trick/trick_sims/Cannon/models/cannon/gravity/include/cannon.h

39 lines
1.3 KiB
C

/*************************************************************************
PURPOSE: (Represent the state and initial conditions of a cannonball)
**************************************************************************/
#ifndef CANNON_H
#define CANNON_H
#include "sim_services/Integrator/include/regula_falsi.h"
#include "trick_utils/comm/include/tc.h"
#include "trick_utils/comm/include/tc_proto.h"
typedef struct {
double vel0[2] ; /* *i m Init velocity of cannonball */
double pos0[2] ; /* *i m Init position of cannonball */
double init_speed ; /* *i m/s Init barrel speed */
double init_angle ; /* *i rad Angle of cannon */
double acc[2] ; /* m/s2 xy-acceleration */
double vel[2] ; /* m/s xy-velocity */
double pos[2] ; /* m xy-position */
double time; /* s Model time */
double timeRate; /* -- Model time per Sim time. */
/* =1.0 when cannon ball in flight. =0.0 otherwise. */
int impact ; /* -- Has impact occured? */
double impactTime; /* s Time of Impact */
/* Impact */
REGULA_FALSI rf ; /* -- Dynamic event params for impact */
/* Communication Connection */
TCDevice connection ; /* -- Socket connection for sending position */
} CANNON ;
#endif