Jacqueline Deans f19ba7df78
Test and Document STL Checkpointing (#1355)
* Updates SIM_stl to include checkpoint writing and checkpoint restore, as well as adding more data structures to test
* Thoroughly tests supported STL types with MM_stl_checkpoint and MM_stl_restore
* Adds an option to enable or disable STL restore in accessible interfaces and changes default to true
* Updates documentation on STL checkpointing to clearly state limitations and known bugs
2022-10-07 08:37:09 -05:00
2022-10-06 16:08:30 -05:00
2015-02-25 08:47:59 -06:00
2021-02-05 00:28:57 -06:00
2017-10-05 14:54:39 -05:00
2020-08-28 14:52:23 -05:00

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The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install Guide Tutorial Documentation
Follow the installation guide to properly configure Trick on your operating system. Complete the tutorial to become familiar with the basics. Visit the documentation for a more complete understanding of Trick.
Related Projects Frequently Asked Questions How-To Guides
View some of the many projects that use Trick. Read some of the most frequently asked questions pertaining to Trick. See a collection of how-to guides detailing common Trick processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Description
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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