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30 lines
1.5 KiB
Plaintext
30 lines
1.5 KiB
Plaintext
/**
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@anchor Event_Manager
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@page LEVEL2 Event Manager
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This page describes the methods available in the Trick::EventManager and Trick::EventProcessor class.
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@note <b>See @ref Input_File "Input File" for detailed information on the syntax of the input processor file. </b>
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@section LEVEL3 User accessible routines
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These commands are for adding and removing events from the Event Manager
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@li Event * @link Trick::EventManager::get_event() get_event() @endlink
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@li int @link Trick::EventManager::add_event( Trick::Event * in_event) add_event( Trick::Event * in_event ) @endlink
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@li int @link Trick::EventManager::add_event_before( Trick::Event * in_event) add_event_after( Trick::Event * in_event, std::string target_name, unsigned int target_inst ) @endlink
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@li int @link Trick::EventManager::add_event_after( Trick::Event * in_event) add_event_before( Trick::Event * in_event, std::string target_name, unsigned int target_inst ) @endlink
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@li int @link Trick::EventManager::remove_event( Trick::Event * in_event) remove_event( Trick::Event * in_event ) @endlink
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@anchor Event_Processing
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@section LEVEL3 Event Processing Flow
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The next set of flowcharts details how the %Trick Event Processor processes events.
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@image html ../../../doxygen/images/event_flowchart/event_processing.jpg
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@image rtf ../../../doxygen/images/event_flowchart/event_processing.jpg
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<center><b>Figure IP_1 Input Processor Event Processing</b></center>
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Each thread in the simulation has an event processing job.
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*/
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