpu_graph_plan_create,
/* .graph_plan_free = */ ggml_backend_cpu_graph_plan_free,
/* .graph_plan_update = */ NULL,
/* .graph_plan_compute = */ ggml_backend_cpu_graph_plan_compute,
/* .graph_compute = */ ggml_backend_cpu_graph_compute,
/* .event_record = */ NULL,
/* .event_wait = */ NULL,
};
static ggml_guid_t ggml_backend_cpu_guid(void) {
static ggml_guid guid = { 0xaa, 0x67, 0xc7, 0x43, 0x96, 0xe6, 0xa3, 0x8a, 0xe3, 0xaf, 0xea, 0x92, 0x36, 0xbc, 0xfc, 0x89 };
return &guid;
}
ggml_backend_t ggml_backend_cpu_init(void) {
// initialize CPU backend now to avoid slowing the first graph computation
ggml_cpu_init();
struct ggml_backend_cpu_context * ctx = new ggml_backend_cpu_context;
if (ctx == NULL) {
return NULL;
}
ctx->n_threads = GGML_DEFAULT_N_THREADS;
ctx->threadpool = NULL;
ctx->work_data = NULL;
ctx->work_size = 0;
ctx->abort_callback = NULL;
ctx->abort_callback_data = NULL;
ggml_backend_t cpu_backend = new ggml_backend {
/* .guid = */ ggml_backend_cpu_guid(),
/* .interface = */ ggml_backend_cpu_i,
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_cpu_reg(), 0),
/* .context = */ ctx,
};
if (cpu_backend == NULL) {
delete ctx;
return NULL;
}
return cpu_backend;
}
bool ggml_backend_is_cpu(ggml_backend_t backend) {
return backend != NULL && ggml_guid_matches(backend->guid, ggml_backend_cpu_guid());
}
void ggml_backend_cpu_set_n_threads(ggml_backend_t backend_cpu, int n_threads) {
GGML_ASSERT(ggml_backend_is_cpu(backend_cpu));
struct ggml_backend_cpu_context * ctx = (struct ggml_backend_cpu_context *)backend_cpu->context;
ctx->n_threads = n_threads;
}
void ggml_backend_cpu_set_threadpool(ggml_backend_t backend_cpu, ggml_threadpool_t threadpool) {
GGML_ASSERT(ggml_backend_is_cpu(backend_cpu));
struct ggml_backend_cpu_context * ctx = (struct ggml_backend_cpu_context *)backend_cpu->context;
if (ctx->threadpool && ctx->threadpool != threadpool) {
// already had a different threadpool, pause/suspend it before switching
ggml_threadpool_pause(ctx->threadpool);
}
ctx->threadpool = threadpool;
}
void ggml_backend_cpu_set_abort_callback(ggml_backend_t backend_cpu, ggml_abort_callback abort_callback, void * abort_callback_data) {
GGML_ASSERT(ggml_backend_is_cpu(backend_cpu));
struct ggml_backend_cpu_context * ctx = (struct ggml_backend_cpu_context *)backend_cpu->context;
ctx->abort_callback = abort_callback;
ctx->abort_callback_data = abort_callback_data;
}
ggml_backend_buffer_t ggml_backend_cpu_buffer_from_ptr(void * ptr, size_t size) {
GGML_ASSERT((uintptr_t)ptr % TENSOR_ALIGNMENT == 0 && "buffer pointer must be aligned");
return ggml_backend_buffer_init(ggml_backend_cpu_buffer_from_ptr_type(), ggml_backend_cpu_buffer_from_ptr_i, ptr, size);
}
// CPU backend - device
struct ggml_backend_cpu_device_context {
std::string description = "CPU";
ggml_backend_cpu_device_context() {
#ifdef __APPLE__
size_t len = 0;
if (!sysctlbyname("machdep.cpu.brand_string", NULL, &len, NULL, 0)) {
description.resize(len);
sysctlbyname("machdep.cpu.brand_string", &description[0], &len, NULL, 0); // NOLINT
}
#elif defined(__linux__)
FILE * f = fopen("/proc/cpuinfo", "r");
if (f) {
char buf[1024];
while (fgets(buf, sizeof(buf), f)) {
if (strncmp(buf, "model name", 10) == 0) {
char * p = strchr(buf, ':');
if (p) {
p++;
while (std::isspace(*p)) {
p++;
}
while (std::isspace(p[strlen(p) - 1])) {
p[strlen(p) - 1] = '\0';
}
description = p;
break;
}
}
}
fclose(f);
}
#elif defined(_WIN32)
HKEY hKey;
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,
TEXT("HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0"),
0,
KEY_READ,
&hKey) == ERROR_SUCCESS) {
DWORD cpu_brand_size = 0;
if (RegQueryValueExA(hKey,
TEXT("ProcessorNameString"),
NULL,
NULL,
NULL,
&cpu_brand_size) == ERROR_SUCCESS) {
description.resize(cpu_brand_size);
if (RegQueryValueExA(hKey,
TEXT("ProcessorNameString"),
NULL,
NULL,
(LPBYTE)&description[0], // NOLINT
&cpu_brand_size) == ERROR_SUCCESS) {
if (description.find('\0') != std::string::npos) {
description.resize(description.find('\0'));
}
}
}
RegCloseKey(hKey);
}
#endif
}
};
static const char * ggml_backend_cpu_device_get_name(ggml_backend_dev_t dev) {
return "CPU";
GGML_UNUSED(dev);
}
static const char * ggml_backend_cpu_device_get_description(ggml_backend_dev_t dev) {
struct ggml_backend_cpu_device_context * ctx = (struct ggml_backend_cpu_device_context *)dev->context;
return ctx->description.c_str();
}
static void ggml_backend_cpu_device_get_memory(ggml_backend_dev_t dev, size_t * free, size_t * total) {
// TODO
*free = 0;
*total = 0;
GGML_UNUSED(dev);
}
static enum ggml_backend_dev_type ggml_backend_cpu_device_get_type(ggml_backend_dev_t dev) {
return GGML_BACKEND_DEVICE_TYPE_CPU;
GGML_UNUSED(dev);
}
static void ggml_backend_cpu_device_get_props(ggml_backend_dev_t dev, struct ggml_backend_dev_props * props) {
props->name = ggml_backend_cpu_device_get_name(dev);
props->description = ggml_backend_cpu_device_get_description(dev);
props->type = ggml_backend_cpu_device_get_type(dev);
ggml_backend_cpu_device_get_memory(dev, &props->memory_free, &props->memory_total);
props->caps = {
/* .async = */ false,
/* .host_buffer = */ false,
/* .buffer_from_host_ptr = */ true,
/* .events = */ false,
};
}
static ggml_backend_t ggml_backend_cpu_device_init_backend(ggml_backend_dev_t dev, const char * params) {
return ggml_backend_cpu_init();
GGML_UNUSED(dev);
GGML_UNUSED(params);
}
static ggml_backend_buffer_type_t ggml_backend_cpu_device_get_buffer_type(ggml_backend_dev_t dev) {
return ggml_backend_cpu_buffer_type();
GGML_UNUSED(dev);
}
static ggml_backend_buffer_t ggml_backend_cpu_device_buffer_from_host_ptr(ggml_backend_dev_t dev, void * ptr, size_t size, size_t max_tensor_size) {
return ggml_backend_cpu_buffer_from_ptr(ptr, size);
GGML_UNUSED(dev);
GGML_UNUSED(max_tensor_size);
}
static bool ggml_backend_cpu_device_supports_op(ggml_backend_dev_t dev, const struct ggml_tensor * op) {
switch (op->op) {
case GGML_OP_CPY:
return
op->type != GGML_TYPE_IQ2_XXS &&
op->type != GGML_TYPE_IQ2_XS &&
op->type != GGML_TYPE_IQ1_S &&
op->type != GGML_TYPE_IQ1_M; // missing type_traits.from_float
case GGML_OP_MUL_MAT:
//return op->src[1]->type == GGML_TYPE_F32; // TMP: workaround until sync with latest ggml
return op->src[1]->type == GGML_TYPE_F32 || op->src[1]->type == ggml_get_type_traits_cpu(op->src[0]->type)->vec_dot_type;
case GGML_OP_ROPE_BACK:
return op->src[2] == NULL && (op->op_params[2] & 4) == 0;
case GGML_OP_IM2COL_BACK:
return op->src[0]->type == GGML_TYPE_F32 && op->src[1]->type == GGML_TYPE_F32;
case GGML_OP_OUT_PROD:
return (op->src[0]->type == GGML_TYPE_F32 || ggml_is_quantized(op->src[0]->type)) && op->src[1]->type == GGML_TYPE_F32;
default:
return true;
}
GGML_UNUSED(dev);
}
static bool ggml_backend_cpu_device_supports_buft(ggml_backend_dev_t dev, ggml_backend_buffer_type_t buft) {
return ggml_backend_buft_is_host(buft);
GGML_UNUSED(dev);
}
static const struct ggml_backend_device_i ggml_backend_cpu_device_i = {
/* .get_name = */ ggml_backend_cpu_device_get_name,
/* .get_description = */ ggml_backend_cpu_device_get_description,
/* .get_memory = */ ggml_backend_cpu_device_get_memory,
/* .get_type = */ ggml_backend_cpu_device_get_type,
/* .get_props = */ ggml_backend_cpu_device_get_props,
/* .init_backend = */ ggml_backend_cpu_device_init_backend,
/* .get_buffer_type = */ ggml_backend_cpu_device_get_buffer_type,
/* .get_host_buffer_type = */ NULL,
/* .buffer_from_host_ptr = */ ggml_backend_cpu_device_buffer_from_host_ptr,
/* .supports_op = */ ggml_backend_cpu_device_supports_op,
/* .supports_buft = */ ggml_backend_cpu_device_supports_buft,
/* .offload_op = */ NULL,
/* .event_new = */ NULL,
/* .event_free = */ NULL,
/* .event_synchronize = */ NULL,
};
// CPU backend - backend (reg)
static const char * ggml_backend_cpu_reg_get_name(ggml_backend_reg_t reg) {
return "CPU";
GGML_UNUSED(reg);
}
static size_t ggml_backend_cpu_reg_get_device_count(ggml_backend_reg_t reg) {
return 1;
GGML_UNUSED(reg);
}
static ggml_backend_dev_t ggml_backend_cpu_reg_get_device(ggml_backend_reg_t reg, size_t index) {
GGML_ASSERT(index == 0);
static ggml_backend_cpu_device_context ctx;
static ggml_backend_device ggml_backend_cpu_device = {
/* .iface = */ ggml_backend_cpu_device_i,
/* .reg = */ reg,
/* .context = */ &ctx,
};
return &ggml_backend_cpu_device;
}
static void * ggml_backend_cpu_get_proc_address(ggml_backend_reg_t reg, const char * name) {
if (strcmp(name, "ggml_backend_set_n_threads") == 0) {
return (void *)ggml_backend_cpu_set_n_threads;
}
if (strcmp(name, "ggml_backend_dev_get_extra_bufts") == 0) {
return (void *)ggml_backend_cpu_get_extra_bufts;
}
return NULL;
GGML_UNUSED(reg);
}
static const struct ggml_backend_reg_i ggml_backend_cpu_reg_i = {
/* .get_name = */ ggml_backend_cpu_reg_get_name,
/* .get_device_count = */ ggml_backend_cpu_reg_get_device_count,
/* .get_device = */ ggml_backend_cpu_reg_get_device,
/* .get_proc_address = */ ggml_backend_cpu_get_proc_address,
};
ggml_backend_reg_t ggml_backend_cpu_reg(void) {
static struct ggml_backend_reg ggml_backend_cpu_reg = {
/* .iface = */ ggml_backend_cpu_reg_i,
/* .context = */ NULL,
};
return &ggml_backend_cpu_reg;
}

View File

@ -1,514 +0,0 @@
#include "ggml-impl.h"
#include "ggml-blas.h"
#include "ggml-backend-impl.h"
#include <future>
#include <vector>
#include <cstring>
#if defined(GGML_USE_ACCELERATE)
# include <Accelerate/Accelerate.h>
#elif defined(GGML_BLAS_USE_MKL)
# include <mkl.h>
#elif defined(GGML_BLAS_USE_BLIS)
# include <blis.h>
#elif defined(GGML_BLAS_USE_NVPL)
# include <nvpl_blas.h>
#else
# include <cblas.h>
#endif
struct ggml_backend_blas_context {
int n_threads = GGML_DEFAULT_N_THREADS;
std::unique_ptr<char[]> work_data;
size_t work_size = 0;
#ifndef GGML_USE_OPENMP
std::vector<std::future<void>> tasks;
#endif
};
static void ggml_backend_blas_mul_mat(ggml_backend_blas_context * ctx, struct ggml_tensor * dst) {
const struct ggml_tensor * src0 = dst->src[0];
const struct ggml_tensor * src1 = dst->src[1];
GGML_TENSOR_BINARY_OP_LOCALS
const enum ggml_type type = src0->type;
GGML_ASSERT(ne0 == ne01);
GGML_ASSERT(ne1 == ne11);
GGML_ASSERT(ne2 == ne12);
GGML_ASSERT(ne3 == ne13);
// we don't support permuted src0 or src1
GGML_ASSERT(nb00 == ggml_type_size(type));
GGML_ASSERT(nb10 == ggml_type_size(src1->type));
// dst cannot be transposed or permuted
GGML_ASSERT(nb0 == sizeof(float));
GGML_ASSERT(nb0 <= nb1);
GGML_ASSERT(nb1 <= nb2);
GGML_ASSERT(nb2 <= nb3);
// broadcast factors
const int64_t r2 = ne12/ne02;
const int64_t r3 = ne13/ne03;
const int64_t ne_plane = ne01*ne00;
const size_t desired_wsize = type == GGML_TYPE_F32 ? 0 : ne03*ne02*ne_plane*sizeof(float);
if (ctx->work_size < desired_wsize) {
ctx->work_data.reset(new char[desired_wsize]);
ctx->work_size = desired_wsize;
}
void * wdata = ctx->work_data.get();
// convert src0 to float
if (type != GGML_TYPE_F32) {
const auto * type_traits = ggml_get_type_traits(type);
ggml_to_float_t const to_float = type_traits->to_float;
for (int64_t i03 = 0; i03 < ne03; i03++) {
for (int64_t i02 = 0; i02 < ne02; i02++) {
const void * x = (char *) src0->data + i02*nb02 + i03*nb03;
float * const wplane = (float *) wdata + i02*ne_plane + i03*ne02*ne_plane;
const int min_cols_per_thread = 4096;
const int min_rows_per_thread = std::max((int)(min_cols_per_thread/ne00), 1);
const int n_threads = std::max(std::min(ctx->n_threads, (int)(ne01/min_rows_per_thread)), 1);
#ifdef GGML_USE_OPENMP
#pragma omp parallel for num_threads(n_threads)
for (int64_t i01 = 0; i01 < ne01; i01++) {
to_float((const char *) x + i01*nb01, wplane + i01*ne00, ne00);
}
#else
for (int i = 1; i < n_threads; i++) {
const int64_t start = i*ne01/n_threads;
const int64_t end = (i + 1)*ne01/n_threads;
if (start < end) {
ctx->tasks.push_back(std::async(std::launch::async, [=]() {
for (int64_t i01 = start; i01 < end; i01++) {
to_float((const char *) x + i01*nb01, wplane + i01*ne00, ne00);
}
}));
}
}
{
// reuse the current thread for the first task
const int64_t start = 0;
const int64_t end = ne01/n_threads;
for (int64_t i01 = start; i01 < end; i01++) {
to_float((const char *) x + i01*nb01, wplane + i01*ne00, ne00);
}
}
#endif
}
}
#ifndef GGML_USE_OPENMP
// wait for all tasks to finish
for (auto & task : ctx->tasks) {
task.get();
}
ctx->tasks.clear();
#endif
}
#if defined(OPENBLAS_VERSION)
openblas_set_num_threads(ctx->n_threads);
#endif
#if defined(GGML_BLAS_USE_BLIS)
bli_thread_set_num_threads(ctx->n_threads);
#endif
#if defined(GGML_BLAS_USE_NVPL)
nvpl_blas_set_num_threads(ctx->n_threads);
#endif
for (int64_t i13 = 0; i13 < ne13; i13++) {
for (int64_t i12 = 0; i12 < ne12; i12++) {
const int64_t i03 = i13/r3;
const int64_t i02 = i12/r2;
const float * x = (float *) ((char *) src0->data + i02*nb02 + i03*nb03);
const float * y = (float *) ((char *) src1->data + i12*nb12 + i13*nb13);
float * d = (float *) ((char *) dst->data + i12*nb2 + i13*nb3);
if (type != GGML_TYPE_F32) {
x = (float *) wdata + i02*ne_plane + i03*ne02*ne_plane;
}
cblas_sgemm(CblasRowMajor, CblasNoTrans, CblasTrans,
ne1, ne01, ne10,
1.0f, y, ne10,
x, ne00,
0.0f, d, ne01);
}
}
}
static void ggml_backend_blas_out_prod(ggml_backend_blas_context * ctx, struct ggml_tensor * dst) {
const struct ggml_tensor * src0 = dst->src[0];
const struct ggml_tensor * src1 = dst->src[1];
GGML_TENSOR_BINARY_OP_LOCALS
GGML_ASSERT(ne0 == ne00);
GGML_ASSERT(ne1 == ne10);
GGML_ASSERT(ne2 == ne02);
GGML_ASSERT(ne02 == ne12);
GGML_ASSERT(ne3 == ne13);
GGML_ASSERT(ne03 == ne13);
// we don't support permuted src0 or src1
GGML_ASSERT(nb00 == sizeof(float));
// dst cannot be transposed or permuted
GGML_ASSERT(nb0 == sizeof(float));
// GGML_ASSERT(nb0 <= nb1);
// GGML_ASSERT(nb1 <= nb2);
// GGML_ASSERT(nb2 <= nb3);
// Arguments to ggml_compute_forward_out_prod (expressed as major,minor)
// src0: (k,n)
// src1: (k,m)
// dst: (m,n)
//
// Arguments to sgemm (see https://github.com/Reference-LAPACK/lapack/blob/master/BLAS/SRC/sgemm.f)
// Also expressed as (major,minor)
// a: (m,k): so src1 transposed
// b: (k,n): so src0
// c: (m,n)
//
// However, if ggml_is_transposed(src1) is true, then
// src1->data already contains a transposed version, so sgemm mustn't
// transpose it further.
int n = src0->ne[0];
int k = src0->ne[1];
int m = src1->ne[0];
CBLAS_TRANSPOSE transposeA;
int lda;
if (!ggml_is_transposed(src1)) {
transposeA = CblasTrans;
lda = m;
} else {
transposeA = CblasNoTrans;
lda = k;
}
float * a = (float *) ((char *) src1->data);
float * b = (float *) ((char *) src0->data);
float * c = (float *) ((char *) dst->data);
cblas_sgemm(CblasRowMajor, transposeA, CblasNoTrans, m, n, k, 1.0, a, lda, b, n, 0.0, c, n);
GGML_UNUSED(ctx);
}
// backend interface
static const char * ggml_backend_blas_get_name(ggml_backend_t backend) {
return "BLAS";
GGML_UNUSED(backend);
}
static void ggml_backend_blas_free(ggml_backend_t backend) {
ggml_backend_blas_context * ctx = (ggml_backend_blas_context *)backend->context;
delete ctx;
delete backend;
}
static enum ggml_status ggml_backend_blas_graph_compute(ggml_backend_t backend, struct ggml_cgraph * cgraph) {
ggml_backend_blas_context * ctx = (ggml_backend_blas_context *)backend->context;
for (int i = 0; i < cgraph->n_nodes; i++) {
struct ggml_tensor * node = cgraph->nodes[i];
switch (node->op) {
case GGML_OP_MUL_MAT:
ggml_backend_blas_mul_mat(ctx, node);
break;
case GGML_OP_OUT_PROD:
ggml_backend_blas_out_prod(ctx, node);
break;
case GGML_OP_NONE:
case GGML_OP_RESHAPE:
case GGML_OP_VIEW:
case GGML_OP_PERMUTE:
case GGML_OP_TRANSPOSE:
break;
default:
GGML_ABORT("%s: unsupported op %s\n", __func__, ggml_op_desc(node));
}
}
return GGML_STATUS_SUCCESS;
GGML_UNUSED(backend);
}
static struct ggml_backend_i blas_backend_i = {
/* .get_name = */ ggml_backend_blas_get_name,
/* .free = */ ggml_backend_blas_free,
/* .set_tensor_async = */ NULL,
/* .get_tensor_async = */ NULL,
/* .cpy_tensor_async = */ NULL,
/* .synchronize = */ NULL,
/* .graph_plan_create = */ NULL,
/* .graph_plan_free = */ NULL,
/* .graph_plan_update = */ NULL,
/* .graph_plan_compute = */ NULL,
/* .graph_compute = */ ggml_backend_blas_graph_compute,
/* .event_record = */ NULL,
/* .event_wait = */ NULL,
};
static ggml_guid_t ggml_backend_blas_guid(void) {
static ggml_guid guid = { 0x12, 0xa8, 0xae, 0xf4, 0xc0, 0x1e, 0x61, 0x97, 0x8f, 0xeb, 0x33, 0x04, 0xa1, 0x33, 0x51, 0x2d };
return &guid;
}
ggml_backend_t ggml_backend_blas_init(void) {
ggml_backend_blas_context * ctx = new ggml_backend_blas_context;
ggml_backend_t backend = new ggml_backend {
/* .guid = */ ggml_backend_blas_guid(),
/* .interface = */ blas_backend_i,
/* .device = */ ggml_backend_reg_dev_get(ggml_backend_blas_reg(), 0),
/* .context = */ ctx,
};
#if defined(OPENBLAS_VERSION) && defined(GGML_USE_OPENMP)
if (openblas_get_parallel() != OPENBLAS_OPENMP) {
GGML_LOG_DEBUG("%s: warning: ggml is using OpenMP, but OpenBLAS was compiled without OpenMP support\n", __func__);
}
#endif
#if defined(BLIS_ENABLE_CBLAS) && defined(GGML_USE_OPENMP) && !defined(BLIS_ENABLE_OPENMP)
GGML_LOG_DEBUG("%s: warning: ggml is using OpenMP, but BLIS was compiled without OpenMP support\n", __func__);
#endif
return backend;
}
bool ggml_backend_is_blas(ggml_backend_t backend) {
return backend != NULL && ggml_guid_matches(backend->guid, ggml_backend_blas_guid());
}
void ggml_backend_blas_set_n_threads(ggml_backend_t backend_blas, int n_threads) {
GGML_ASSERT(ggml_backend_is_blas(backend_blas));
ggml_backend_blas_context * ctx = (ggml_backend_blas_context *)backend_blas->context;
ctx->n_threads = n_threads;
}
// device interface
static const char * ggml_backend_blas_device_get_name(ggml_backend_dev_t dev) {
return "BLAS";
GGML_UNUSED(dev);
}
static const char * ggml_backend_blas_device_get_description(ggml_backend_dev_t dev) {
#if defined(GGML_USE_ACCELERATE)
return "Accelerate";
#elif defined(GGML_BLAS_USE_MKL)
return "MKL";
#elif defined(GGML_BLAS_USE_BLIS)
return "BLIS";
#elif defined(GGML_BLAS_USE_NVPL)
return "NVPL";
#elif defined(OPENBLAS_VERSION)
return "OpenBLAS";
#else
return "BLAS";
#endif
GGML_UNUSED(dev);
}
static void ggml_backend_blas_device_get_memory(ggml_backend_dev_t dev, size_t * free, size_t * total) {
// TODO
*free = 0;
*total = 0;
GGML_UNUSED(dev);
}
static enum ggml_backend_dev_type ggml_backend_blas_device_get_type(ggml_backend_dev_t dev) {
return GGML_BACKEND_DEVICE_TYPE_ACCEL;
GGML_UNUSED(dev);
}
static void ggml_backend_blas_device_get_props(ggml_backend_dev_t dev, struct ggml_backend_dev_props * props) {
props->name = ggml_backend_blas_device_get_name(dev);
props->description = ggml_backend_blas_device_get_description(dev);
props->type = ggml_backend_blas_device_get_type(dev);
ggml_backend_blas_device_get_memory(dev, &props->memory_free, &props->memory_total);
props->caps = {
/* .async = */ false,
/* .host_buffer = */ false,
/* .buffer_from_host_ptr = */ true,
/* .events = */ false,
};
}
static ggml_backend_t ggml_backend_blas_device_init_backend(ggml_backend_dev_t dev, const char * params) {
return ggml_backend_blas_init();
GGML_UNUSED(dev);
GGML_UNUSED(params);
}
static ggml_backend_buffer_type_t ggml_backend_blas_device_get_buffer_type(ggml_backend_dev_t dev) {
return ggml_backend_cpu_buffer_type();
GGML_UNUSED(dev);
}
static ggml_backend_buffer_t ggml_backend_blas_device_buffer_from_host_ptr(ggml_backend_dev_t dev, void * ptr, size_t size, size_t max_tensor_size) {
return ggml_backend_cpu_buffer_from_ptr(ptr, size);
GGML_UNUSED(dev);
GGML_UNUSED(max_tensor_size);
}
static bool ggml_backend_blas_device_supports_op(ggml_backend_dev_t dev, const struct ggml_tensor * op) {
const struct ggml_tensor * src0 = op->src[0];
const struct ggml_tensor * src1 = op->src[1];
switch (op->op) {
case GGML_OP_NONE:
case GGML_OP_RESHAPE:
case GGML_OP_VIEW:
case GGML_OP_PERMUTE:
case GGML_OP_TRANSPOSE:
return true;
case GGML_OP_MUL_MAT:
{
// BLAS usually is only faster for large matrices
const struct ggml_tensor * src0 = op->src[0];
const struct ggml_tensor * src1 = op->src[1];
const int64_t ne10 = src1->ne[0];
const int64_t ne0 = op->ne[0];
const int64_t ne1 = op->ne[1];
// TODO: find the optimal value
const int64_t min_batch = 32;
return ggml_is_contiguous(src0) &&
ggml_is_contiguous(src1) &&
src1->type == GGML_TYPE_F32 &&
(ne0 >= min_batch && ne1 >= min_batch && ne10 >= min_batch) &&
(src0->type == GGML_TYPE_F32 || ggml_get_type_traits(src0->type)->to_float != NULL);
}
case GGML_OP_OUT_PROD:
return op->src[0]->type == GGML_TYPE_F32 &&
op->src[1]->type == GGML_TYPE_F32 &&
ggml_is_matrix(src0) &&
ggml_is_matrix(src1) &&
ggml_is_contiguous(src0) &&
(ggml_is_contiguous(src1) || ggml_is_transposed(src1)) &&
(src0->type == GGML_TYPE_F32 || ggml_get_type_traits(src0->type)->to_float != NULL);
default:
return false;
}
GGML_UNUSED(dev);
}
static bool ggml_backend_blas_device_supports_buft(ggml_backend_dev_t dev, ggml_backend_buffer_type_t buft) {
return ggml_backend_buft_is_host(buft);
GGML_UNUSED(dev);
}
static const struct ggml_backend_device_i ggml_backend_blas_device_i = {
/* .get_name = */ ggml_backend_blas_device_get_name,
/* .get_description = */ ggml_backend_blas_device_get_description,
/* .get_memory = */ ggml_backend_blas_device_get_memory,
/* .get_type = */ ggml_backend_blas_device_get_type,
/* .get_props = */ ggml_backend_blas_device_get_props,
/* .init_backend = */ ggml_backend_blas_device_init_backend,
/* .get_buffer_type = */ ggml_backend_blas_device_get_buffer_type,
/* .get_host_buffer_type = */ NULL,
/* .buffer_from_host_ptr = */ ggml_backend_blas_device_buffer_from_host_ptr,
/* .supports_op = */ ggml_backend_blas_device_supports_op,
/* .supports_buft = */ ggml_backend_blas_device_supports_buft,
/* .offload_op = */ NULL,
/* .event_new = */ NULL,
/* .event_free = */ NULL,
/* .event_synchronize = */ NULL,
};
// backend reg interface
static const char * ggml_backend_blas_reg_get_name(ggml_backend_reg_t reg) {
return "BLAS";
GGML_UNUSED(reg);
}
static size_t ggml_backend_blas_reg_get_device_count(ggml_backend_reg_t reg) {
return 1;
GGML_UNUSED(reg);
}
static ggml_backend_dev_t ggml_backend_blas_reg_get_device(ggml_backend_reg_t reg, size_t index) {
GGML_ASSERT(index == 0);
static ggml_backend_device ggml_backend_blas_device = {
/* .iface = */ ggml_backend_blas_device_i,
/* .reg = */ reg,
/* .context = */ nullptr,
};
return &ggml_backend_blas_device;
GGML_UNUSED(reg);
GGML_UNUSED(index);
}
static void * ggml_backend_blas_get_proc_address(ggml_backend_reg_t reg, const char * name) {
if (std::strcmp(name, "ggml_backend_set_n_threads") == 0) {
return (void *)ggml_backend_blas_set_n_threads;
}
return NULL;
GGML_UNUSED(reg);
GGML_UNUSED(name);
}
static const struct ggml_backend_reg_i ggml_backend_blas_reg_i = {
/* .get_name = */ ggml_backend_blas_reg_get_name,
/* .get_device_count = */ ggml_backend_blas_reg_get_device_count,
/* .get_device = */ ggml_backend_blas_reg_get_device,
/* .get_proc_address = */ ggml_backend_blas_get_proc_address,
};
ggml_backend_reg_t ggml_backend_blas_reg(void) {
static struct ggml_backend_reg ggml_backend_blas_reg = {
/* .iface = */ ggml_backend_blas_reg_i,
/* .context = */ NULL,
};
return &ggml_backend_blas_reg;
}

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#pragma once
// GGML CPU internal header
#include "ggml.h"
#include "ggml-impl.h"
#include <stdlib.h> // load `stdlib.h` before other headers to work around MinGW bug: https://sourceforge.net/p/mingw-w64/bugs/192/
//#include <stddef.h>
#include <stdbool.h>
#include <string.h> // memcpy
#include <math.h> // fabsf
#ifdef __cplusplus
extern "C" {
#endif
#if defined(_MSC_VER)
#define m512bh(p) p
#define m512i(p) p
#else
#define m512bh(p) (__m512bh)(p)
#define m512i(p) (__m512i)(p)
#endif
/**
* Converts brain16 to float32.
*
* The bfloat16 floating point format has the following structure:
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b0000000000000000 brain16
*
* Since bf16 has the same number of exponent bits as a 32bit float,
* encoding and decoding numbers becomes relatively straightforward.
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b00000000000000000000000000000000 IEEE binary32
*
* For comparison, the standard fp16 format has fewer exponent bits.
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b0000000000000000 IEEE binary16
*
* @see IEEE 754-2008
*/
static inline float ggml_compute_bf16_to_fp32(ggml_bf16_t h) {
union {
float f;
uint32_t i;
} u;
u.i = (uint32_t)h.bits << 16;
return u.f;
}
/**
* Converts float32 to brain16.
*
* This is binary identical with Google Brain float conversion.
* Floats shall round to nearest even, and NANs shall be quiet.
* Subnormals aren't flushed to zero, except perhaps when used.
* This code should vectorize nicely if using modern compilers.
*/
static inline ggml_bf16_t ggml_compute_fp32_to_bf16(float s) {
ggml_bf16_t h;
union {
float f;
uint32_t i;
} u;
u.f = s;
if ((u.i & 0x7fffffff) > 0x7f800000) { /* nan */
h.bits = (u.i >> 16) | 64; /* force to quiet */
return h;
}
h.bits = (u.i + (0x7fff + ((u.i >> 16) & 1))) >> 16;
return h;
}
#define GGML_FP32_TO_BF16(x) ggml_compute_fp32_to_bf16(x)
#define GGML_BF16_TO_FP32(x) ggml_compute_bf16_to_fp32(x)
// __FMA__ and __F16C__ are not defined in MSVC, however they are implied with AVX2/AVX512
#if defined(_MSC_VER) && (defined(__AVX2__) || defined(__AVX512F__))
#ifndef __FMA__
#define __FMA__
#endif
#ifndef __F16C__
#define __F16C__
#endif
#endif
// __SSE3__ and __SSSE3__ are not defined in MSVC, but SSE3/SSSE3 are present when AVX/AVX2/AVX512 are available
#if defined(_MSC_VER) && (defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__))
#ifndef __SSE3__
#define __SSE3__
#endif
#ifndef __SSSE3__
#define __SSSE3__
#endif
#endif
#if defined(__ARM_FEATURE_SVE)
#include <arm_sve.h>
#include <sys/prctl.h>
#endif
// 16-bit float
// on Arm, we use __fp16
// on x86, we use uint16_t
#if defined(__ARM_NEON)
// if YCM cannot find <arm_neon.h>, make a symbolic link to it, for example:
//
// $ ln -sfn /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/include/arm_neon.h ./src/
//
#include <arm_neon.h>
#ifdef _MSC_VER
typedef uint16_t ggml_fp16_internal_t;
#define ggml_vld1q_u32(w,x,y,z) { ((w) + ((uint64_t)(x) << 32)), ((y) + ((uint64_t)(z) << 32)) }
#else
typedef __fp16 ggml_fp16_internal_t;
#define ggml_vld1q_u32(w,x,y,z) { (w), (x), (y), (z) }
#endif // _MSC_VER
#if !defined(__aarch64__)
// 32-bit ARM compatibility
// vaddlvq_s16
// vpaddq_s16
// vpaddq_s32
// vaddvq_s32
// vaddvq_f32
// vmaxvq_f32
// vcvtnq_s32_f32
// vzip1_u8
// vzip2_u8
inline static int32_t vaddlvq_s16(int16x8_t v) {
int32x4_t v0 = vreinterpretq_s32_s64(vpaddlq_s32(vpaddlq_s16(v)));
return vgetq_lane_s32(v0, 0) + vgetq_lane_s32(v0, 2);
}
inline static int16x8_t vpaddq_s16(int16x8_t a, int16x8_t b) {
int16x4_t a0 = vpadd_s16(vget_low_s16(a), vget_high_s16(a));
int16x4_t b0 = vpadd_s16(vget_low_s16(b), vget_high_s16(b));
return vcombine_s16(a0, b0);
}
inline static int32x4_t vpaddq_s32(int32x4_t a, int32x4_t b) {
int32x2_t a0 = vpadd_s32(vget_low_s32(a), vget_high_s32(a));
int32x2_t b0 = vpadd_s32(vget_low_s32(b), vget_high_s32(b));
return vcombine_s32(a0, b0);
}
inline static int32_t vaddvq_s32(int32x4_t v) {
return vgetq_lane_s32(v, 0) + vgetq_lane_s32(v, 1) + vgetq_lane_s32(v, 2) + vgetq_lane_s32(v, 3);
}
inline static float vaddvq_f32(float32x4_t v) {
return vgetq_lane_f32(v, 0) + vgetq_lane_f32(v, 1) + vgetq_lane_f32(v, 2) + vgetq_lane_f32(v, 3);
}
inline static float vmaxvq_f32(float32x4_t v) {
return
MAX(MAX(vgetq_lane_f32(v, 0), vgetq_lane_f32(v, 1)),
MAX(vgetq_lane_f32(v, 2), vgetq_lane_f32(v, 3)));
}
inline static int32x4_t vcvtnq_s32_f32(float32x4_t v) {
int32x4_t res;
res[0] = roundf(vgetq_lane_f32(v, 0));
res[1] = roundf(vgetq_lane_f32(v, 1));
res[2] = roundf(vgetq_lane_f32(v, 2));
res[3] = roundf(vgetq_lane_f32(v, 3));
return res;
}
inline static uint8x8_t vzip1_u8(uint8x8_t a, uint8x8_t b) {
uint8x8_t res;
res[0] = a[0]; res[1] = b[0];
res[2] = a[1]; res[3] = b[1];
res[4] = a[2]; res[5] = b[2];
res[6] = a[3]; res[7] = b[3];
return res;
}
inline static uint8x8_t vzip2_u8(uint8x8_t a, uint8x8_t b) {
uint8x8_t res;
res[0] = a[4]; res[1] = b[4];
res[2] = a[5]; res[3] = b[5];
res[4] = a[6]; res[5] = b[6];
res[6] = a[7]; res[7] = b[7];
return res;
}
// vld1q_s16_x2
// vld1q_u8_x2
// vld1q_u8_x4
// vld1q_s8_x2
// vld1q_s8_x4
// TODO: double-check these work correctly
typedef struct ggml_int16x8x2_t {
int16x8_t val[2];
} ggml_int16x8x2_t;
inline static ggml_int16x8x2_t ggml_vld1q_s16_x2(const int16_t * ptr) {
ggml_int16x8x2_t res;
res.val[0] = vld1q_s16(ptr + 0);
res.val[1] = vld1q_s16(ptr + 8);
return res;
}
typedef struct ggml_uint8x16x2_t {
uint8x16_t val[2];
} ggml_uint8x16x2_t;
inline static ggml_uint8x16x2_t ggml_vld1q_u8_x2(const uint8_t * ptr) {
ggml_uint8x16x2_t res;
res.val[0] = vld1q_u8(ptr + 0);
res.val[1] = vld1q_u8(ptr + 16);
return res;
}
typedef struct ggml_uint8x16x4_t {
uint8x16_t val[4];
} ggml_uint8x16x4_t;
inline static ggml_uint8x16x4_t ggml_vld1q_u8_x4(const uint8_t * ptr) {
ggml_uint8x16x4_t res;
res.val[0] = vld1q_u8(ptr + 0);
res.val[1] = vld1q_u8(ptr + 16);
res.val[2] = vld1q_u8(ptr + 32);
res.val[3] = vld1q_u8(ptr + 48);
return res;
}
typedef struct ggml_int8x16x2_t {
int8x16_t val[2];
} ggml_int8x16x2_t;
inline static ggml_int8x16x2_t ggml_vld1q_s8_x2(const int8_t * ptr) {
ggml_int8x16x2_t res;
res.val[0] = vld1q_s8(ptr + 0);
res.val[1] = vld1q_s8(ptr + 16);
return res;
}
typedef struct ggml_int8x16x4_t {
int8x16_t val[4];
} ggml_int8x16x4_t;
inline static ggml_int8x16x4_t ggml_vld1q_s8_x4(const int8_t * ptr) {
ggml_int8x16x4_t res;
res.val[0] = vld1q_s8(ptr + 0);
res.val[1] = vld1q_s8(ptr + 16);
res.val[2] = vld1q_s8(ptr + 32);
res.val[3] = vld1q_s8(ptr + 48);
return res;
}
// NOTE: not tested
inline static int8x16_t ggml_vqtbl1q_s8(int8x16_t a, uint8x16_t b) {
int8x16_t res;
res[ 0] = a[b[ 0]];
res[ 1] = a[b[ 1]];
res[ 2] = a[b[ 2]];
res[ 3] = a[b[ 3]];
res[ 4] = a[b[ 4]];
res[ 5] = a[b[ 5]];
res[ 6] = a[b[ 6]];
res[ 7] = a[b[ 7]];
res[ 8] = a[b[ 8]];
res[ 9] = a[b[ 9]];
res[10] = a[b[10]];
res[11] = a[b[11]];
res[12] = a[b[12]];
res[13] = a[b[13]];
res[14] = a[b[14]];
res[15] = a[b[15]];
return res;
}
// NOTE: not tested
inline static uint8x16_t ggml_vqtbl1q_u8(uint8x16_t a, uint8x16_t b) {
uint8x16_t res;
res[ 0] = a[b[ 0]];
res[ 1] = a[b[ 1]];
res[ 2] = a[b[ 2]];
res[ 3] = a[b[ 3]];
res[ 4] = a[b[ 4]];
res[ 5] = a[b[ 5]];
res[ 6] = a[b[ 6]];
res[ 7] = a[b[ 7]];
res[ 8] = a[b[ 8]];
res[ 9] = a[b[ 9]];
res[10] = a[b[10]];
res[11] = a[b[11]];
res[12] = a[b[12]];
res[13] = a[b[13]];
res[14] = a[b[14]];
res[15] = a[b[15]];
return res;
}
#else
#define ggml_int16x8x2_t int16x8x2_t
#define ggml_uint8x16x2_t uint8x16x2_t
#define ggml_uint8x16x4_t uint8x16x4_t
#define ggml_int8x16x2_t int8x16x2_t
#define ggml_int8x16x4_t int8x16x4_t
#define ggml_vld1q_s16_x2 vld1q_s16_x2
#define ggml_vld1q_u8_x2 vld1q_u8_x2
#define ggml_vld1q_u8_x4 vld1q_u8_x4
#define ggml_vld1q_s8_x2 vld1q_s8_x2
#define ggml_vld1q_s8_x4 vld1q_s8_x4
#define ggml_vqtbl1q_s8 vqtbl1q_s8
#define ggml_vqtbl1q_u8 vqtbl1q_u8
#endif // !defined(__aarch64__)
#if !defined(__ARM_FEATURE_DOTPROD)
inline static int32x4_t ggml_vdotq_s32(int32x4_t acc, int8x16_t a, int8x16_t b) {
const int16x8_t p0 = vmull_s8(vget_low_s8 (a), vget_low_s8 (b));
const int16x8_t p1 = vmull_s8(vget_high_s8(a), vget_high_s8(b));
return vaddq_s32(acc, vaddq_s32(vpaddlq_s16(p0), vpaddlq_s16(p1)));
}
#else
#define ggml_vdotq_s32(a, b, c) vdotq_s32(a, b, c)
#endif // !defined(__ARM_FEATURE_DOTPROD)
#endif // defined(__ARM_NEON)
#if defined(__ARM_NEON) && !defined(_MSC_VER)
#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
#define GGML_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
ggml_fp16_internal_t tmp;
memcpy(&tmp, &h, sizeof(ggml_fp16_t));
return (float)tmp;
}
static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
ggml_fp16_t res;
ggml_fp16_internal_t tmp = f;
memcpy(&res, &tmp, sizeof(ggml_fp16_t));
return res;
}
#else
#ifdef __wasm_simd128__
#include <wasm_simd128.h>
#else
#ifdef __POWER9_VECTOR__
#include <altivec.h>
#undef bool
#define bool _Bool
#else
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <intrin.h>
#else
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__) || defined(__SSSE3__) || defined(__SSE3__) || defined(__SSE__)
#if !defined(__riscv)
#include <immintrin.h>
#endif
#endif
#endif
#endif
#endif
#ifdef __riscv_v_intrinsic
#include <riscv_vector.h>
#endif
#if defined(__loongarch64)
#if defined(__loongarch_asx)
#include <lasxintrin.h>
#endif
#if defined(__loongarch_sx)
#include <lsxintrin.h>
#endif
#endif
#if defined(__loongarch_asx)
typedef union {
int32_t i;
float f;
} ft_union;
/* float type data load instructions */
static __m128 __lsx_vreplfr2vr_s(float val) {
ft_union fi_tmpval = {.f = val};
return (__m128)__lsx_vreplgr2vr_w(fi_tmpval.i);
}
static __m256 __lasx_xvreplfr2vr_s(float val) {
ft_union fi_tmpval = {.f = val};
return (__m256)__lasx_xvreplgr2vr_w(fi_tmpval.i);
}
#endif
#ifdef __F16C__
#ifdef _MSC_VER
#define GGML_COMPUTE_FP16_TO_FP32(x) _mm_cvtss_f32(_mm_cvtph_ps(_mm_cvtsi32_si128(x)))
#define GGML_COMPUTE_FP32_TO_FP16(x) _mm_extract_epi16(_mm_cvtps_ph(_mm_set_ss(x), 0), 0)
#else
#define GGML_COMPUTE_FP16_TO_FP32(x) _cvtsh_ss(x)
#define GGML_COMPUTE_FP32_TO_FP16(x) _cvtss_sh(x, 0)
#endif
#elif defined(__POWER9_VECTOR__)
#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
/* the inline asm below is about 12% faster than the lookup method */
#define GGML_FP16_TO_FP32(x) GGML_COMPUTE_FP16_TO_FP32(x)
#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
register float f;
register double d;
__asm__(
"mtfprd %0,%2\n"
"xscvhpdp %0,%0\n"
"frsp %1,%0\n" :
/* temp */ "=d"(d),
/* out */ "=f"(f):
/* in */ "r"(h));
return f;
}
static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
register double d;
register ggml_fp16_t r;
__asm__( /* xscvdphp can work on double or single precision */
"xscvdphp %0,%2\n"
"mffprd %1,%0\n" :
/* temp */ "=d"(d),
/* out */ "=r"(r):
/* in */ "f"(f));
return r;
}
#else
// FP16 <-> FP32
// ref: https://github.com/Maratyszcza/FP16
static inline float fp32_from_bits(uint32_t w) {
union {
uint32_t as_bits;
float as_value;
} fp32;
fp32.as_bits = w;
return fp32.as_value;
}
static inline uint32_t fp32_to_bits(float f) {
union {
float as_value;
uint32_t as_bits;
} fp32;
fp32.as_value = f;
return fp32.as_bits;
}
static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
const uint32_t w = (uint32_t) h << 16;
const uint32_t sign = w & UINT32_C(0x80000000);
const uint32_t two_w = w + w;
const uint32_t exp_offset = UINT32_C(0xE0) << 23;
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) || defined(__GNUC__) && !defined(__STRICT_ANSI__)
const float exp_scale = 0x1.0p-112f;
#else
const float exp_scale = fp32_from_bits(UINT32_C(0x7800000));
#endif
const float normalized_value = fp32_from_bits((two_w >> 4) + exp_offset) * exp_scale;
const uint32_t magic_mask = UINT32_C(126) << 23;
const float magic_bias = 0.5f;
const float denormalized_value = fp32_from_bits((two_w >> 17) | magic_mask) - magic_bias;
const uint32_t denormalized_cutoff = UINT32_C(1) << 27;
const uint32_t result = sign |
(two_w < denormalized_cutoff ? fp32_to_bits(denormalized_value) : fp32_to_bits(normalized_value));
return fp32_from_bits(result);
}
static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) || defined(__GNUC__) && !defined(__STRICT_ANSI__)
const float scale_to_inf = 0x1.0p+112f;
const float scale_to_zero = 0x1.0p-110f;
#else
const float scale_to_inf = fp32_from_bits(UINT32_C(0x77800000));
const float scale_to_zero = fp32_from_bits(UINT32_C(0x08800000));
#endif
float base = (fabsf(f) * scale_to_inf) * scale_to_zero;
const uint32_t w = fp32_to_bits(f);
const uint32_t shl1_w = w + w;
const uint32_t sign = w & UINT32_C(0x80000000);
uint32_t bias = shl1_w & UINT32_C(0xFF000000);
if (bias < UINT32_C(0x71000000)) {
bias = UINT32_C(0x71000000);
}
base = fp32_from_bits((bias >> 1) + UINT32_C(0x07800000)) + base;
const uint32_t bits = fp32_to_bits(base);
const uint32_t exp_bits = (bits >> 13) & UINT32_C(0x00007C00);
const uint32_t mantissa_bits = bits & UINT32_C(0x00000FFF);
const uint32_t nonsign = exp_bits + mantissa_bits;
return (sign >> 16) | (shl1_w > UINT32_C(0xFF000000) ? UINT16_C(0x7E00) : nonsign);
}
#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
#endif // __F16C__
#endif // defined(__ARM_NEON) && (!defined(__MSC_VER)
#ifdef __ARM_FEATURE_SVE
#include <arm_sve.h>
#endif // __ARM_FEATURE_SVE
// precomputed f32 table for f16 (256 KB)
// defined in ggml.c, initialized in ggml_init()
extern float ggml_table_f32_f16[1 << 16];
// On ARM NEON, it's quicker to directly convert x -> x instead of calling into ggml_lookup_fp16_to_fp32,
// so we define GGML_FP16_TO_FP32 and GGML_FP32_TO_FP16 elsewhere for NEON.
// This is also true for POWER9.
#if !defined(GGML_FP16_TO_FP32)
inline static float ggml_lookup_fp16_to_fp32(ggml_fp16_t f) {
uint16_t s;
memcpy(&s, &f, sizeof(uint16_t));
return ggml_table_f32_f16[s];
}
#define GGML_FP16_TO_FP32(x) ggml_lookup_fp16_to_fp32(x)
#endif
#if !defined(GGML_FP32_TO_FP16)
#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
#endif
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,155 @@
cmake_minimum_required(VERSION 3.18) # for CMAKE_CUDA_ARCHITECTURES
find_package(CUDAToolkit)
if (CUDAToolkit_FOUND)
message(STATUS "CUDA Toolkit found")
if (NOT DEFINED CMAKE_CUDA_ARCHITECTURES)
# native == GPUs available at build time
# 52 == Maxwell, lowest CUDA 12 standard
# 60 == P100, FP16 CUDA intrinsics
# 61 == Pascal, __dp4a instruction (per-byte integer dot product)
# 70 == V100, FP16 tensor cores
# 75 == Turing, int8 tensor cores
if (GGML_NATIVE AND CUDAToolkit_VERSION VERSION_GREATER_EQUAL "11.6" AND CMAKE_VERSION VERSION_GREATER_EQUAL "3.24")
set(CMAKE_CUDA_ARCHITECTURES "native")
elseif(GGML_CUDA_F16 OR GGML_CUDA_DMMV_F16)
set(CMAKE_CUDA_ARCHITECTURES "60;61;70;75")
else()
set(CMAKE_CUDA_ARCHITECTURES "52;61;70;75")
endif()
endif()
message(STATUS "Using CUDA architectures: ${CMAKE_CUDA_ARCHITECTURES}")
enable_language(CUDA)
file(GLOB GGML_HEADERS_CUDA "*.cuh")
list(APPEND GGML_HEADERS_CUDA "../../include/ggml-cuda.h")
file(GLOB GGML_SOURCES_CUDA "*.cu")
file(GLOB SRCS "template-instances/fattn-wmma*.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
file(GLOB SRCS "template-instances/mmq*.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
if (GGML_CUDA_FA_ALL_QUANTS)
file(GLOB SRCS "template-instances/fattn-vec*.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
add_compile_definitions(GGML_CUDA_FA_ALL_QUANTS)
else()
file(GLOB SRCS "template-instances/fattn-vec*q4_0-q4_0.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
file(GLOB SRCS "template-instances/fattn-vec*q8_0-q8_0.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
file(GLOB SRCS "template-instances/fattn-vec*f16-f16.cu")
list(APPEND GGML_SOURCES_CUDA ${SRCS})
endif()
add_library(ggml-cuda
${GGML_HEADERS_CUDA}
${GGML_SOURCES_CUDA}
)
target_link_libraries(ggml-cuda PRIVATE ggml-base)
target_include_directories(ggml-cuda PRIVATE . ..)
add_compile_definitions(GGML_CUDA_PEER_MAX_BATCH_SIZE=${GGML_CUDA_PEER_MAX_BATCH_SIZE})
if (GGML_CUDA_GRAPHS)
add_compile_definitions(GGML_CUDA_USE_GRAPHS)
endif()
if (GGML_CUDA_FORCE_MMQ)
add_compile_definitions(GGML_CUDA_FORCE_MMQ)
endif()
if (GGML_CUDA_FORCE_CUBLAS)
add_compile_definitions(GGML_CUDA_FORCE_CUBLAS)
endif()
if (GGML_CUDA_NO_VMM)
add_compile_definitions(GGML_CUDA_NO_VMM)
endif()
if (GGML_CUDA_F16 OR GGML_CUDA_DMMV_F16)
add_compile_definitions(GGML_CUDA_F16)
endif()
if (GGML_CUDA_NO_PEER_COPY)
add_compile_definitions(GGML_CUDA_NO_PEER_COPY)
endif()
if (GGML_STATIC)
if (WIN32)
# As of 12.3.1 CUDA Toolkit for Windows does not offer a static cublas library
target_link_libraries(ggml-cuda PRIVATE CUDA::cudart_static CUDA::cublas CUDA::cublasLt)
else ()
target_link_libraries(ggml-cuda PRIVATE CUDA::cudart_static CUDA::cublas_static CUDA::cublasLt_static)
endif()
else()
target_link_libraries(ggml-cuda PRIVATE CUDA::cudart CUDA::cublas CUDA::cublasLt)
endif()
if (GGML_CUDA_NO_VMM)
# No VMM requested, no need to link directly with the cuda driver lib (libcuda.so)
else()
target_link_libraries(ggml-cuda PRIVATE CUDA::cuda_driver)
endif()
set(CUDA_CXX_FLAGS "")
set(CUDA_FLAGS -use_fast_math)
if (GGML_FATAL_WARNINGS)
list(APPEND CUDA_FLAGS -Werror all-warnings)
endif()
if (GGML_ALL_WARNINGS AND NOT MSVC)
set(NVCC_CMD ${CMAKE_CUDA_COMPILER} .c)
if (NOT CMAKE_CUDA_HOST_COMPILER STREQUAL "")
list(APPEND NVCC_CMD -ccbin ${CMAKE_CUDA_HOST_COMPILER})
endif()
execute_process(
COMMAND ${NVCC_CMD} -Xcompiler --version
OUTPUT_VARIABLE CUDA_CCFULLVER
ERROR_QUIET
)
if (NOT CUDA_CCFULLVER MATCHES clang)
set(CUDA_CCID "GNU")
execute_process(
COMMAND ${NVCC_CMD} -Xcompiler "-dumpfullversion -dumpversion"
OUTPUT_VARIABLE CUDA_CCVER
ERROR_QUIET
)
else()
if (CUDA_CCFULLVER MATCHES Apple)
set(CUDA_CCID "AppleClang")
else()
set(CUDA_CCID "Clang")
endif()
string(REGEX REPLACE "^.* version ([0-9.]*).*$" "\\1" CUDA_CCVER ${CUDA_CCFULLVER})
endif()
message("-- CUDA host compiler is ${CUDA_CCID} ${CUDA_CCVER}")
get_flags(${CUDA_CCID} ${CUDA_CCVER})
list(APPEND CUDA_CXX_FLAGS ${CXX_FLAGS} ${GF_CXX_FLAGS}) # This is passed to -Xcompiler later
endif()
if (NOT MSVC)
list(APPEND CUDA_CXX_FLAGS -Wno-pedantic)
endif()
list(JOIN CUDA_CXX_FLAGS " " CUDA_CXX_FLAGS_JOINED) # pass host compiler flags as a single argument
if (NOT CUDA_CXX_FLAGS_JOINED STREQUAL "")
list(APPEND CUDA_FLAGS -Xcompiler ${CUDA_CXX_FLAGS_JOINED})
endif()
target_compile_options(ggml-cuda PRIVATE "$<$<COMPILE_LANGUAGE:CUDA>:${CUDA_FLAGS}>")
else()
message(FATAL_ERROR "CUDA Toolkit not found")
endif()

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@ -3651,7 +3651,7 @@ static enum ggml_status ggml_metal_graph_compute(
dispatch_apply(n_cb, ctx->d_queue, ctx->encode_async);
// wait for completion and check status of each command buffer
// needed to detect if the device ran out-of-memory for example (ggml/1881)
// needed to detect if the device ran out-of-memory for example (#1881)
{
id<MTLCommandBuffer> command_buffer = ctx->command_buffers[n_cb];
[command_buffer waitUntilCompleted];

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@ -0,0 +1,100 @@
if (NOT EXISTS $ENV{MUSA_PATH})
if (NOT EXISTS /opt/musa)
set(MUSA_PATH /usr/local/musa)
else()
set(MUSA_PATH /opt/musa)
endif()
else()
set(MUSA_PATH $ENV{MUSA_PATH})
endif()
set(CMAKE_C_COMPILER "${MUSA_PATH}/bin/clang")
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_CXX_COMPILER "${MUSA_PATH}/bin/clang++")
set(CMAKE_CXX_EXTENSIONS OFF)
list(APPEND CMAKE_MODULE_PATH "${MUSA_PATH}/cmake")
find_package(MUSAToolkit)
if (MUSAToolkit_FOUND)
message(STATUS "MUSA Toolkit found")
file(GLOB GGML_HEADERS_MUSA "../ggml-cuda/*.cuh")
list(APPEND GGML_HEADERS_MUSA "../../include/ggml-cuda.h")
file(GLOB GGML_SOURCES_MUSA "../ggml-cuda/*.cu")
file(GLOB SRCS "../ggml-cuda/template-instances/fattn-wmma*.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
file(GLOB SRCS "../ggml-cuda/template-instances/mmq*.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
if (GGML_CUDA_FA_ALL_QUANTS)
file(GLOB SRCS "../ggml-cuda/template-instances/fattn-vec*.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
add_compile_definitions(GGML_CUDA_FA_ALL_QUANTS)
else()
file(GLOB SRCS "../ggml-cuda/template-instances/fattn-vec*q4_0-q4_0.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
file(GLOB SRCS "../ggml-cuda/template-instances/fattn-vec*q8_0-q8_0.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
file(GLOB SRCS "../ggml-cuda/template-instances/fattn-vec*f16-f16.cu")
list(APPEND GGML_SOURCES_MUSA ${SRCS})
endif()
set_source_files_properties(${GGML_SOURCES_MUSA} PROPERTIES LANGUAGE CXX)
foreach(SOURCE ${GGML_SOURCES_MUSA})
set_property(SOURCE ${SOURCE} PROPERTY COMPILE_FLAGS "-x musa -mtgpu --cuda-gpu-arch=mp_21 --cuda-gpu-arch=mp_22")
endforeach()
add_library(ggml-musa
${GGML_HEADERS_MUSA}
${GGML_SOURCES_MUSA})
target_link_libraries(ggml-musa PRIVATE ggml-base)
target_include_directories(ggml-musa PRIVATE . ..)
# TODO: do not use CUDA definitions for MUSA
target_compile_definitions(ggml PUBLIC GGML_USE_CUDA)
add_compile_definitions(GGML_USE_MUSA)
add_compile_definitions(GGML_CUDA_PEER_MAX_BATCH_SIZE=${GGML_CUDA_PEER_MAX_BATCH_SIZE})
if (GGML_CUDA_GRAPHS)
add_compile_definitions(GGML_CUDA_USE_GRAPHS)
endif()
if (GGML_CUDA_FORCE_MMQ)
add_compile_definitions(GGML_CUDA_FORCE_MMQ)
endif()
if (GGML_CUDA_FORCE_CUBLAS)
add_compile_definitions(GGML_CUDA_FORCE_CUBLAS)
endif()
if (GGML_CUDA_NO_VMM)
add_compile_definitions(GGML_CUDA_NO_VMM)
endif()
if (GGML_CUDA_F16 OR GGML_CUDA_DMMV_F16)
add_compile_definitions(GGML_CUDA_F16)
endif()
if (GGML_CUDA_NO_PEER_COPY)
add_compile_definitions(GGML_CUDA_NO_PEER_COPY)
endif()
if (GGML_STATIC)
target_link_libraries(ggml-musa PRIVATE MUSA::musart_static MUSA::mublas_static)
else()
target_link_libraries(ggml-musa PRIVATE MUSA::musart MUSA::mublas)
endif()
if (GGML_CUDA_NO_VMM)
# No VMM requested, no need to link directly with the musa driver lib (libmusa.so)
else()
target_link_libraries(ggml-musa PRIVATE MUSA::musa_driver)
endif()
else()
message(FATAL_ERROR "MUSA Toolkit not found")
endif()

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@ -1,102 +0,0 @@
#extension GL_EXT_shader_16bit_storage: require
#extension GL_EXT_shader_8bit_storage: require
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
#extension GL_EXT_control_flow_attributes: enable
#extension GL_KHR_shader_subgroup_arithmetic : require
#extension GL_EXT_debug_printf : enable
#define QK4_0 32
#define QK4_1 32
#define GELU_COEF_A 0.044715
#define SQRT_2_OVER_PI 0.79788456080286535587989211986876
#define TWOPI_F 6.283185307179586f
#define QK_K 256
#define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx])
#define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx)
#define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx])
#define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx)
#define sizeof_block_q4_0 0x12
struct block_q4_0 {
float16_t d;
uint8_t qs[QK4_0 / 2];
};
mat4 dequantize_q4_0(const block_q4_0 xb, uint il) {
const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
const float d2 = d1 / 256.f;
const float md = -8.f * xb.d;
const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
const uint16_t mask1 = mask0 << 8;
mat4 reg;
for (int i=0;i<8;i++) {
uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
reg[i/2][2*(i%2)+0] = d1 * (b & mask0) + md;
reg[i/2][2*(i%2)+1] = d2 * (b & mask1) + md;
}
return reg;
}
#define sizeof_block_q4_1 0x14
struct block_q4_1 {
float16_t d;
float16_t m;
uint8_t qs[QK4_1 / 2];
};
mat4 dequantize_q4_1(const block_q4_1 xb, uint il) {
const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
const float d2 = d1 / 256.f;
const float m = xb.m;
const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
const uint16_t mask1 = mask0 << 8;
mat4 reg;
for (int i=0;i<8;i++) {
uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
reg[i/2][2*(i%2)+0] = ((b & mask0) * d1) + m;
reg[i/2][2*(i%2)+1] = ((b & mask1) * d2) + m;
}
return reg;
}
#define sizeof_block_q6_k 210
struct block_q6_k {
uint8_t ql[QK_K/2]; // quants, lower 4 bits
uint8_t qh[QK_K/4]; // quants, upper 2 bits
int8_t scales[QK_K/16]; // scales, quantized with 8 bits
float16_t d; // super-block scale
};
mat4 dequantize_q6_k(const block_q6_k xb, uint il) {
const float16_t d_all = xb.d;
const uint qlIndex = 64*(il/8) + 32*((il/2)&1) + 16*(il&1);
const uint qhIndex = 32*(il/8) + 16*(il&1);
float16_t sc = xb.scales[(il%2) + 2 * ((il/2))];
il = (il/2) & 3;
const uint16_t kmask1 = il>1 ? uint16_t(il>2 ? 192 : 48) : uint16_t(il>0 ? 12 : 3);
const uint16_t kmask2 = il>1 ? uint8_t(0xF0) : uint8_t(0x0F);
const float16_t coef = il>1 ? float16_t(1.f/16.f) : float16_t(1.f);
const float16_t ml = float16_t(d_all * sc * 32.f);
const float16_t dl = float16_t(d_all * sc * coef);
mat4 reg;
for (int i = 0; i < 16; ++i) {
const float16_t q = (il&1) != 0 ? ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 2))
: ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 4));
reg[i/4][i%4] = dl * q - ml;
}
return reg;
}
#define QK8_0 32
// struct block_q8_0 {
// float16_t d; // delta
// int8_t qs[QK8_0]; // quants
// };
#define sizeof_block_q8_0 34

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#version 450
#include "common.comp"
layout(local_size_x = 1024) in;
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb00;
int nb01;
int nb02;
int nb03;
int ne10;
int ne11;
int ne12;
int ne13;
int nb10;
int nb11;
int nb12;
int nb13;
int ne0;
int nb0;
int nb1;
int nb2;
int nb3;
//int offs; // TODO: needed for GGML_OP_ACC, see metal code
} pcs;
// general-purpose kernel for addition of two tensors
// pros: works for non-contiguous tensors, supports broadcast across dims 1, 2 and 3
// cons: not very efficient
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const uint i13 = i03 % pcs.ne13;
const uint i12 = i02 % pcs.ne12;
const uint i11 = i01 % pcs.ne11;
int offs = 0; // TMP (see above)
uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + offs) / 4);
uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11 ) / 4);
uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1 + offs) / 4);
for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
const uint i10 = i0 % pcs.ne10;
out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] + inB[pcs.inBOff + src1_off + i10];
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inAOff;
uint inBOff;
uint outOff;
uint row;
} pcs;
void main() {
const uint baseIndex = gl_WorkGroupID.x * 4;
for (uint x = 0; x < 4; x++) {
const uint i = baseIndex + x;
out_[i + pcs.outOff] = inA[i + pcs.inAOff] + inB[(i % pcs.row) + pcs.inBOff];
}
}

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#version 450
#include "common.comp"
#define IN_TYPE float16_t
#define IN_TYPE_SIZE 2
#define OUT_TYPE float16_t
#define OUT_TYPE_SIZE 2
layout(local_size_x = 1024) in;
layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
layout (push_constant) uniform parameter {
uint inOff;
uint outOff;
int ne00;
int ne01;
int ne02;
uint nb00;
uint nb01;
uint nb02;
uint nb03;
int ne0;
int ne1;
int ne2;
uint nb0;
uint nb1;
uint nb2;
uint nb3;
} pcs;
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
out_[dst_data+i00] = OUT_TYPE(in_[src]);
}
}

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#version 450
#include "common.comp"
#define IN_TYPE float16_t
#define IN_TYPE_SIZE 2
#define OUT_TYPE float
#define OUT_TYPE_SIZE 4
layout(local_size_x = 1024) in;
layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
layout (push_constant) uniform parameter {
uint inOff;
uint outOff;
int ne00;
int ne01;
int ne02;
uint nb00;
uint nb01;
uint nb02;
uint nb03;
int ne0;
int ne1;
int ne2;
uint nb0;
uint nb1;
uint nb2;
uint nb3;
} pcs;
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
out_[dst_data+i00] = OUT_TYPE(in_[src]);
}
}

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#version 450
#include "common.comp"
#define IN_TYPE float
#define IN_TYPE_SIZE 4
#define OUT_TYPE float16_t
#define OUT_TYPE_SIZE 2
layout(local_size_x = 1024) in;
layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
layout (push_constant) uniform parameter {
uint inOff;
uint outOff;
int ne00;
int ne01;
int ne02;
uint nb00;
uint nb01;
uint nb02;
uint nb03;
int ne0;
int ne1;
int ne2;
uint nb0;
uint nb1;
uint nb2;
uint nb3;
} pcs;
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
out_[dst_data+i00] = OUT_TYPE(in_[src]);
}
}

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#version 450
#include "common.comp"
#define IN_TYPE float
#define IN_TYPE_SIZE 4
#define OUT_TYPE float
#define OUT_TYPE_SIZE 4
layout(local_size_x = 1024) in;
layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
layout (push_constant) uniform parameter {
uint inOff;
uint outOff;
int ne00;
int ne01;
int ne02;
uint nb00;
uint nb01;
uint nb02;
uint nb03;
int ne0;
int ne1;
int ne2;
uint nb0;
uint nb1;
uint nb2;
uint nb3;
} pcs;
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
out_[dst_data+i00] = OUT_TYPE(in_[src]);
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
uint n_past;
int ne00;
int ne01;
} pcs;
void main() {
const uint i02 = gl_WorkGroupID.z;
const uint i01 = gl_WorkGroupID.y;
const uint i00 = gl_WorkGroupID.x;
const uint index = i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00 + i00;
if (i00 > pcs.n_past + i01) {
out_[index + pcs.outOff] = uintBitsToFloat(0xFF800000);
} else {
out_[index + pcs.outOff] = in_[index + pcs.inOff];
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
} pcs;
void main() {
const uint baseIndex = gl_WorkGroupID.x * 8;
for (uint x = 0; x < 8; x++) {
const uint i = baseIndex + x;
const float y = in_[i + pcs.inOff];
out_[i + pcs.outOff] = 0.5*y*(1.0 + tanh(clamp(SQRT_2_OVER_PI*y*(1.0 + GELU_COEF_A*y*y), -15.0, 15.0)));
}
}

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void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
int z = 0;
for (uint ind = gl_LocalInvocationID.x; ind < pcs.ne00/16; ind += gl_WorkGroupSize.x) {
const uint inIndex = (r * pcs.nb01 + pcs.inAOff) + ind/NL * SIZE_OF_BLOCK;
const mat4 result = dequantize_block(inIndex, ind%NL);
for (uint j = 0; j < 4; ++j) {
for (uint k = 0; k < 4; ++k) {
const uint outIndex = i * pcs.nb1/BYTES_FOR_TYPE + pcs.outOff + z;
out_[outIndex] = result[j][k];
++z;
}
}
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
void dequantize_row_f16(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
for (int j = 0; j < k; j++) {
out_[y + j] = inA[x + j];
}
}
void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
dequantize_row_f16(r*pcs.nb01/2/*bytes for float16*/ + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { float inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
void dequantize_row_f32(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
for (int j = 0; j < k; j++) {
out_[y + j] = inA[x + j];
}
}
void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
dequantize_row_f32(r*pcs.nb01/4 + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
}

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#version 450
#include "common.comp"
#define NL 2
#define BYTES_FOR_TYPE 4 /*bytes for float*/
#define SIZE_OF_BLOCK sizeof_block_q4_0
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
block_q4_0 get_unaligned_block_q4_0(uint index) {
block_q4_0 fres;
fres.d = u8BufToFloat16(inA, index);
[[unroll]] for (uint it = 0; it != QK4_0 / 2; it++) {
fres.qs[it] = inA[index+2+it];
}
return fres;
}
mat4 dequantize_block(uint index, uint il) {
const block_q4_0 block = get_unaligned_block_q4_0(index);
return dequantize_q4_0(block, il);
}
#include "op_getrows.comp"

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#version 450
#include "common.comp"
#define NL 2
#define BYTES_FOR_TYPE 4 /*bytes for float*/
#define SIZE_OF_BLOCK sizeof_block_q4_1
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
block_q4_1 get_unaligned_block_q4_1(uint index) {
block_q4_1 fres;
fres.d = u8BufToFloat16(inA, index);
fres.m = u8BufToFloat16(inA, index+2);
[[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
fres.qs[it] = inA[index+4+it];
}
return fres;
}
mat4 dequantize_block(uint index, uint il) {
const block_q4_1 block = get_unaligned_block_q4_1(index);
return dequantize_q4_1(block, il);
}
#include "op_getrows.comp"

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#version 450
#include "common.comp"
#define NL 16
#define BYTES_FOR_TYPE 4 /*bytes for float*/
#define SIZE_OF_BLOCK sizeof_block_q6_k
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
block_q6_k get_unaligned_block_q6_k(uint index) {
block_q6_k fres;
[[unroll]] for (uint it = 0; it != QK_K / 2; it++) {
fres.ql[it] = inA[index + it];
}
[[unroll]] for (uint it = 0; it != QK_K / 4; it++) {
fres.qh[it] = inA[index + QK_K/2 + it];
}
[[unroll]] for (uint it = 0; it != QK_K / 16; it++) {
fres.scales[it] = int8_t(inA[index + QK_K/2 + QK_K/4 + it]);
}
fres.d = u8BufToFloat16(inA, index + QK_K/2 + QK_K/4 + QK_K/16);
return fres;
}
mat4 dequantize_block(uint index, uint il) {
const block_q6_k block = get_unaligned_block_q6_k(index);
return dequantize_q6_k(block, il);
}
#include "op_getrows.comp"

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#version 450
#include "common.comp"
layout(local_size_x = 1024) in;
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb00;
int nb01;
int nb02;
int nb03;
int ne10;
int ne11;
int ne12;
int ne13;
int nb10;
int nb11;
int nb12;
int nb13;
int ne0;
int nb0;
int nb1;
int nb2;
int nb3;
} pcs;
void main() {
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const uint i13 = i03 % pcs.ne13;
const uint i12 = i02 % pcs.ne12;
const uint i11 = i01 % pcs.ne11;
uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01) / 4);
uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11) / 4);
uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1) / 4);
for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
const uint i10 = i0 % pcs.ne10;
out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] * inB[pcs.inBOff + src1_off + i10];
}
}

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#version 450
#include "common.comp"
#extension GL_KHR_shader_subgroup_arithmetic : require
layout(local_size_x_id = 0) in;
layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne01;
int ne02;
uint nb00;
uint nb01;
uint nb02;
int ne10;
int ne11;
int ne12;
uint nb10;
uint nb11;
uint nb12;
int ne0;
int ne1;
uint r2;
uint r3;
} pcs;
#define N_F16_F32 4
void main() {
const uint r0 = gl_WorkGroupID.x;
const uint rb = gl_WorkGroupID.y*N_F16_F32;
const uint im = gl_WorkGroupID.z;
const uint i12 = im%pcs.ne12;
const uint i13 = im/pcs.ne12;
const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb02*pcs.ne02;
const uint x = offset0 / 2 + pcs.inAOff; // Based from inA
for (uint row = 0; row < N_F16_F32; ++row) {
uint r1 = rb + row;
if (r1 >= pcs.ne11) {
break;
}
const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // Based from inB
float sumf = 0;
for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
sumf += float(inA[x+i]) * float(inB[y+i]);
}
const float all_sum = subgroupAdd(sumf);
if (subgroupElect()) {
out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum;
}
}
}

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#version 450
#include "common.comp"
#extension GL_KHR_shader_subgroup_arithmetic : require
#extension GL_EXT_debug_printf : enable
// device subgroup size
layout (local_size_x_id = 0) in;
layout(binding = 0) readonly buffer tensorInA { float inA[]; };
layout(binding = 1) readonly buffer tensorInB { float inB[]; };
layout(binding = 2) writeonly buffer tensorOut { float out_[]; };
layout(push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne01;
int ne02;
int ne11;
int ne12;
uint nb01;
uint nb02;
uint nb11;
uint nb12;
uint nb1;
uint nb2;
}
pcs;
void main() {
uvec3 gid = gl_WorkGroupID;
uint bc_ab = pcs.ne12 > pcs.ne02 ? gid.z / (pcs.ne12 / pcs.ne02) : gid.z;
uint bc_ba = pcs.ne02 > pcs.ne12 ? gid.z / (pcs.ne02 / pcs.ne12) : gid.z;
const uint x = (gid.x*pcs.nb01 + bc_ab*pcs.nb02) / 4 + pcs.inAOff; // Based from inA
const uint y = (gid.y*pcs.nb11 + bc_ba*pcs.nb12) / 4 + pcs.inBOff; // based from inB
float sum = 0.0f;
for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
sum += float(inA[x+i]) * float(inB[y+i]);
}
const float all_sum = subgroupAdd(sum);
if (subgroupElect()) {
out_[gid.z*(pcs.nb2/4) + gid.y*(pcs.nb1/4) + gid.x + pcs.outOff] = all_sum;
}
}

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#version 450
#include "common.comp"
#define BLOCKS_IN_QUANT QK4_0
#define SIZE_OF_BLOCK sizeof_block_q4_0
#define N_ROWS 4
#include "op_mul_mv_q_n_pre.comp"
// The q4_0 version of this function
float block_q_n_dot_y(uint block_index, uint yb, uint il) {
vec2 acc = vec2(0.0, 0.0);
const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
float d = float(u8BufToFloat16(inA, index));
float sumy = 0.0f;
for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
const uint16_t b = u8BufToU16(inA, index + 2 + il + i);
const float yl0 = inB[yb + i];
const float yl1 = inB[yb + i + 1];
const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
sumy += yl0 + yl1 + yl8 + yl9;
acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
}
return d * (sumy * -8.f + acc[0] + acc[1]);
}
#include "op_mul_mv_q_n.comp"

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#version 450
#include "common.comp"
#define BLOCKS_IN_QUANT QK4_1
#define SIZE_OF_BLOCK sizeof_block_q4_1
#define N_ROWS 4
#include "op_mul_mv_q_n_pre.comp"
// The q4_1 version of this function
float block_q_n_dot_y(uint block_index, uint yb, uint il) {
vec2 acc = vec2(0.0, 0.0);
const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
float d = float(u8BufToFloat16(inA, index));
float m = float(u8BufToFloat16(inA, index+2));
float sumy = 0.0f;
for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
const uint16_t b = u8BufToU16(inA, index + 4 + il + i);
const float yl0 = inB[yb + i];
const float yl1 = inB[yb + i + 1];
const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
sumy += yl0 + yl1 + yl8 + yl9;
acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
}
return d * (acc[0] + acc[1]) + sumy * m;
}
#include "op_mul_mv_q_n.comp"

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#version 450
#include "common.comp"
#define SIZE_OF_BLOCK sizeof_block_q6_k
layout(local_size_x_id = 0) in;
layout(local_size_y_id = 1) in;
layout(local_size_z = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne10;
int ne0;
int ne1;
int ne01;
int gqa;
} pcs;
void main() {
const uint8_t kmask1 = uint8_t(0x03);
const uint8_t kmask2 = uint8_t(0x0C);
const uint8_t kmask3 = uint8_t(0x30);
const uint8_t kmask4 = uint8_t(0xC0);
const uint nb = pcs.ne00/QK_K;
const uint r0 = gl_WorkGroupID.x;
const uint r1 = gl_WorkGroupID.y;
const uint r2 = gl_WorkGroupID.z;
const uint row = (r0 * gl_NumSubgroups + gl_SubgroupID);
const uint offset0 = r2/pcs.gqa*(nb*pcs.ne0);
const uint x = row * nb + offset0; // Based from inA without base offset
const uint yy = r1*pcs.ne10 + r2*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
float sumf = 0;
// bits of invocation ID for gl_SubgroupSize=32:
// x x x x x
// 4 3 2 1 0
// ( tid ) ix
// ip ( il )
const uint block_stride = gl_SubgroupSize / 16; // number of blocks each subgroup processes
const uint tid = gl_SubgroupInvocationID/block_stride; // first block_stride groups have tid=0
const uint ix = gl_SubgroupInvocationID%block_stride; // first block is 0..block_stride-1
const uint ip = tid/8; // first or second half of block (0 or 1)
const uint il = tid%8; // each half has 8 parts, one per scale
const uint n = 4; // 4 scales at a time (and 4 sums)
const uint l0 = n*il; // offset into half-block, 0..28
const uint is = 8*ip + l0/16; // 0, 1, 8, 9
const uint y_offset = 128*ip + l0;
const uint q_offset_l = 64*ip + l0;
const uint q_offset_h = 32*ip + l0;
for (uint i = ix; i < nb; i += block_stride) {
const uint baseIndex = (x + i) * SIZE_OF_BLOCK + pcs.inAOff;
const uint qlIndex = q_offset_l;
const uint q2Index = qlIndex + QK_K/8;
const uint qhIndex = q_offset_h;
const uint y = yy + i * QK_K + y_offset;
float sums[4] = {0.0f, 0.0f, 0.0f, 0.0f};
for (uint l = 0; l < n; ++l) {
const uint8_t currentQ1 = inA[baseIndex + qlIndex + l];
const uint8_t currentQ2 = inA[baseIndex + q2Index + l];
const uint8_t currentQh = inA[baseIndex + QK_K/2 + qhIndex + l];
sums[0] += inB[y+l+ 0] * (int8_t((currentQ1 & 0xF) | ((currentQh & kmask1) << 4)) - 32);
sums[1] += inB[y+l+32] * (int8_t((currentQ2 & 0xF) | ((currentQh & kmask2) << 2)) - 32);
sums[2] += inB[y+l+64] * (int8_t((currentQ1 >> 4) | ((currentQh & kmask3) << 0)) - 32);
sums[3] += inB[y+l+96] * (int8_t((currentQ2 >> 4) | ((currentQh & kmask4) >> 2)) - 32);
}
float d = u8BufToFloat16(inA, baseIndex + QK_K/2 + QK_K/4 + QK_K/16);
sumf += d * (sums[0] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + is]) + sums[1] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 2 + is]) + sums[2] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 4 + is]) + sums[3] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 6 + is]));
}
const float tot = subgroupAdd(sumf);
if (subgroupElect()) {
out_[r1*pcs.ne0 + r2*pcs.ne0*pcs.ne1 + row + pcs.outOff] = tot;
}
}

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#version 450
#include "common.comp"
#include "op_mul_mv_q_n_pre.comp"
#define SIZE_OF_D 2
#define N_DST 4 // each SIMD group works on 4 rows
#define N_SIMDGROUP 2 // number of SIMD groups in a thread group
#define N_SIMDWIDTH 32 // assuming SIMD group size is 32
#define NB_Q8_0 8
void main() {
// NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
if (gl_SubgroupInvocationID > 31)
return;
const int nr = N_DST;
const int nsg = N_SIMDGROUP;
const int nw = N_SIMDWIDTH;
const int nb = pcs.ne00/QK8_0;
const uint r0 = gl_WorkGroupID.x;
const uint r1 = gl_WorkGroupID.y;
const uint im = gl_WorkGroupID.z;
const uint first_row = (r0 * nsg + gl_SubgroupID) * nr;
const uint i12 = im%pcs.ne12;
const uint i13 = im/pcs.ne12;
const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
const uint x = offset0*sizeof_block_q8_0 + pcs.inAOff; // Based from inA
const uint y = r1*pcs.ne10 + im*pcs.ne00*pcs.ne1 + pcs.inBOff; // based from inB
float yl[NB_Q8_0];
float sumf[N_DST]={0.f, 0.f, 0.f, 0.f};
const uint ix = gl_SubgroupInvocationID.x/4;
const uint il = gl_SubgroupInvocationID.x%4;
uint yb = y + ix * QK8_0 + NB_Q8_0*il;
// each thread in a SIMD group deals with NB_Q8_0 quants at a time
for (uint ib = ix; ib < nb; ib += nw/4) {
for (int i = 0; i < NB_Q8_0; ++i) {
yl[i] = inB[yb + i];
}
for (int row = 0; row < nr; row++) {
const uint block_offset = (ib+row*nb) * sizeof_block_q8_0;
float sumq = 0.f;
for (int iq = 0; iq < NB_Q8_0; ++iq) {
const int8_t qs_iq = int8_t(inA[x + block_offset + SIZE_OF_D + NB_Q8_0*il + iq]);
sumq += qs_iq * yl[iq];
}
const float16_t d = u8BufToFloat16(inA, x + block_offset);
sumf[row] += sumq*d;
}
yb += NB_Q8_0 * nw;
}
for (int row = 0; row < nr; ++row) {
const float tot = subgroupAdd(sumf[row]);
if (subgroupElect() && first_row + row < pcs.ne01) {
out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row] = tot;
}
}
}

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void main() {
// NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
if (gl_SubgroupInvocationID > 31)
return;
const uint nb = uint(pcs.ne00/BLOCKS_IN_QUANT);
const uint r0 = gl_WorkGroupID.x;
const uint r1 = gl_WorkGroupID.y;
const uint im = gl_WorkGroupID.z;
const uint first_row = (r0 * gl_NumSubgroups + gl_SubgroupID) * N_ROWS;
const uint i12 = im%pcs.ne12;
const uint i13 = im/pcs.ne12;
const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
const uint x = offset0; // Based from inA without base offset
const uint y = r1*uint(pcs.ne10)+im*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
float sumf[N_ROWS] = {0.0f, 0.0f, 0.0f, 0.0f};
const uint ix = gl_SubgroupInvocationID/2;
const uint il = (BLOCKS_IN_QUANT/4)*(gl_SubgroupInvocationID%2);
uint yb = y + ix * BLOCKS_IN_QUANT + il;
//debugPrintfEXT("gl_NumSubgroups=%d, gl_SubgroupID=%d, gl_SubgroupInvocationID=%d, glSubgroupSize=%d, gl_WorkGroupSize.x=%d, gl_WorkGroupSize.y=%d, gl_WorkGroupSize.z=%d\n",
// gl_NumSubgroups, gl_SubgroupID, gl_SubgroupInvocationID, gl_SubgroupSize,
// gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
for (uint ib = ix; ib < nb; ib += 16) {
for (int row = 0; row < N_ROWS; row++) {
const uint block_index = x + ib + row * nb;
sumf[row] += block_q_n_dot_y(block_index, yb, il);
}
yb += BLOCKS_IN_QUANT * 16;
}
for (int row = 0; row < N_ROWS; ++row) {
const float tot = subgroupAdd(sumf[row]);
if (first_row + row < pcs.ne01 && subgroupElect()) {
out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row + pcs.outOff] = tot;
}
}
}

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layout(local_size_x_id = 0) in;
layout(local_size_y = 1) in;
layout(local_size_z = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne01;
int ne02;
int ne10;
int ne12;
int ne0;
int ne1;
uint r2;
uint r3;
} pcs;

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#version 450
#include "common.comp"
layout(local_size_x = 256) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
uint ne00;
uint nb01;
float eps;
} pcs;
shared float sum[gl_WorkGroupSize.x];
void main() {
const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
// MEAN
// parallel sum
sum[gl_LocalInvocationID.x] = 0.0;
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
sum[gl_LocalInvocationID.x] += in_[x+i00];
}
// reduce
barrier();
memoryBarrierShared();
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
if (gl_LocalInvocationID.x < i) {
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
}
barrier();
memoryBarrierShared();
}
// broadcast
if (gl_LocalInvocationID.x == 0) {
sum[0] /= float(pcs.ne00);
}
barrier();
memoryBarrierShared();
const float mean = sum[0];
// recenter
const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
out_[y+i00] = in_[x+i00] - mean;
}
// VARIANCE
// parallel sum
sum[gl_LocalInvocationID.x] = 0.0;
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
sum[gl_LocalInvocationID.x] += out_[y+i00] * out_[y+i00];
}
// reduce
barrier();
memoryBarrierShared();
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
if (gl_LocalInvocationID.x < i) {
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
}
barrier();
memoryBarrierShared();
}
// broadcast
if (gl_LocalInvocationID.x == 0) {
sum[0] /= float(pcs.ne00);
}
barrier();
memoryBarrierShared();
const float variance = sum[0];
const float scale = 1.0f/sqrt(variance + pcs.eps);
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
out_[y+i00] *= scale;
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
} pcs;
void main() {
const uint baseIndex = gl_WorkGroupID.x * 4;
for (uint x = 0; x < 4; x++) {
const uint i = baseIndex + x;
out_[i + pcs.outOff] = max(0.0, in_[i + pcs.inOff]);
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 512) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
uint ne00;
uint nb01;
float eps;
} pcs;
shared float sum[gl_WorkGroupSize.x];
void main() {
const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
// parallel sum
sum[gl_LocalInvocationID.x] = 0.0;
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
sum[gl_LocalInvocationID.x] += in_[x+i00] * in_[x+i00];
}
// reduce
barrier();
memoryBarrierShared();
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
if (gl_LocalInvocationID.x < i) {
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
}
barrier();
memoryBarrierShared();
}
// broadcast
if (gl_LocalInvocationID.x == 0) {
sum[0] /= float(pcs.ne00);
}
barrier();
memoryBarrierShared();
const float scale = 1.0f/sqrt(sum[0] + pcs.eps);
const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
out_[y+i00] = in_[x+i00] * scale;
}
}

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#version 450
#include "rope_common.comp"
layout(binding = 0) buffer restrict readonly tensorInA { float16_t inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float16_t out_[]; };
void main() {
const uint i3 = gl_WorkGroupID.z;
const uint i2 = gl_WorkGroupID.y;
const uint i1 = gl_WorkGroupID.x;
const bool is_neox = (pcs.mode & 2) != 0;
float corr_dims[2];
rope_yarn_corr_dims(pcs.n_dims, pcs.n_ctx_orig, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
const int p = inB[pcs.inBOff + i2];
float theta = float(p);
if (!is_neox) {
for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
float cos_theta, sin_theta;
rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
theta *= theta_scale;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
const float x0 = float(inA[src]);
const float x1 = float(inA[src+1]);
out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
out_[dst_data+1] = float16_t(x0*sin_theta + x1*cos_theta);
}
} else {
const float inv_ndims = -1.f/pcs.n_dims;
for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
const uint cur_rot = ic;
float cos_theta, sin_theta;
rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
theta *= theta_scale;
const uint i0 = ic/2;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
const float x0 = float(inA[src]);
const float x1 = float(inA[src+pcs.n_dims/2]);
out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
out_[dst_data+pcs.n_dims/2] = float16_t(x0*sin_theta + x1*cos_theta);
}
for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
const uint i0 = ic;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
out_[dst_data + 0] = inA[src + 0];
out_[dst_data + 1] = inA[src + 1];
}
}
}

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#version 450
#include "rope_common.comp"
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
void main() {
const uint i3 = gl_WorkGroupID.z;
const uint i2 = gl_WorkGroupID.y;
const uint i1 = gl_WorkGroupID.x;
const bool is_neox = (pcs.mode & 2) != 0;
float corr_dims[2];
rope_yarn_corr_dims(pcs.n_dims, pcs.n_ctx_orig, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
const int p = inB[pcs.inBOff + i2];
float theta = float(p);
if (!is_neox) {
for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
float cos_theta, sin_theta;
rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
theta *= theta_scale;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
const float x0 = inA[src];
const float x1 = inA[src+1];
out_[dst_data] = x0*cos_theta - x1*sin_theta;
out_[dst_data+1] = x0*sin_theta + x1*cos_theta;
}
} else {
const float inv_ndims = -1.f/pcs.n_dims;
for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
const uint cur_rot = ic;
float cos_theta, sin_theta;
rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
theta *= theta_scale;
const uint i0 = ic/2;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
const float x0 = inA[src];
const float x1 = inA[src+pcs.n_dims/2];
out_[dst_data] = x0*cos_theta - x1*sin_theta;
out_[dst_data+pcs.n_dims/2] = x0*sin_theta + x1*cos_theta;
}
for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
const uint i0 = ic;
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
out_[dst_data + 0] = inA[src + 0];
out_[dst_data + 1] = inA[src + 1];
}
}
}

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
float scale;
} pcs;
void main() {
const uint i = gl_WorkGroupID.x;
out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
}

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@ -1,23 +0,0 @@
#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
float scale;
} pcs;
void main() {
const uint baseIndex = gl_WorkGroupID.x * 8;
for (uint x = 0; x < 8; x++) {
const uint i = baseIndex + x;
out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
}
}

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@ -1,22 +0,0 @@
#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
} pcs;
void main() {
const uint baseIndex = gl_WorkGroupID.x * 4;
for (uint x = 0; x < 4; x++) {
const uint i = baseIndex + x;
const float y = in_[i + pcs.inOff];
out_[i + pcs.outOff] = y / (1.0 + exp(-y));
}
}

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@ -1,56 +0,0 @@
// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4)
#version 450
#include "common.comp"
layout(local_size_x_id = 0) in;
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne01;
int ne02;
float scale;
int mask;
} pcs;
void main() {
if (gl_SubgroupInvocationID > 31)
return;
const uint i03 = gl_WorkGroupID.z;
const uint i02 = gl_WorkGroupID.y;
const uint i01 = gl_WorkGroupID.x;
const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00;
const uint psrc0 = extra_off + pcs.inAOff; // Based from inA
const uint pmask = i01*pcs.ne00 + pcs.inBOff; // Based from inB
const uint pdst = extra_off + pcs.outOff; // Based from out_
// parallel max
float localMax = uintBitsToFloat(0xFF800000);
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f));
}
float max_ = subgroupMax(localMax);
// parallel sum
float localSum = 0.0f;
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f) - max_);
localSum += exp_psrc0;
out_[pdst + i00] = exp_psrc0;
}
const float sum = subgroupAdd(localSum);
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
out_[pdst + i00] /= sum;
}
}

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#include "common.comp"
// TODO: use a local size of 32 or more (Metal uses 1024)
layout(local_size_x = 1) in;
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int n_dims;
int mode;
int n_ctx_orig;
float freq_base;
float freq_scale;
float ext_factor;
float attn_factor;
float beta_fast;
float beta_slow;
uint nb00;
uint nb01;
uint nb02;
uint nb03;
int ne0;
uint nb0;
uint nb1;
uint nb2;
uint nb3;
} pcs;
float rope_yarn_ramp(const float low, const float high, const float i0) {
const float y = (i0 / 2 - low) / max(0.001f, high - low);
return 1.0f - min(1.0f, max(0.0f, y));
}
// YaRN algorithm based on LlamaYaRNScaledRotaryEmbedding.py from https://github.com/jquesnelle/yarn
// MIT licensed. Copyright (c) 2023 Jeffrey Quesnelle and Bowen Peng.
void rope_yarn(
float theta_extrap, float freq_scale, float corr_dims[2], float i0, float ext_factor, float mscale,
out float cos_theta, out float sin_theta
) {
// Get n-d rotational scaling corrected for extrapolation
float theta_interp = freq_scale * theta_extrap;
float theta = theta_interp;
if (ext_factor != 0.0f) {
float ramp_mix = rope_yarn_ramp(corr_dims[0], corr_dims[1], i0) * ext_factor;
theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
// Get n-d magnitude scaling corrected for interpolation
mscale *= 1.0f + 0.1f * log(1.0f / freq_scale);
}
cos_theta = cos(theta) * mscale;
sin_theta = sin(theta) * mscale;
}
// Apparently solving `n_rot = 2pi * x * base^((2 * max_pos_emb) / n_dims)` for x, we get
// `corr_fac(n_rot) = n_dims * log(max_pos_emb / (n_rot * 2pi)) / (2 * log(base))`
float rope_yarn_corr_factor(int n_dims, int n_ctx_orig, float n_rot, float base) {
return n_dims * log(n_ctx_orig / (n_rot * TWOPI_F)) / (2 * log(base));
}
void rope_yarn_corr_dims(
int n_dims, int n_ctx_orig, float freq_base, float beta_fast, float beta_slow, out float dims[2]
) {
// start and end correction dims
dims[0] = max(0.0f, floor(rope_yarn_corr_factor(n_dims, n_ctx_orig, beta_fast, freq_base)));
dims[1] = min(n_dims - 1.0f, ceil(rope_yarn_corr_factor(n_dims, n_ctx_orig, beta_slow, freq_base)));
}

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@ -1,14 +0,0 @@
#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
bool llamafile_sgemm(int64_t, int64_t, int64_t, const void *, int64_t,
const void *, int64_t, void *, int64_t, int, int,
int, int, int);
#ifdef __cplusplus
}
#endif

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find_package (Threads REQUIRED)
set(TARGET vulkan-shaders-gen)
add_executable(${TARGET} vulkan-shaders-gen.cpp)
install(TARGETS ${TARGET} RUNTIME)
target_compile_features(${TARGET} PRIVATE cxx_std_11)
target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)

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@ -1,24 +0,0 @@
#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.ne) {
return;
}
const uint offset = p.param3;
const uint src1_i = idx - offset;
const uint oz = src1_i / p.nb02;
const uint oy = (src1_i - (oz * p.nb02)) / p.nb01;
const uint ox = src1_i % p.nb01;
if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) {
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11]));
} else {
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]));
}
}

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@ -1,14 +0,0 @@
#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) + FLOAT_TYPE(data_b[src1_idx(idx)]));
}

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@ -1,69 +0,0 @@
#version 450
#include "types.comp"
#define BLOCK_SIZE 1024
#define ASC 0
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) buffer D {int data_d[];};
layout (push_constant) uniform parameter {
uint ncols;
uint ncols_pad;
uint order;
} p;
shared int dst_row[BLOCK_SIZE];
void swap(uint idx0, uint idx1) {
int tmp = dst_row[idx0];
dst_row[idx0] = dst_row[idx1];
dst_row[idx1] = tmp;
}
void main() {
// bitonic sort
const int col = int(gl_LocalInvocationID.x);
const uint row = gl_WorkGroupID.y;
const uint row_offset = row * p.ncols;
// initialize indices
if (col < p.ncols_pad) {
dst_row[col] = col;
}
barrier();
for (uint k = 2; k <= p.ncols_pad; k *= 2) {
for (uint j = k / 2; j > 0; j /= 2) {
const uint ixj = col ^ j;
if (col < p.ncols_pad && ixj > col) {
if ((col & k) == 0) {
if (dst_row[col] >= p.ncols ||
(dst_row[ixj] < p.ncols && (p.order == ASC ?
data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] :
data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]]))
) {
swap(col, ixj);
}
} else {
if (dst_row[ixj] >= p.ncols ||
(dst_row[col] < p.ncols && (p.order == ASC ?
data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] :
data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]]))
) {
swap(col, ixj);
}
}
}
barrier();
}
}
if (col < p.ncols) {
data_d[row_offset + col] = dst_row[col];
}
}

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@ -1,17 +0,0 @@
#version 450
#include "types.comp"
#include "generic_unary_head.comp"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
}

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
const int dim = p.param3;
if (idx >= p.ne) {
return;
}
const uint i3 = idx / (p.ne22*p.ne21*p.ne20);
const uint i3_offset = i3 * p.ne22*p.ne21*p.ne20;
const uint i2 = (idx - i3_offset) / (p.ne21*p.ne20);
const uint i2_offset = i2*p.ne21*p.ne20;
const uint i1 = (idx - i3_offset - i2_offset) / p.ne20;
const uint i0 = idx - i3_offset - i2_offset - i1*p.ne20;
uint o[4] = {0, 0, 0, 0};
o[dim] = dim == 0 ? p.ne00 : (dim == 1 ? p.ne01 : (dim == 2 ? p.ne02 : p.ne03));
const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
const uint src1_idx = (i3 - o[3])*p.nb13 + (i2 - o[2])*p.nb12 + (i1 - o[1])*p.nb11 + (i0 - o[0])*p.nb10;
const uint dst_idx = i3*p.nb23 + i2*p.nb22 + i1*p.nb21 + i0*p.nb20;
const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : data_b[src1_idx]);
#else
if (is_src0) {
data_d[p.d_offset + dst_idx] = data_a[src0_idx];
} else {
data_d[p.d_offset + dst_idx] = data_b[src1_idx];
}
#endif
}

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#version 450
#include "types.comp"
#include "generic_unary_head.comp"
#extension GL_EXT_control_flow_attributes : require
const uint num_threads = 128;
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
void main() {
uint idx = get_idx();
// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
const uint num_iter = 4;
// fast path for when all four iterations are in-bounds
if (idx + (num_iter-1)*num_threads < p.ne) {
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
#else
data_d[p.d_offset + idx] = data_a[idx];
#endif
idx += num_threads;
}
} else {
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
if (idx >= p.ne) {
continue;
}
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
#else
data_d[p.d_offset + idx] = data_a[idx];
#endif
idx += num_threads;
}
}
}

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#version 450
#include "types.comp"
#include "generic_unary_head.comp"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(data_a[src0_idx(idx)]);
#else
data_d[p.d_offset + dst_idx(idx)] = data_a[src0_idx(idx)];
#endif
}

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@ -1,17 +0,0 @@
#version 450
#include "types.comp"
#include "generic_unary_head.comp"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(cos(val));
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {float data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_GlobalInvocationID.x * 16;
if (i >= p.nel) {
return;
}
[[unroll]] for (uint l = 0; l < 16; l++) {
data_b[i + l] = D_TYPE(data_a[i + l]);
}
}

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#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#endif
#if defined(DATA_A_F32)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
}
#endif
#if defined(DATA_A_F16)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
}
#endif
#if defined(DATA_A_Q4_0)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
}
#endif
#if defined(DATA_A_Q4_1)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
const float m = float(data_a[a_offset + ib].m);
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
return vec2(vui & 0xF, vui >> 4) * d + m;
}
#endif
#if defined(DATA_A_Q5_0)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
}
#endif
#if defined(DATA_A_Q5_1)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
const float m = float(data_a[a_offset + ib].m);
const uint uint_qh = data_a[a_offset + ib].qh;
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
}
#endif
#if defined(DATA_A_Q8_0)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
}
#endif
#if defined(DATA_A_IQ4_NL)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const float d = float(data_a[a_offset + ib].d);
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
return vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d;
}
#endif

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#extension GL_EXT_control_flow_attributes : require
#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint M;
uint K;
uint stride_a;
uint stride_b;
uint nel;
} p;
#include "types.comp"

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_iq4_nl data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint q_idx = 8*il;
const uint b_idx = 1024*i + 32*ir + q_idx;
const float d = float(data_a[ib].d);
[[unroll]] for (uint l = 0; l < 8; ++l) {
data_b[b_idx + l + 0] = D_TYPE(d * kvalues_iq4nl[data_a[ib].qs[q_idx + l] & 0xF]);
data_b[b_idx + l + 16] = D_TYPE(d * kvalues_iq4nl[data_a[ib].qs[q_idx + l] >> 4]);
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
const uint i = gl_WorkGroupID.x * 256 + wgy;
if (i >= p.M * p.K / QUANT_K) {
return;
}
const uint tid = gl_LocalInvocationID.x;
const uint ip = tid / 32;
const uint il = tid - 32 * ip;
const uint is = 8 * ip + il / 16;
const uint y_idx = i * QUANT_K + 128 * ip + il;
const uint ql_idx = 32 * ip + il;
const uint8_t qs = data_a[i].qs[32 * ip + il];
FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
data_b[y_idx + 0] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+0] & 0xF) * ((qs >> 0) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+0] >> 4));
data_b[y_idx + 32] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+2] & 0xF) * ((qs >> 2) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+2] >> 4));
data_b[y_idx + 64] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+4] & 0xF) * ((qs >> 4) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+4] >> 4));
data_b[y_idx + 96] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+6] & 0xF) * ((qs >> 6) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+6] >> 4));
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
const uint i = uint(gl_WorkGroupID.x * 256 + wgy);
if (i >= p.M * p.K / QUANT_K) {
return;
}
const uint r = gl_LocalInvocationID.x / 4;
const uint tid = r / 2;
const uint is0 = r % 2;
const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4);
const uint n = tid / 4;
const uint j = tid - 4*n;
const uint8_t m = uint8_t(1 << (4*n + j));
const uint is = 8*n + 2*j + is0;
const uint shift = 2*j;
const int8_t us = int8_t(is < 4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) :
is < 8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) :
is < 12 ? (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) :
(data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4));
const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d);
const FLOAT_TYPE dl = d_all * FLOAT_TYPE(us - 32);
const uint y_idx = i * QUANT_K + 128 * n + 32 * j;
const uint qs_idx = 32*n;
for (uint l = l0; l < l0 + 4; ++l) {
data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4)));
}
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q4_0 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint q_idx = 8*il;
const uint b_idx = 1024*i + 32*ir + q_idx;
const float d = float(data_a[ib].d);
[[unroll]] for (uint l = 0; l < 8; ++l) {
data_b[b_idx + l + 0] = D_TYPE(d * ((data_a[ib].qs[q_idx + l] & 0xF) - 8.0f));
data_b[b_idx + l + 16] = D_TYPE(d * ((data_a[ib].qs[q_idx + l] >> 4) - 8.0f));
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q4_1 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint b_idx = 1024*i + 32*ir + 8*il;
const float d = float(data_a[ib].d);
const float m = float(data_a[ib].m);
const uint q_idx = 8*il;
[[unroll]] for (uint l = 0; l < 8; ++l) {
data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m);
data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m);
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
const uint i = gl_WorkGroupID.x * 256 + wgy;
if (i >= p.M * p.K / QUANT_K) {
return;
}
const uint tid = gl_LocalInvocationID.x;
const uint il = tid / 8;
const uint ir = tid % 8;
const uint is = 2 * il;
const uint n = 4;
const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
const uint y_idx = i * QUANT_K + 64 * il + n * ir;
const uint qs_idx = 32*il + n * ir;
uint8_t sc;
uint8_t m;
if (is < 4) {
sc = uint8_t(data_a[i].scales[is] & 63);
m = uint8_t(data_a[i].scales[is + 4] & 63);
} else {
sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4));
}
const FLOAT_TYPE d1 = dall * sc;
const FLOAT_TYPE m1 = dmin * m;
if (is < 4) {
sc = uint8_t(data_a[i].scales[is + 1] & 63);
m = uint8_t(data_a[i].scales[is + 5] & 63);
} else {
sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4));
}
const FLOAT_TYPE d2 = dall * sc;
const FLOAT_TYPE m2 = dmin * m;
[[unroll]] for (uint l = 0; l < n; ++l) {
data_b[y_idx + l ] = D_TYPE(d1 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] & 0xF) - m1);
data_b[y_idx + l + 32] = D_TYPE(d2 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] >> 4) - m2);
}
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q5_0 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint b_idx = 1024*i + 32*ir + 8*il;
const float d = float(data_a[ib].d);
const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
const uint q_idx = 8*il;
[[unroll]] for (uint l = 0; l < 8; ++l) {
const uint iqs = q_idx + l;
const uint vui = uint(data_a[ib].qs[iqs]);
data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f));
data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f));
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q5_1 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint b_idx = 1024*i + 32*ir + 8*il;
const float d = float(data_a[ib].d);
const float m = float(data_a[ib].m);
const uint qh = data_a[ib].qh;
const uint q_idx = 8*il;
[[unroll]] for (uint l = 0; l < 8; ++l) {
const uint iqs = q_idx + l;
const uint vui = uint(data_a[ib].qs[iqs]);
data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m);
data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10))) + m);
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
const uint i = gl_WorkGroupID.x * 256 + wgy;
if (i >= p.M * p.K / QUANT_K) {
return;
}
const uint tid = gl_LocalInvocationID.x;
const uint il = tid / 16;
const uint ir = tid % 16;
const uint is = 2 * il;
const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x);
const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y);
const uint y_idx = i * QUANT_K + 64 * il + 2 * ir;
const uint qs_idx = 32*il + 2 * ir;
const uint qh_idx = 2 * ir;
uint8_t sc;
uint8_t m;
if (is < 4) {
sc = uint8_t(data_a[i].scales[is] & 63);
m = uint8_t(data_a[i].scales[is + 4] & 63);
} else {
sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4));
m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4));
}
const FLOAT_TYPE d1 = dall * sc;
const FLOAT_TYPE m1 = dmin * m;
if (is < 4) {
sc = uint8_t(data_a[i].scales[is + 1] & 63);
m = uint8_t(data_a[i].scales[is + 5] & 63);
} else {
sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4));
m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4));
}
const FLOAT_TYPE d2 = dall * sc;
const FLOAT_TYPE m2 = dmin * m;
const uint8_t hm1 = uint8_t(1 << (2 * il ));
const uint8_t hm2 = uint8_t(1 << (2 * il + 1));
data_b[y_idx ] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx ] & 0xF) + (((data_a[i].qh[qh_idx ] & hm1) != 0) ? 16 : 0)) - m1);
data_b[y_idx + 1] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] & 0xF) + (((data_a[i].qh[qh_idx + 1] & hm1) != 0) ? 16 : 0)) - m1);
data_b[y_idx + 32] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx ] >> 4) + (((data_a[i].qh[qh_idx ] & hm2) != 0) ? 16 : 0)) - m2);
data_b[y_idx + 33] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] >> 4) + (((data_a[i].qh[qh_idx + 1] & hm2) != 0) ? 16 : 0)) - m2);
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
const uint i = gl_WorkGroupID.x * 256 + wgy;
if (i >= p.M * p.K / QUANT_K) {
return;
}
const uint tid = gl_LocalInvocationID.x;
const uint ip = tid / 32;
const uint il = tid - 32 * ip;
const uint is = 8 * ip + il / 16;
const uint y_idx = i * QUANT_K + 128 * ip + il;
const uint ql_idx = 64 * ip + il;
const uint8_t qh = data_a[i].qh[32 * ip + il];
const FLOAT_TYPE d = FLOAT_TYPE(data_a[i].d);
data_b[y_idx + 0] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 0] * (int8_t((data_a[i].ql[ql_idx + 0] & 0xF) | (((qh >> 0) & 3) << 4)) - 32)));
data_b[y_idx + 32] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 2] * (int8_t((data_a[i].ql[ql_idx + 32] & 0xF) | (((qh >> 2) & 3) << 4)) - 32)));
data_b[y_idx + 64] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 4] * (int8_t((data_a[i].ql[ql_idx + 0] >> 4) | (((qh >> 4) & 3) << 4)) - 32)));
data_b[y_idx + 96] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 6] * (int8_t((data_a[i].ql[ql_idx + 32] >> 4) | (((qh >> 6) & 3) << 4)) - 32)));
}
}

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q8_0 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint b_idx = 1024*i + 32*ir + 16*il;
const float d = float(data_a[ib].d);
const uint q_idx = 16*il;
[[unroll]] for (uint l = 0; l < 16; l += 2) {
data_b[b_idx + l ] = D_TYPE(d * data_a[ib].qs[q_idx + l ]);
data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]);
}
}

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#version 450
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_control_flow_attributes : enable
layout (push_constant) uniform parameter
{
uint ncols;
uint rows_per_channel;
uint n_past;
} p;
#include "types.comp"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint col = gl_GlobalInvocationID.y;
const uint row = gl_GlobalInvocationID.x;
if (col >= p.ncols) {
return;
}
const uint i = row*p.ncols + col;
if (col > p.n_past + row % p.rows_per_channel) {
data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
} else {
data_d[i] = D_TYPE(data_a[i]);
}
}

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) / FLOAT_TYPE(data_b[src1_idx(idx)]));
}

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#version 450
#include "generic_head.comp"
#include "types.comp"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const float GELU_COEF_A = 0.044715f;
const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float xi = float(data_a[i]);
const float val = SQRT_2_OVER_PI*xi*(1.0f + GELU_COEF_A*xi*xi);
data_d[i] = D_TYPE(0.5f*xi*(2.0f - 2.0f / (exp(2 * val) + 1)));
}

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#version 450
#include "generic_head.comp"
#include "types.comp"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const float GELU_QUICK_COEF = -1.702f;
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float x = float(data_a[i]);
data_d[i] = D_TYPE(x * (1.0f / (1.0f + exp(GELU_QUICK_COEF * x))));
}

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#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint ne;
uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23;
uint d_offset;
float param1; float param2; int param3;
} p;
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
uint get_idx() {
return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
}
uint src0_idx(uint idx) {
const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
const uint i02_offset = i02*p.ne01*p.ne00;
const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
}
uint src1_idx(uint idx) {
const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
const uint i02_offset = i02*p.ne01*p.ne00;
const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
return (i03 % p.ne13)*p.nb13 + (i02 % p.ne12)*p.nb12 + (i01 % p.ne11)*p.nb11 + (i00 % p.ne10)*p.nb10;
}
uint dst_idx(uint idx) {
const uint i23 = idx / (p.ne22*p.ne21*p.ne20);
const uint i23_offset = i23 * p.ne22*p.ne21*p.ne20;
const uint i22 = (idx - i23_offset) / (p.ne21*p.ne20);
const uint i22_offset = i22*p.ne21*p.ne20;
const uint i21 = (idx - i23_offset - i22_offset) / p.ne20;
const uint i20 = idx - i23_offset - i22_offset - i21*p.ne20;
return i23*p.nb23 + i22*p.nb22 + i21*p.nb21 + i20*p.nb20;
}

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#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint KX;
uint KY;
float param1;
float param2;
} p;

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#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_control_flow_attributes : require
layout (push_constant) uniform parameter
{
uint ne;
uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
uint d_offset;
float param1; float param2;
} p;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
uint get_idx() {
return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
}
uint src0_idx(uint idx) {
const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00);
const uint i02_offset = i02*p.ne01*p.ne00;
const uint i01 = (idx - i03_offset - i02_offset) / p.ne00;
const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00;
}
uint dst_idx(uint idx) {
const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
const uint i12_offset = i12*p.ne11*p.ne10;
const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
}

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint i00 = gl_GlobalInvocationID.x;
const uint i10 = gl_GlobalInvocationID.y;
const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
if (i00 >= p.ne00) {
return;
}
const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
#else
data_d[d_offset + i00] = data_a[a_offset + i00];
#endif
}

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
#include "dequant_funcs.comp"
void main() {
const uint i00 = (gl_GlobalInvocationID.x)*2;
const uint i10 = gl_GlobalInvocationID.y;
const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
if (i00 >= p.ne00) {
return;
}
const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
const uint ib = a_offset + i00/QUANT_K; // block index
const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index
const uint iybs = i00 - i00%QUANT_K; // dst block start index
const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
vec2 v = dequantize(ib, iqs, 0);
data_d[d_offset + iybs + iqs ] = D_TYPE(v.x);
data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y);
}

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#version 450
#include "generic_head.comp"
#include "types.comp"
#extension GL_EXT_control_flow_attributes : enable
#define BLOCK_SIZE 512
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
shared float tmp[BLOCK_SIZE];
void main() {
const uint group_size = p.KX;
const float eps = p.param1;
const uint tid = gl_LocalInvocationID.x;
const uint start = gl_WorkGroupID.x * group_size + tid;
const uint end = start + group_size;
tmp[tid] = 0.0f;
// Calculate mean
[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
tmp[tid] += float(data_a[col]);
}
// tmp up partial tmps and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
const float mean = tmp[0] / group_size;
barrier();
tmp[tid] = 0.0f;
// Calculate variance
[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
const float xi = float(data_a[col]) - mean;
data_d[col] = D_TYPE(xi);
tmp[tid] += xi * xi;
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
const float variance = tmp[0] / group_size;
const float scale = inversesqrt(variance + eps);
[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
data_d[col] *= D_TYPE(scale);
}
}

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#version 450
#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint batch_offset; uint offset_delta;
uint IC;
uint IW; uint IH;
uint OW; uint OH;
uint KW; uint KH;
uint pelements;
uint CHW;
int s0; int s1;
int p0; int p1;
int d0; int d1;
} p;
#include "types.comp"
#define BLOCK_SIZE 256
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.x;
if (i >= p.pelements) {
return;
}
const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1);
const uint kx = i / ksize;
const uint kd = kx * ksize;
const uint ky = (i - kd) / p.OW;
const uint ix = i % p.OW;
const uint oh = gl_GlobalInvocationID.y;
const uint batch = gl_GlobalInvocationID.z / p.IC;
const uint ic = gl_GlobalInvocationID.z % p.IC;
const uint iiw = ix * p.s0 + kx * p.d0 - p.p0;
const uint iih = oh * p.s1 + ky * p.d1 - p.p1;
const uint offset_dst =
((batch * p.OH + oh) * p.OW + ix) * p.CHW +
(ic * (p.KW * p.KH) + ky * p.KW + kx);
if (iih < 0 || iih >= p.IH || iiw < 0 || iiw >= p.IW) {
data_d[offset_dst] = D_TYPE(0.0f);
} else {
const uint offset_src = ic * p.offset_delta + batch * p.batch_offset;
data_d[offset_dst] = D_TYPE(data_a[offset_src + iih * p.IW + iiw]);
}
}

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#version 450
#include "generic_head.comp"
#include "types.comp"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
const float val = float(data_a[i]);
data_d[i] = D_TYPE(max(val, 0.0f) + min(val, 0.0f) * p.param1);
}

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) * FLOAT_TYPE(data_b[src1_idx(idx)]));
}

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#version 450
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {float data_a[];};
layout (binding = 1) writeonly buffer D {float data_d[];};
layout (push_constant) uniform parameter {
uint ne;
uint k_num;
} p;
void main() {
const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.ne) {
return;
}
float result = 0.0f;
[[unroll]] for (uint i = 0; i < p.k_num; i++) {
result += data_a[i * p.ne + idx];
}
data_d[idx] = result;
}

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#version 450
#ifdef FLOAT16
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
#endif
#include "mul_mat_vec_base.comp"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
const uint tid = gl_LocalInvocationID.x;
// There are not enough cols to use all threads
if (tid >= p.ncols) {
return;
}
const uint block_size = min(p.ncols, BLOCK_SIZE);
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
tmp[tid] = FLOAT_TYPE(0.0f);
[[unroll]] for (uint i = 0; i < p.ncols/block_size; i += 2) {
const uint col = i*block_size + 2*tid;
const uint ib = (row*p.ncols + col)/QUANT_K; // block index
const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
const uint iybs = col - col%QUANT_K; // y block start index
vec2 v = dequantize(ib, iqs, a_offset / QUANT_K);
// matrix multiplication
tmp[tid] = fma(FLOAT_TYPE(v.x), FLOAT_TYPE(data_b[b_offset + iybs + iqs]), fma(FLOAT_TYPE(v.y), FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]), tmp[tid]));
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = block_size/2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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#extension GL_EXT_control_flow_attributes : enable
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_8bit_storage : require
#define K_QUANTS_PER_ITERATION 2
#ifdef MUL_MAT_ID
#define EXPERT_COUNT 8
#endif
#include "types.comp"
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
#ifdef MUL_MAT_ID
layout (binding = 3) readonly buffer IDS {int data_ids[];};
#endif
#include "dequant_funcs.comp"
layout (push_constant) uniform parameter
{
uint ncols;
uint stride_a;
uint stride_b;
uint stride_d;
uint batch_stride_a;
uint batch_stride_b;
uint batch_stride_d;
#ifdef MUL_MAT_ID
uint nei0;
uint ne11;
#else
uint ne02;
uint ne12;
uint broadcast2;
uint broadcast3;
#endif
} p;
void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) {
#ifdef MUL_MAT_ID
const uint expert_idx = gl_GlobalInvocationID.y;
#else
const uint batch_idx = gl_GlobalInvocationID.y;
#endif
#ifndef MUL_MAT_ID
const uint i13 = batch_idx / p.ne12;
const uint i12 = batch_idx % p.ne12;
const uint i03 = i13 / p.broadcast3;
const uint i02 = i12 / p.broadcast2;
const uint batch_idx_a = i03 * p.ne02 + i02;
#else
const uint expert_id = data_ids[expert_idx];
#endif
a_offset =
#ifdef MUL_MAT_ID
expert_id * p.batch_stride_a;
#else
batch_idx_a * p.batch_stride_a;
#endif
b_offset =
#ifdef MUL_MAT_ID
(expert_idx % p.ne11) * p.stride_b;
#else
batch_idx * p.batch_stride_b;
#endif
d_offset =
#ifdef MUL_MAT_ID
expert_idx * p.stride_d;
#else
batch_idx * p.batch_stride_d;
#endif
}

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#version 450
#extension GL_EXT_control_flow_attributes : enable
#extension GL_EXT_shader_16bit_storage : require
#define BLOCK_SIZE 32
#define FLOAT_TYPE float
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
layout (push_constant) uniform parameter
{
uint ncols_x;
uint nrows_x;
uint row_stride_x;
uint channel_stride_x;
uint channel_x_divisor;
uint b_offset;
uint d_offset;
} p;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
void main() {
const uint tid = gl_LocalInvocationID.x;
const uint row_x = gl_GlobalInvocationID.y;
const uint channel = gl_GlobalInvocationID.z;
const uint channel_x = channel / p.channel_x_divisor;
const uint nrows_y = p.ncols_x;
const uint nrows_dst = p.nrows_x;
const uint row_dst = row_x;
const uint idst = channel*nrows_dst + row_dst;
tmp[tid] = 0.0f;
for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
const uint col_x = col_x0 + tid;
if (col_x >= p.ncols_x) {
break;
}
const uint row_y = col_x;
const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = channel*nrows_y + row_y;
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
dst[idst] = tmp[0];
}
}

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#version 450
#extension GL_EXT_control_flow_attributes : enable
#extension GL_EXT_shader_16bit_storage : require
#define BLOCK_SIZE 32
#define FLOAT_TYPE float
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
layout (push_constant) uniform parameter
{
uint ncols_x;
uint nrows_x;
uint nchannels_x;
uint nchannels_y;
uint b_offset;
uint d_offset;
} p;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
void main() {
const uint tid = gl_LocalInvocationID.x;
const uint row_x = gl_GlobalInvocationID.y;
const uint channel = gl_GlobalInvocationID.z;
const uint channel_x = channel / (p.nchannels_y / p.nchannels_x);
const uint nrows_y = p.ncols_x;
const uint nrows_dst = p.nrows_x;
const uint row_dst = row_x;
tmp[tid] = FLOAT_TYPE(0.0f);
for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
const uint col_x = col_x0 + tid;
if (col_x >= p.ncols_x) {
break;
}
// x is transposed and permuted
const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x;
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
const uint row_y = col_x;
// y is not transposed but permuted
const uint iy = channel*nrows_y + row_y;
tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
}
// dst is not transposed and not permuted
const uint idst = channel*nrows_dst + row_dst;
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
dst[idst] = tmp[0];
}
}

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#version 450
#include "mul_mat_vec_base.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE tmp[32];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
const uint v_in = tid - step*v_im; // 0...15 or 0...7
const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15
const uint q_offset = 32*v_im + l0;
const uint s_offset = 8*v_im;
const uint y_offset = 128*v_im + l0;
tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
const uint y_idx = i * QUANT_K + y_offset;
const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
sum1 = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 0) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 0) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 2) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 2) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 4) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 4) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 6) & 3),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]), FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 6) & 3), sum1))))))));
sum2 = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 0] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 1] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 2] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 3] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 4] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 5] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 6] >> 4) & 0xF),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]), FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 7] >> 4) & 0xF), sum2))))))));
}
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(dall, sum1, fma(-dmin, sum2, tmp[tmp_idx]));
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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#version 450
#include "mul_mat_vec_base.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE tmp[32];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
const uint v_in = tid - step*v_im; // 0...15 or 0...7
const uint8_t m = uint8_t(1 << (4 * v_im));
const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15
const uint q_offset = 32*v_im + l0;
const uint y_offset = 128*v_im + l0;
tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
const uint s_shift = 4 * v_im;
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
const uint y_idx = i * QUANT_K + y_offset;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) {
sum = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[0] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 0)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[2] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 1)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[4] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 2)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[6] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 3)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[1] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[3] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[5] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4)),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[7] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4)), sum))))))));
}
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(d, sum, tmp[tmp_idx]);
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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@ -1,118 +0,0 @@
#version 450
#include "mul_mat_vec_base.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE tmp[32];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
const uint step = 8/K_QUANTS_PER_ITERATION; // 8 or 4
const uint il = tid/step; // 0...3
const uint ir = tid - step*il; // 0...7 or 0...3
const uint n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4
const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
const uint v_in = il % 2;
const uint l0 = n * (2 * ir + v_in); // 0...15
const uint q_offset = 32*v_im + l0;
const uint y_offset = 64*v_im + l0;
tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
const uint y1_idx = i * QUANT_K + y_offset;
const uint y2_idx = y1_idx + 128;
const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
#if K_QUANTS_PER_ITERATION == 2
const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] & 0xf);
const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] & 0xf);
const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] >> 4);
const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] >> 4);
const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf);
const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf);
const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] >> 4);
const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] >> 4);
const FLOAT_TYPE sx = fma(FLOAT_TYPE(data_b[b_offset + y1_idx]), q4_0, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), q4_1, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 2]), q4_2, FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * q4_3)));
const FLOAT_TYPE sy = fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), q4_4, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), q4_5, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 34]), q4_6, FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7)));
const FLOAT_TYPE sz = fma(FLOAT_TYPE(data_b[b_offset + y2_idx]), q4_8, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), q4_9, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 2]), q4_10, FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * q4_11)));
const FLOAT_TYPE sw = fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), q4_12, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), q4_13, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 34]), q4_14, FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15)));
const FLOAT_TYPE smin =
fma(FLOAT_TYPE(data_b[b_offset + y1_idx ]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx ]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), sc7,
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), sc7,
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 2]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 34]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 2]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 34]), sc7,
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 3]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 35]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 3]), sc6, FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7)))))))))))))));
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, tmp[tmp_idx]));
#else
const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
const FLOAT_TYPE sx = fma(FLOAT_TYPE(data_b[b_offset + y1_idx ]), q4_0, FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1);
const FLOAT_TYPE sy = fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), q4_2, FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3);
const FLOAT_TYPE sz = fma(FLOAT_TYPE(data_b[b_offset + y2_idx ]), q4_4, FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_5);
const FLOAT_TYPE sw = fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), q4_6, FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7);
const FLOAT_TYPE smin =
fma(FLOAT_TYPE(data_b[b_offset + y1_idx ]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx ]), sc6, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), sc7,
+ fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), sc2, fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), sc3, fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), sc6, FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7)))))));
tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) +
sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin);
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(dall, (fma(sx, FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f), fma(sy, FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f),
fma(sz, FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)), fma(sw, FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))))))), fma(-dmin, smin, tmp[tmp_idx]));
#endif
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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@ -1,109 +0,0 @@
#version 450
#include "mul_mat_vec_base.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE tmp[32];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
const uint tid = gl_LocalInvocationID.x/2; // 0...31 or 0...16
const uint ix = gl_LocalInvocationID.x%2; // 0 or 0, 1
const uint il = tid/4; // 0...3
const uint ir = tid - 4*il; // 0...7 or 0...3
const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224
const uint v_in = il % 2;
const uint l0 = 4*ir + 2*v_in; // 0...15
const uint q_offset = 32*v_im + l0;
const uint y_offset = 64*v_im + l0;
const uint8_t hm1 = uint8_t(1 << (2*v_im));
const uint8_t hm2 = uint8_t(hm1 << 4);
tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += 2) {
const uint y1_idx = i * QUANT_K + y_offset;
const uint y2_idx = y1_idx + 128;
const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x);
const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y);
const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f);
const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f);
const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f);
const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f);
const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2));
const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2));
const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2));
const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2));
const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf);
const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf);
const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] & 0xf);
const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] & 0xf);
const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4);
const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4);
const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] >> 4);
const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] >> 4);
const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf);
const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf);
const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] & 0xf);
const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] & 0xf);
const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4);
const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4);
const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] >> 4);
const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] >> 4);
const FLOAT_TYPE sx =
fma(FLOAT_TYPE(data_b[b_offset + y1_idx ]), (q4_0 + (((data_a[ib0 + i].qh[l0 ] & hm1) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 1]), (q4_1 + (((data_a[ib0 + i].qh[l0 + 1] & hm1) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 16]), (q4_2 + (((data_a[ib0 + i].qh[l0 + 16] & hm1) != 0) ? 16 : 0)),
FLOAT_TYPE(data_b[b_offset + y1_idx + 17]) * (q4_3 + (((data_a[ib0 + i].qh[l0 + 17] & hm1) != 0) ? 16 : 0)))));
const FLOAT_TYPE sy =
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]), (q4_4 + (((data_a[ib0 + i].qh[l0 ] & (hm1 << 1)) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 33]), (q4_5 + (((data_a[ib0 + i].qh[l0 + 1] & (hm1 << 1)) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 48]), (q4_6 + (((data_a[ib0 + i].qh[l0 + 16] & (hm1 << 1)) != 0) ? 16 : 0)),
FLOAT_TYPE(data_b[b_offset + y1_idx + 49]) * (q4_7 + (((data_a[ib0 + i].qh[l0 + 17] & (hm1 << 1)) != 0) ? 16 : 0)))));
const FLOAT_TYPE sz =
fma(FLOAT_TYPE(data_b[b_offset + y2_idx ]), (q4_8 + (((data_a[ib0 + i].qh[l0 ] & hm2) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 1]), (q4_9 + (((data_a[ib0 + i].qh[l0 + 1] & hm2) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 16]), (q4_10 + (((data_a[ib0 + i].qh[l0 + 16] & hm2) != 0) ? 16 : 0)),
FLOAT_TYPE(data_b[b_offset + y2_idx + 17]) * (q4_11 + (((data_a[ib0 + i].qh[l0 + 17] & hm2) != 0) ? 16 : 0)))));
const FLOAT_TYPE sw =
fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]), (q4_12 + (((data_a[ib0 + i].qh[l0 ] & (hm2 << 1)) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 33]), (q4_13 + (((data_a[ib0 + i].qh[l0 + 1] & (hm2 << 1)) != 0) ? 16 : 0)),
fma(FLOAT_TYPE(data_b[b_offset + y2_idx + 48]), (q4_14 + (((data_a[ib0 + i].qh[l0 + 16] & (hm2 << 1)) != 0) ? 16 : 0)),
FLOAT_TYPE(data_b[b_offset + y2_idx + 49]) * (q4_15 + (((data_a[ib0 + i].qh[l0 + 17] & (hm2 << 1)) != 0) ? 16 : 0)))));
const FLOAT_TYPE smin =
fma(FLOAT_TYPE(data_b[b_offset + y1_idx ]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 1 ]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 17]), sc2,
fma(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 49]), sc3,
fma(FLOAT_TYPE(data_b[b_offset + y2_idx ]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 1 ]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 17]), sc6,
(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 49])) * sc7)));
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, tmp[tmp_idx]));
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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@ -1,79 +0,0 @@
#version 450
#include "mul_mat_vec_base.comp"
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
shared FLOAT_TYPE tmp[32];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
const uint v_in = tid - step*v_im; // 0...15 or 0...7
#if K_QUANTS_PER_ITERATION == 1
const uint l0 = v_in; // 0...15
const uint is = 0;
#else
const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28
const uint is = v_in / 4;
#endif
const uint ql_offset = 64*v_im + l0;
const uint qh_offset = 32*v_im + l0;
const uint s_offset = 8*v_im + is;
const uint y_offset = 128*v_im + l0;
tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
const uint y_idx = i * QUANT_K + y_offset;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
#if K_QUANTS_PER_ITERATION == 1
const uint tmp_idx = 16 * ix + tid;
tmp[tmp_idx] = fma(FLOAT_TYPE(data_b[b_offset + y_idx + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x03) << 4)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x03) << 4)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x0c) << 2)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x0c) << 2)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x30) >> 0)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x30) >> 0)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0xc0) >> 2)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0xc0) >> 2)) - 32), tmp[tmp_idx]))))))));
#else
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
[[unroll]] for (int l = 0; l < 4; ++l) {
sum = fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+ 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 0) & 3) << 4)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 2) & 3) << 4)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 4) & 3) << 4)) - 32),
fma(FLOAT_TYPE(data_b[b_offset + y_idx + l+96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d, FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 6) & 3) << 4)) - 32), sum))));
}
tmp[16 * ix + tid] += sum;
#endif
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}

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#version 450
#extension GL_EXT_control_flow_attributes : enable
#extension GL_EXT_shader_16bit_storage : require
#ifdef FLOAT16
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
#endif
#ifdef MUL_MAT_ID
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#endif
#include "types.comp"
#ifndef LOAD_VEC_A
#define LOAD_VEC_A 1
#endif
#ifndef LOAD_VEC_B
#define LOAD_VEC_B 1
#endif
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
#ifdef MUL_MAT_ID
layout (binding = 3) readonly buffer IDS {int data_ids[];};
#endif
layout (push_constant) uniform parameter
{
uint M;
uint N;
uint K;
uint stride_a;
uint stride_b;
uint stride_d;
uint batch_stride_a;
uint batch_stride_b;
uint batch_stride_d;
#ifdef MUL_MAT_ID
uint nei0;
uint nei1;
uint nbi1;
uint ne11;
#else
uint k_split;
uint ne02;
uint ne12;
uint broadcast2;
uint broadcast3;
#endif
} p;
layout (constant_id = 1) const uint BM = 64;
layout (constant_id = 2) const uint BN = 64;
layout (constant_id = 3) const uint BK = 16; // Assumed to be 32 if working with a quant
layout (constant_id = 4) const uint WM = 32;
layout (constant_id = 5) const uint WN = 32;
layout (constant_id = 6) const uint WMITER = 2;
layout (constant_id = 7) const uint TM = 4;
layout (constant_id = 8) const uint TN = 2;
layout (constant_id = 9) const uint WARP = 32;
shared FLOAT_TYPE buf_a[BM * (BK+1)];
shared FLOAT_TYPE buf_b[BN * (BK+1)];
#ifdef MUL_MAT_ID
shared u16vec2 row_ids[3072];
#endif
void main() {
#ifdef MUL_MAT_ID
const uint expert_idx = gl_GlobalInvocationID.z;
#else
const uint batch_idx = gl_GlobalInvocationID.z;
const uint i13 = batch_idx / p.ne12;
const uint i12 = batch_idx % p.ne12;
const uint i03 = i13 / p.broadcast3;
const uint i02 = i12 / p.broadcast2;
const uint batch_idx_a = i03 * p.ne02 + i02;
#endif
const uint blocks_m = (p.M + BM - 1) / BM;
const uint ir = gl_WorkGroupID.x % blocks_m;
const uint ik = gl_WorkGroupID.x / blocks_m;
const uint ic = gl_WorkGroupID.y;
const uint warp_i = gl_LocalInvocationID.x / WARP;
const uint warp_r = warp_i % (BM / WM);
const uint warp_c = warp_i / (BM / WM);
const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER);
const uint WSUBM = WM / WMITER;
const uint WSUBN = WN / WNITER;
const uint tiw = gl_LocalInvocationID.x % WARP;
const uint tiwr = tiw % (WSUBM / TM);
const uint tiwc = tiw / (WSUBM / TM);
const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A);
const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A);
const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B);
const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B);
const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK;
const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
#ifdef MUL_MAT_ID
uint _ne1 = 0;
for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
row_ids[_ne1] = u16vec2(ii0, ii1);
_ne1++;
}
}
}
barrier();
// Workgroup has no work
if (ic * BN >= _ne1) return;
#endif
#ifdef MUL_MAT_ID
const uint start_k = 0;
const uint end_k = p.K;
#else
const uint start_k = ik * p.k_split;
const uint end_k = min(p.K, (ik + 1) * p.k_split);
#endif
uint pos_a = (
#ifdef MUL_MAT_ID
expert_idx * p.batch_stride_a +
#else
batch_idx_a * p.batch_stride_a +
#endif
ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
#ifdef MUL_MAT_ID
uint pos_b = 0;
#else
uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
#endif
float sums[WMITER * TM * WNITER * TN];
FLOAT_TYPE cache_a[WMITER * TM];
FLOAT_TYPE cache_b[WNITER * TN];
[[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) {
sums[i] = 0.0f;
}
[[unroll]] for (uint block = start_k; block < end_k; block += BK) {
[[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {
#if defined(DATA_A_F32) || defined(DATA_A_F16)
#if LOAD_VEC_A == 8
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx][0].x);
buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y);
buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z);
buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w);
buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x);
buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y);
buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z);
buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w);
#elif LOAD_VEC_A == 4
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx].x);
buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y);
buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z);
buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w);
#else
if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) {
buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]);
} else {
buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f);
}
#endif
#elif defined(DATA_A_Q4_0)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
const uint ib = idx / 16;
const uint iqs = idx & 0xF;
const float d = float(data_a[ib].d);
const uint vui = uint(data_a[ib].qs[iqs]);
const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q4_1)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
const uint ib = idx / 16;
const uint iqs = idx & 0xF;
const float d = float(data_a[ib].d);
const float m = float(data_a[ib].m);
const uint vui = uint(data_a[ib].qs[iqs]);
const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q5_0)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
const uint ib = idx / 16;
const uint iqs = idx & 0xF;
const float d = float(data_a[ib].d);
const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
const uint vui = uint(data_a[ib].qs[iqs]);
const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q5_1)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
const uint ib = idx / 16;
const uint iqs = idx & 0xF;
const float d = float(data_a[ib].d);
const float m = float(data_a[ib].m);
const uint uint_qh = data_a[ib].qh;
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
const uint vui = uint(data_a[ib].qs[iqs]);
const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q8_0)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 16;
const uint iqs = (idx & 0xF) * 2;
const float d = float(data_a[ib].d);
const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q2_K)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30
const uint scalesi = iqs / 8; // 0..15
const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]);
const uint scales = data_a[ib].scales[scalesi];
const vec2 d = vec2(data_a[ib].d);
const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4);
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_Q3_K)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint n = iqs / 64; // 0,1
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
const uint hmi = (iqs % 16) * 2; // 0,2,4..30
const uint j = (iqs % 64) / 4; // 0..3
const uint is = iqs / 8; // 0..15
const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3
const uint qsshift = halfsplit * 2; // 0,2,4,6
const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128
const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
(data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
const float dl = float(data_a[ib].d) * float(us - 32);
buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4)));
buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));
#elif defined(DATA_A_Q4_K)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint n = iqs / 32; // 0,1,2,3
const uint b = (iqs % 32) / 16; // 0,1
const uint is = 2 * n + b; // 0..7
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
const vec2 loadd = vec2(data_a[ib].d);
uint8_t sc;
uint8_t mbyte;
if (is < 4) {
sc = uint8_t(data_a[ib].scales[is ] & 63);
mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
} else {
sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
}
const float d = loadd.x * sc;
const float m = -loadd.y * mbyte;
buf_a[buf_idx ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF), m));
buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF), m));
#elif defined(DATA_A_Q5_K)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint n = iqs / 32; // 0,1,2,3
const uint b = (iqs % 32) / 16; // 0,1
const uint is = 2 * n + b; // 0..7
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126
const uint qhi = (iqs % 16) * 2; // 0,2,4..30
const uint8_t hm = uint8_t(1 << (iqs / 16));
const vec2 loadd = vec2(data_a[ib].d);
uint8_t sc;
uint8_t mbyte;
if (is < 4) {
sc = uint8_t(data_a[ib].scales[is ] & 63);
mbyte = uint8_t(data_a[ib].scales[is + 4] & 63);
} else {
sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4));
mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4));
}
const float d = loadd.x * sc;
const float m = -loadd.y * mbyte;
buf_a[buf_idx ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi ] & hm) != 0 ? 16 : 0), m));
buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0), m));
#elif defined(DATA_A_Q6_K)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint n = iqs / 64; // 0,1
const uint b = (iqs % 64) / 32; // 0,1
const uint is_b = (iqs % 16) / 8; // 0,1
const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6
const uint is = 8 * n + qhshift + is_b; // 0..15
const uint qsi = n * 64 + (iqs % 32) * 2; // 0,2,4..126
const uint qhi = n * 32 + (iqs % 16) * 2; // 0,2,4..62
const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]);
buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32));
buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));
#elif defined(DATA_A_IQ4_NL)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a;
const uint ib = idx / 16;
const uint iqs = idx & 0xF;
const float d = float(data_a[ib].d);
const uint vui = uint(data_a[ib].qs[iqs]);
const vec2 v = vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d;
buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);
#endif
}
[[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
#if LOAD_VEC_B == 8
#ifdef MUL_MAT_ID
const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
#else
const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
#endif
const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z);
buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w);
buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x);
buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y);
buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
#elif LOAD_VEC_B == 4
#ifdef MUL_MAT_ID
const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
#else
const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
#endif
const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
#elif !MUL_MAT_ID
if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
} else {
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
}
#else
const uint row_i = ic * BN + loadc_b + l;
if (row_i < _ne1) {
const u16vec2 row_idx = row_ids[row_i];
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
} else {
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
}
#endif
}
barrier();
pos_a += BK / LOAD_VEC_A;
pos_b += BK / LOAD_VEC_B;
for (uint i = 0; i < BK; i++) {
// Load from shared into cache
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
[[unroll]] for (uint j = 0; j < TM; j++) {
cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i];
}
}
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
[[unroll]] for (uint j = 0; j < TN; j++) {
cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i];
}
}
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
[[unroll]] for (uint cc = 0; cc < TN; cc++) {
[[unroll]] for (uint cr = 0; cr < TM; cr++) {
const uint sums_idx = (wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr;
sums[sums_idx] = fma(float(cache_a[wsir * TM + cr]), float(cache_b[wsic * TN + cc]), sums[sums_idx]);
}
}
}
}
}
barrier();
}
const uint dr = ir * BM + warp_r * WM;
const uint dc = ic * BN + warp_c * WN;
#ifndef MUL_MAT_ID
const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
#endif
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
[[unroll]] for (uint cc = 0; cc < TN; cc++) {
#ifdef MUL_MAT_ID
const uint row_i = dc_warp + cc;
if (row_i >= _ne1) break;
const u16vec2 row_idx = row_ids[row_i];
#endif
[[unroll]] for (uint cr = 0; cr < TM; cr++) {
#ifdef MUL_MAT_ID
data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
#else
if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
}
#endif
}
}
}
}
}

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