diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp b/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp index 34ef3da3..8de14fc0 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp @@ -10,6 +10,8 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; void main() { const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; + init_iq4nl_shmem(); + const uint tid = gl_LocalInvocationID.x % 64; const uint il = tid/32; const uint ir = tid%32; diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp b/ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp index 8d30b63c..7f608315 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp @@ -12,6 +12,10 @@ void main() { const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; +#if defined(DATA_A_IQ4_NL) + init_iq4nl_shmem(); +#endif + if (i00 >= p.ne00) { return; } diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp index 00807a06..2d5b8e46 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp @@ -161,6 +161,10 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { void main() { const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); +#if defined(DATA_A_IQ4_NL) + init_iq4nl_shmem(); +#endif + // do NUM_ROWS at a time, unless there aren't enough remaining rows if (first_row + NUM_ROWS <= p.stride_d) { compute_outputs(first_row, NUM_ROWS); diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp index fffdd181..2ff5c430 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp @@ -75,6 +75,10 @@ shared u16vec2 row_ids[3072]; #endif void main() { +#if defined(DATA_A_IQ4_NL) + init_iq4nl_shmem(); +#endif + #ifdef MUL_MAT_ID const uint expert_idx = gl_GlobalInvocationID.z; #else diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/types.comp b/ggml/src/ggml-vulkan/vulkan-shaders/types.comp index 7a34820b..bc28e0ab 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/types.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/types.comp @@ -298,10 +298,21 @@ struct block_iq4_nl_packed16 #define A_TYPE block_iq4_nl #define A_TYPE_PACKED16 block_iq4_nl_packed16 -const int8_t kvalues_iq4nl[16] = { +const int8_t kvalues_iq4nl_const[16] = { int8_t(-127), int8_t(-104), int8_t(-83), int8_t(-65), int8_t(-49), int8_t(-35), int8_t(-22), int8_t(-10), int8_t(1), int8_t(13), int8_t(25), int8_t(38), int8_t(53), int8_t(69), int8_t(89), int8_t(113) }; + +shared FLOAT_TYPE kvalues_iq4nl[16]; + +void init_iq4nl_shmem() +{ + // copy the table into shared memory and sync + if (gl_LocalInvocationIndex.x < 16) { + kvalues_iq4nl[gl_LocalInvocationIndex.x] = FLOAT_TYPE(kvalues_iq4nl_const[gl_LocalInvocationIndex.x]); + } + barrier(); +} #endif #endif // !defined(GGML_TYPES_COMP) diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp index f7531095..6bbe8e96 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp @@ -331,11 +331,11 @@ void process_shaders() { shader = (tname == "f32" || tname == "f16") ? "get_rows.comp" : "get_rows_quant.comp"; if (tname == "f16") { - string_to_spv("get_rows_" + tname, shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}}); + string_to_spv("get_rows_" + tname, shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}})); } else { - string_to_spv("get_rows_" + tname, shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}}); + string_to_spv("get_rows_" + tname, shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float16_t"}})); } - string_to_spv("get_rows_" + tname + "_f32", shader, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float"}}); + string_to_spv("get_rows_" + tname + "_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "int"}, {"D_TYPE", "float"}})); } }