trick/trick_source/sim_services/VariableServer/VariableServer.cpp
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

101 lines
2.6 KiB
C++

#include <netdb.h>
#include "trick/VariableServer.hh"
#include "trick/tc_proto.h"
Trick::VariableServer * the_vs ;
Trick::VariableServer::VariableServer() :
enabled(true) ,
info_msg(false),
log(false)
{
the_vs = this ;
pthread_mutex_init(&map_mutex, NULL);
}
Trick::VariableServer::~VariableServer() {
}
bool Trick::VariableServer::get_enabled() {
return enabled ;
}
void Trick::VariableServer::set_enabled(bool on_off) {
enabled = on_off ;
}
bool Trick::VariableServer::get_info_msg() {
return info_msg ;
}
void Trick::VariableServer::set_var_server_info_msg_on() {
info_msg = true;
}
void Trick::VariableServer::set_var_server_info_msg_off() {
info_msg = false;
}
bool Trick::VariableServer::get_log() {
return log ;
}
void Trick::VariableServer::set_var_server_log_on() {
log = true;
// turn log on for all current vs clients
std::map < pthread_t , VariableServerThread * >::iterator it ;
for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
(*it).second->set_log_on();
}
}
void Trick::VariableServer::set_var_server_log_off() {
log = false;
// turn log off for all current vs clients
std::map < pthread_t , VariableServerThread * >::iterator it ;
for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
(*it).second->set_log_off();
}
}
const char * Trick::VariableServer::get_hostname() {
return (listen_thread.get_hostname()) ;
}
Trick::VariableServerListenThread & Trick::VariableServer::get_listen_thread() {
return listen_thread ;
}
void Trick::VariableServer::add_vst(pthread_t in_thread_id, VariableServerThread * in_vst) {
pthread_mutex_lock(&map_mutex) ;
var_server_threads[in_thread_id] = in_vst ;
pthread_mutex_unlock(&map_mutex) ;
}
Trick::VariableServerThread * Trick::VariableServer::get_vst(pthread_t thread_id) {
std::map < pthread_t , Trick::VariableServerThread * >::iterator it ;
Trick::VariableServerThread * ret = NULL ;
pthread_mutex_lock(&map_mutex) ;
it = var_server_threads.find(thread_id) ;
if ( it != var_server_threads.end() ) {
ret = (*it).second ;
}
pthread_mutex_unlock(&map_mutex) ;
return ret ;
}
void Trick::VariableServer::delete_vst(pthread_t thread_id) {
pthread_mutex_lock(&map_mutex) ;
var_server_threads.erase(thread_id) ;
pthread_mutex_unlock(&map_mutex) ;
}
void Trick::VariableServer::set_copy_data_job( Trick::JobData * in_job ) {
copy_data_job = in_job ;
}
void Trick::VariableServer::set_copy_data_freeze_job( Trick::JobData * in_job ) {
copy_data_freeze_job = in_job ;
}