Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

57 lines
1.2 KiB
C++

/*
PURPOSE:
(Sie creator)
*/
#ifndef SIE_HH
#define SIE_HH
#include <string>
#include <fstream>
#include "trick/AttributesMap.hh"
#include "trick/EnumAttributesMap.hh"
namespace Trick {
/**
*
* This class wraps the MemoryManager class for use in Trick simulations
* @author Alexander S. Lin
*
*/
class Sie {
public:
Sie() ;
/**
* Currently process_sim_args is an empty function
* @return always 0
*/
int process_sim_args() ;
/**
* Writes the S_sie.resource file using MemoryManager information
* @return always 0
*/
void sie_print_xml() ;
void class_attr_map_print_xml() ;
void enum_attr_map_print_xml() ;
void top_level_objects_print_xml() ;
private:
void top_level_objects_print(std::ofstream & sie_out) ;
// These are singleton maps holding all attributes known to the sim
Trick::AttributesMap * class_attr_map ; /* ** -- This is be ignored by ICG */
Trick::EnumAttributesMap * enum_attr_map ; /* ** -- This is be ignored by ICG */
} ;
}
#endif