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https://github.com/ggerganov/whisper.cpp.git
synced 2024-12-24 06:46:37 +00:00
ggml : add f16 acceleration for POWER9 ppc64le
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77226aa89d
commit
466ceebb78
6
Makefile
6
Makefile
@ -105,6 +105,12 @@ endif
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ifeq ($(UNAME_M),amd64)
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CFLAGS += -mavx -mavx2 -mfma -mf16c
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endif
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ifeq ($(UNAME_M),ppc64le)
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POWER9_M := $(shell grep "POWER9" /proc/cpuinfo)
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ifneq (,$(findstring POWER9,$(POWER9_M)))
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CFLAGS += -mpower9-vector
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endif
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endif
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ifndef WHISPER_NO_ACCELERATE
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# Mac M1 - include Accelerate framework
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ifeq ($(UNAME_S),Darwin)
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114
ggml.c
114
ggml.c
@ -138,8 +138,14 @@ ggml_fp16_t ggml_fp32_to_fp16(float x) {
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#ifdef __wasm_simd128__
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#include <wasm_simd128.h>
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#else
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#ifdef __POWER9_VECTOR__
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#include <altivec.h>
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#undef bool
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#define bool _Bool
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#else
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#include <immintrin.h>
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#endif
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#endif
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#ifdef __F16C__
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float ggml_fp16_to_fp32(ggml_fp16_t h) {
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@ -702,6 +708,57 @@ inline static void ggml_vec_dot_f16(const int n, float * restrict s, ggml_fp16_t
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//GGML_ASSERT(false);
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sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]);
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}
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#elif defined(__POWER9_VECTOR__)
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const int n32 = (n & ~31);
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vector float sum0 = vec_splats (0.0f);
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for (int i = 0; i < n32; i += 32) {
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// Use vec_xl, not vec_ld, because x is sometimes unaligned.
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vector unsigned short x0 = vec_xl(i * 2 + 0, x);
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vector unsigned short x1 = vec_xl(i * 2 + 16, x);
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vector unsigned short x2 = vec_xl(i * 2 + 32, x);
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vector unsigned short x3 = vec_xl(i * 2 + 48, x);
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vector unsigned short y0 = vec_xl(i * 2 + 0, y);
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vector unsigned short y1 = vec_xl(i * 2 + 16, y);
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vector unsigned short y2 = vec_xl(i * 2 + 32, y);
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vector unsigned short y3 = vec_xl(i * 2 + 48, y);
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vector float fx0l = vec_extract_fp32_from_shortl(x0);
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vector float fx0h = vec_extract_fp32_from_shorth(x0);
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vector float fx1l = vec_extract_fp32_from_shortl(x1);
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vector float fx1h = vec_extract_fp32_from_shorth(x1);
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vector float fx2l = vec_extract_fp32_from_shortl(x2);
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vector float fx2h = vec_extract_fp32_from_shorth(x2);
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vector float fx3l = vec_extract_fp32_from_shortl(x3);
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vector float fx3h = vec_extract_fp32_from_shorth(x3);
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vector float fy0l = vec_extract_fp32_from_shortl(y0);
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vector float fy0h = vec_extract_fp32_from_shorth(y0);
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vector float fy1l = vec_extract_fp32_from_shortl(y1);
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vector float fy1h = vec_extract_fp32_from_shorth(y1);
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vector float fy2l = vec_extract_fp32_from_shortl(y2);
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vector float fy2h = vec_extract_fp32_from_shorth(y2);
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vector float fy3l = vec_extract_fp32_from_shortl(y3);
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vector float fy3h = vec_extract_fp32_from_shorth(y3);
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sum0 = vec_add(sum0, vec_mul(fx0l, fy0l));
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sum0 = vec_add(sum0, vec_mul(fx0h, fy0h));
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sum0 = vec_add(sum0, vec_mul(fx1l, fy1l));
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sum0 = vec_add(sum0, vec_mul(fx1h, fy1h));
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sum0 = vec_add(sum0, vec_mul(fx2l, fy2l));
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sum0 = vec_add(sum0, vec_mul(fx2h, fy2h));
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sum0 = vec_add(sum0, vec_mul(fx3l, fy3l));
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sum0 = vec_add(sum0, vec_mul(fx3h, fy3h));
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}
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sumf = vec_extract(sum0, 0) + vec_extract(sum0, 1)
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+ vec_extract(sum0, 2) + vec_extract(sum0, 3);
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for (int i = n32; i < n; ++i) {
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sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]);
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}
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#elif defined(__wasm_simd128__)
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// WASM 128-bit
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const int n16 = (n & ~15);
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@ -1063,6 +1120,63 @@ inline static void ggml_vec_mad_f16(const int n, ggml_fp16_t * restrict y, ggml_
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GGML_ASSERT(false);
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y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v);
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}
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#elif defined(__POWER9_VECTOR__)
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const int n32 = (n & ~31);
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for (int i = 0; i < n32; i += 32) {
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// Use vec_xl, not vec_ld, because x is sometimes unaligned!
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vector unsigned short x0 = vec_xl(i * 2 + 0, x);
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vector unsigned short x1 = vec_xl(i * 2 + 16, x);
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vector unsigned short x2 = vec_xl(i * 2 + 32, x);
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vector unsigned short x3 = vec_xl(i * 2 + 48, x);
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vector unsigned short y0 = vec_xl(i * 2 + 0, y);
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vector unsigned short y1 = vec_xl(i * 2 + 16, y);
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vector unsigned short y2 = vec_xl(i * 2 + 32, y);
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vector unsigned short y3 = vec_xl(i * 2 + 48, y);
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vector float v4 = vec_splats(v);
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vector float fx0l = vec_extract_fp32_from_shortl(x0);
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vector float fx0h = vec_extract_fp32_from_shorth(x0);
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vector float fx1l = vec_extract_fp32_from_shortl(x1);
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vector float fx1h = vec_extract_fp32_from_shorth(x1);
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vector float fx2l = vec_extract_fp32_from_shortl(x2);
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vector float fx2h = vec_extract_fp32_from_shorth(x2);
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vector float fx3l = vec_extract_fp32_from_shortl(x3);
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vector float fx3h = vec_extract_fp32_from_shorth(x3);
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vector float fy0l = vec_extract_fp32_from_shortl(y0);
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vector float fy0h = vec_extract_fp32_from_shorth(y0);
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vector float fy1l = vec_extract_fp32_from_shortl(y1);
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vector float fy1h = vec_extract_fp32_from_shorth(y1);
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vector float fy2l = vec_extract_fp32_from_shortl(y2);
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vector float fy2h = vec_extract_fp32_from_shorth(y2);
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vector float fy3l = vec_extract_fp32_from_shortl(y3);
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vector float fy3h = vec_extract_fp32_from_shorth(y3);
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fy0l = vec_madd(fx0l, v4, fy0l);
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fy0h = vec_madd(fx0h, v4, fy0h);
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fy1l = vec_madd(fx1l, v4, fy1l);
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fy1h = vec_madd(fx1h, v4, fy1h);
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fy2l = vec_madd(fx2l, v4, fy2l);
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fy2h = vec_madd(fx2h, v4, fy2h);
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fy3l = vec_madd(fx3l, v4, fy3l);
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fy3h = vec_madd(fx3h, v4, fy3h);
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y0 = vec_pack_to_short_fp32(fy0h, fy0l);
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y1 = vec_pack_to_short_fp32(fy1h, fy1l);
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y2 = vec_pack_to_short_fp32(fy2h, fy2l);
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y3 = vec_pack_to_short_fp32(fy3h, fy3l);
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vec_xst(y0, i * 2 + 0, y);
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vec_xst(y1, i * 2 + 16, y);
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vec_xst(y2, i * 2 + 32, y);
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vec_xst(y3, i * 2 + 48, y);
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}
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for (int i = n32; i < n; ++i) {
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y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v);
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}
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#elif defined(__wasm_simd128__)
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// WASM SIMD 128-bit
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const int n16 = (n & ~15);
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