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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
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/*
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* $Id:$
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*/
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/**
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* @file AttributesMap.hh
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* Provides a map of class/struct attributes and enumeration attributes
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*/
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#ifndef _ATTRIBUTESMAP_HH_
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#define _ATTRIBUTESMAP_HH_
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#include <map>
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#include <string>
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#include <fstream>
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#include "sim_services/MemoryManager/include/attributes.h"
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namespace Trick {
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/**
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* These maps stores all the attributes by class/struct/enum name
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* So these 2 classes could inherit from a template or something fancy, but
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* they are so simple I decided to leave them separate.
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*/
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class AttributesMap {
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public:
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/**
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* Returns a pointer to the singleton Trick::AttributesMap instance.
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* @return A pointer to Trick::AttributesMap.
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*/
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static AttributesMap * attributes_map() {
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if ( pInstance == NULL ) {
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pInstance = new Trick::AttributesMap() ;
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}
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return pInstance ;
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}
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AttributesMap() {} ;
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~AttributesMap() {} ;
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/**
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* Adds a type and the corresponding attributes
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* @param type The name of the type.
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* @param attr Pointer to the attributes.
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*/
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void add_attr( std::string type , ATTRIBUTES * attr ) {
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name_to_attr_map[type] = attr ;
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}
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/**
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* Gets the attributes of a type.
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* @param type The name of the type.
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* @return The attributes of the type.
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*/
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ATTRIBUTES * get_attr( std::string type ) {
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if ( name_to_attr_map.find(type) != name_to_attr_map.end() ) {
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return name_to_attr_map[type] ;
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}
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return NULL ;
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}
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// routines to sanitize the xml output
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std::string & replace_special_chars( std::string & str) ;
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std::string & type_remove_dims( std::string & type ) ;
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#if 0
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const char * get_sie_type( int type ) ;
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#endif
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void print_xml( std::ofstream & outfile ) ;
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private:
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std::map<std::string, ATTRIBUTES *> name_to_attr_map ;
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static AttributesMap * pInstance ;
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} ;
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}
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#endif
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