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vulkan : cmake integration (llama/8119)
* Add Vulkan to CMake pkg * Add Sycl to CMake pkg * Add OpenMP to CMake pkg * Split generated shader file into separate translation unit * Add CMake target for Vulkan shaders * Update README.md * Add make target for Vulkan shaders * Use pkg-config to locate vulkan library * Add vulkan SDK dep to ubuntu-22-cmake-vulkan workflow * Clean up tabs * Move sudo to apt-key invocation * Forward GGML_EXTRA_LIBS to CMake config pkg * Update vulkan obj file paths * Add shaderc to nix pkg * Add python3 to Vulkan nix build * Link against ggml in cmake pkg * Remove Python dependency from Vulkan build * code review changes * Remove trailing newline * Add cflags from pkg-config to fix w64devkit build * Update README.md * Remove trailing whitespace * Update README.md * Remove trailing whitespace * Fix doc heading * Make glslc required Vulkan component * remove clblast from nix pkg
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@ -527,14 +527,11 @@ if (GGML_RPC)
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endif()
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if (GGML_VULKAN)
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find_package(Vulkan)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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if (Vulkan_FOUND)
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message(STATUS "Vulkan found")
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set(GGML_HEADERS_VULKAN ../include/ggml-vulkan.h)
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set(GGML_SOURCES_VULKAN ggml-vulkan.cpp)
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list(APPEND GGML_CDEF_PUBLIC GGML_USE_VULKAN)
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# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
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@ -563,7 +560,37 @@ if (GGML_VULKAN)
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add_compile_definitions(GGML_VULKAN_RUN_TESTS)
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endif()
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set(GGML_EXTRA_LIBS ${GGML_EXTRA_LIBS} Vulkan::Vulkan)
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add_subdirectory(vulkan-shaders)
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set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
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set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
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set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
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set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
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set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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add_custom_command(
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OUTPUT ${_ggml_vk_header}
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${_ggml_vk_source}
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COMMAND ${_ggml_vk_genshaders_cmd}
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--glslc ${Vulkan_GLSLC_EXECUTABLE}
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--input-dir ${_ggml_vk_input_dir}
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--output-dir ${_ggml_vk_output_dir}
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--target-hpp ${_ggml_vk_header}
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--target-cpp ${_ggml_vk_source}
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--no-clean
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DEPENDS ${_ggml_vk_shader_deps}
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COMMENT "Generate vulkan shaders"
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)
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set(GGML_HEADERS_VULKAN ${CMAKE_CURRENT_SOURCE_DIR}/../include/ggml-vulkan.h ${_ggml_vk_header})
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set(GGML_SOURCES_VULKAN ggml-vulkan.cpp ${_ggml_vk_source})
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set(GGML_EXTRA_LIBS ${GGML_EXTRA_LIBS} Vulkan::Vulkan)
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set(GGML_EXTRA_INCLUDES ${GGML_EXTRA_INCLUDES} ${CMAKE_CURRENT_BINARY_DIR})
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else()
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message(WARNING "Vulkan not found")
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endif()
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