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Also reset read cursor and overran status on audio.clear()
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@ -128,6 +128,8 @@ bool audio_async::clear() {
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m_audio_pos = 0;
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m_audio_pos = 0;
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m_audio_len = 0;
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m_audio_len = 0;
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m_audio_read_cursor = -1;
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overran_flag = false;
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}
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}
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return true;
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return true;
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