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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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PURPOSE:
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(Sie creator)
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*/
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#ifndef SIE_HH
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#define SIE_HH
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#include <string>
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#include <fstream>
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#include "trick/AttributesMap.hh"
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#include "trick/EnumAttributesMap.hh"
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namespace Trick {
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/**
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*
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* This class wraps the MemoryManager class for use in Trick simulations
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* @author Alexander S. Lin
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*
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*/
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class Sie {
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public:
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Sie() ;
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/**
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* Currently process_sim_args is an empty function
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* @return always 0
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*/
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int process_sim_args() ;
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/**
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* Writes the S_sie.resource file using MemoryManager information
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* @return always 0
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*/
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void sie_print_xml() ;
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void class_attr_map_print_xml() ;
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void enum_attr_map_print_xml() ;
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void top_level_objects_print_xml() ;
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private:
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void top_level_objects_print(std::ofstream & sie_out) ;
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// These are singleton maps holding all attributes known to the sim
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Trick::AttributesMap * class_attr_map ; /* ** -- This is be ignored by ICG */
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Trick::EnumAttributesMap * enum_attr_map ; /* ** -- This is be ignored by ICG */
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} ;
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}
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#endif
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