ggml, ci : fix build on whisper.android (ARM_NEON) + add CI (#764)

* ggml : fix undefined symbol by remove inline handle

* ggml : make own ggml_aligned_malloc function

* ci: add ios/android build
This commit is contained in:
Jhen-Jie Hong
2023-04-15 19:21:58 +08:00
committed by GitHub
parent 3dead611bb
commit ea1f8a50d4
2 changed files with 57 additions and 7 deletions

23
ggml.c
View File

@ -118,7 +118,16 @@ typedef void* thread_ret_t;
#define GGML_ALIGNED_MALLOC(size) _aligned_malloc(size, GGML_MEM_ALIGN)
#define GGML_ALIGNED_FREE(ptr) _aligned_free(ptr)
#else
#define GGML_ALIGNED_MALLOC(size) aligned_alloc(GGML_MEM_ALIGN, size)
inline static void* ggml_aligned_malloc(size_t size) {
void* aligned_memory = NULL;
int result = posix_memalign(&aligned_memory, GGML_MEM_ALIGN, size);
if (result != 0) {
// Handle allocation failure
return NULL;
}
return aligned_memory;
}
#define GGML_ALIGNED_MALLOC(size) ggml_aligned_malloc(size)
#define GGML_ALIGNED_FREE(ptr) free(ptr)
#endif
@ -531,31 +540,31 @@ inline static float vaddvq_f32(float32x4_t v) {
return vgetq_lane_f32(v, 0) + vgetq_lane_f32(v, 1) + vgetq_lane_f32(v, 2) + vgetq_lane_f32(v, 3);
}
inline float vminvq_f32(float32x4_t v) {
float vminvq_f32(float32x4_t v) {
return
MIN(MIN(vgetq_lane_f32(v, 0), vgetq_lane_f32(v, 1)),
MIN(vgetq_lane_f32(v, 2), vgetq_lane_f32(v, 3)));
}
inline float vmaxvq_f32(float32x4_t v) {
float vmaxvq_f32(float32x4_t v) {
return
MAX(MAX(vgetq_lane_f32(v, 0), vgetq_lane_f32(v, 1)),
MAX(vgetq_lane_f32(v, 2), vgetq_lane_f32(v, 3)));
}
inline int8x8_t vzip1_s8(int8x8_t a, int8x8_t b) {
int8x8_t vzip1_s8(int8x8_t a, int8x8_t b) {
return vget_low_s8(vcombine_s8(a, b));
}
inline int8x8_t vzip2_s8(int8x8_t a, int8x8_t b) {
int8x8_t vzip2_s8(int8x8_t a, int8x8_t b) {
return vget_high_s8(vcombine_s8(a, b));
}
inline uint8x8_t vzip1_u8(uint8x8_t a, uint8x8_t b) {
uint8x8_t vzip1_u8(uint8x8_t a, uint8x8_t b) {
return vget_low_u8(vcombine_u8(a, b));
}
inline uint8x8_t vzip2_u8(uint8x8_t a, uint8x8_t b) {
uint8x8_t vzip2_u8(uint8x8_t a, uint8x8_t b) {
return vget_high_u8(vcombine_u8(a, b));
}