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Correct implementation of FP16 GELU
Can toggle it via the GGML_GELU_FP16 macro
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ggml.c
22
ggml.c
@ -14,7 +14,6 @@
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#include <stdint.h>
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#include <stdio.h>
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#if defined _MSC_VER
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#include "msvc_thread_atomic.h"
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#else
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@ -24,6 +23,7 @@ typedef void* thread_ret_t;
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#endif
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#define GGML_DEBUG 0
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#define GGML_GELU_FP16
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#if UINTPTR_MAX == 0xFFFFFFFF
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#define GGML_MEM_ALIGN 4
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@ -723,20 +723,22 @@ inline static void ggml_vec_gelu_f16(const int n, ggml_fp16_t * y, const ggml_fp
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}
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}
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//inline static void ggml_vec_gelu_f32(const int n, float * y, const float * x) {
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// uint16_t t;
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// for (int i = 0; i < n; ++i) {
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// ggml_fp16_t fp16 = ggml_fp32_to_fp16(x[i]);
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// memcpy(&t, &fp16, sizeof(uint16_t));
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// y[i] = table_gelu_f16[t];
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// }
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//}
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#ifdef GGML_GELU_FP16
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inline static void ggml_vec_gelu_f32(const int n, float * y, const float * x) {
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uint16_t t;
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for (int i = 0; i < n; ++i) {
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ggml_fp16_t fp16 = ggml_fp32_to_fp16(x[i]);
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memcpy(&t, &fp16, sizeof(uint16_t));
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y[i] = ggml_fp16_to_fp32(table_gelu_f16[t]);
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}
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}
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#else
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inline static void ggml_vec_gelu_f32(const int n, float * y, const float * x) {
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for (int i = 0; i < n; ++i) {
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y[i] = ggml_gelu_f32(x[i]);
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}
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}
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#endif
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inline static void ggml_vec_sum_f32 (const int n, float * s, const float * x) { ggml_float sum = 0.0; for (int i = 0; i < n; ++i) sum += x[i]; *s += sum; }
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inline static void ggml_vec_norm_inv_f32(const int n, float * s, const float * x) { ggml_vec_norm_f32(n, s, x); *s = 1./(*s); }
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