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vulkan: get the first command buffer submitted sooner (llama/10499)
This is an incremental improvement over #9118 to get work to the GPU a bit sooner. The first part is to start with a smaller number of nodes before the first submit, and ramp it up to the current 100 nodes/submit. The second part is to reduce the dryrun overhead for all the nodes that just need to request descriptor space. With these changes I get around 1-2% speedup on RTX 4070 combined with my old Haswell-era CPU.
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@ -5672,6 +5672,48 @@ static bool ggml_vk_build_graph(ggml_backend_vk_context * ctx, ggml_tensor * nod
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} else {
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compute_ctx = ctx->compute_ctx.lock();
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}
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} else {
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switch (node->op) {
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case GGML_OP_REPEAT:
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case GGML_OP_ACC:
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case GGML_OP_GET_ROWS:
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case GGML_OP_ADD:
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case GGML_OP_MUL:
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case GGML_OP_DIV:
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case GGML_OP_CONCAT:
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case GGML_OP_UPSCALE:
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case GGML_OP_SCALE:
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case GGML_OP_SQR:
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case GGML_OP_SIN:
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case GGML_OP_COS:
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case GGML_OP_CLAMP:
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case GGML_OP_PAD:
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case GGML_OP_CPY:
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case GGML_OP_CONT:
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case GGML_OP_DUP:
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case GGML_OP_NORM:
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case GGML_OP_GROUP_NORM:
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case GGML_OP_RMS_NORM:
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case GGML_OP_UNARY:
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case GGML_OP_DIAG_MASK_INF:
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case GGML_OP_SOFT_MAX:
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case GGML_OP_ROPE:
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case GGML_OP_ARGSORT:
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case GGML_OP_SUM_ROWS:
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case GGML_OP_IM2COL:
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case GGML_OP_TIMESTEP_EMBEDDING:
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case GGML_OP_POOL_2D:
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case GGML_OP_LEAKY_RELU:
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{
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// These operations all go through ggml_vk_op_f32, so short-circuit and
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// do the only thing needed for the dryrun.
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vk_pipeline pipeline = ggml_vk_op_get_pipeline(ctx, src0, src1, src2, node, node->op);
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ggml_pipeline_request_descriptor_sets(ctx->device, pipeline, 1);
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return false;
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}
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default:
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break;
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}
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}
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switch (node->op) {
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@ -6401,16 +6443,17 @@ static ggml_status ggml_backend_vk_graph_compute(ggml_backend_t backend, ggml_cg
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bool first_node_in_batch = true; // true if next node will be first node in a batch
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int submit_node_idx = 0; // index to first node in a batch
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// submit work every submit_count node to overlap CPU cmdbuffer generation with GPU execution
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constexpr int submit_count = 100;
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// Submit work every nodes_per_submit nodes to overlap CPU cmdbuffer generation with GPU execution.
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// Start with a smaller count to get work submitted right away, and increase it after each submit.
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int nodes_per_submit = 20;
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int submitted_nodes = 0;
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int submit_count = 0;
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for (int i = 0; i < cgraph->n_nodes; i++) {
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if (first_node_in_batch) {
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submit_node_idx = i;
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}
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bool submit = (submitted_nodes >= submit_count) || (i == last_node);
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bool submit = (submitted_nodes >= nodes_per_submit) || (i == last_node);
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bool enqueued = ggml_vk_build_graph(ctx, cgraph->nodes[i], i, cgraph->nodes[submit_node_idx], submit_node_idx, false, i == last_node, submit);
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@ -6427,6 +6470,15 @@ static ggml_status ggml_backend_vk_graph_compute(ggml_backend_t backend, ggml_cg
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if (submit) {
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first_node_in_batch = true;
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submitted_nodes = 0;
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switch (submit_count) {
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case 0:
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nodes_per_submit = 50;
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break;
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default:
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nodes_per_submit = 100;
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break;
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}
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submit_count++;
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}
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}
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