mirror of
https://github.com/nasa/trick.git
synced 2024-12-22 14:32:24 +00:00
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
|
|
#include "trick/VariableServer.hh"
|
|
#include "trick/message_proto.h"
|
|
#include "trick/message_type.h"
|
|
#include "trick/tc_proto.h"
|
|
|
|
int Trick::VariableServer::restart() {
|
|
listen_thread.restart() ;
|
|
if ( listen_thread.get_pthread_id() == 0 ) {
|
|
listen_thread.create_thread() ;
|
|
}
|
|
|
|
for (const auto& listen_it : additional_listen_threads) {
|
|
listen_it.second->restart();
|
|
if ( listen_it.second->get_pthread_id() == 0 ) {
|
|
listen_it.second->create_thread() ;
|
|
}
|
|
}
|
|
return 0 ;
|
|
}
|
|
|
|
// =====================================================================================
|
|
// The following two functions work together to allow a MemoryManager (ASCII) checkpoint
|
|
// to be reloaded while a variable server client is connected.
|
|
// =====================================================================================
|
|
|
|
// Suspend variable server processing prior to reloading a checkpoint.
|
|
int Trick::VariableServer::suspendPreCheckpointReload() {
|
|
|
|
// Pause listening on all listening threads
|
|
listen_thread.pause_listening() ;
|
|
for (const auto& listen_it : additional_listen_threads) {
|
|
listen_it.second->pause_listening();
|
|
}
|
|
|
|
// Suspend session threads
|
|
pthread_mutex_lock(&map_mutex) ;
|
|
for (const auto& vst_it : var_server_threads ) {
|
|
vst_it.second->preload_checkpoint() ;
|
|
}
|
|
pthread_mutex_unlock(&map_mutex) ;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Resume variable server processing after reloading a MemoryManager (ASCII) checkpoint.
|
|
int Trick::VariableServer::resumePostCheckpointReload() {
|
|
std::map<pthread_t, VariableServerSessionThread*>::iterator pos ;
|
|
|
|
// Resume all session threads
|
|
pthread_mutex_lock(&map_mutex) ;
|
|
for (const auto& vst_it : var_server_threads ) {
|
|
vst_it.second->restart() ;
|
|
}
|
|
pthread_mutex_unlock(&map_mutex) ;
|
|
|
|
// Restart listening on all listening threads
|
|
listen_thread.restart_listening() ;
|
|
for (const auto& listen_it : additional_listen_threads) {
|
|
listen_it.second->restart_listening();
|
|
}
|
|
|
|
return 0;
|
|
}
|