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3f35388b49
* Fix endl issue in variable server JSON generation. Ref #766 * Change std::endl to line feed as appropraite. #766 * Change std::endl to line feed in MemoryManager as appropriate. #766 * Change std::endl to linefeed as appropriate. #766 * Change std::endl to line feed as appropriate in JSONVariableServer. #766 * Change std::endl to line feed as appropriate in still more files. #766
122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
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#include <netdb.h>
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#include <iostream>
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#include "trick/VariableServer.hh"
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#include "trick/tc_proto.h"
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Trick::VariableServer * the_vs ;
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Trick::VariableServer::VariableServer() :
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enabled(true) ,
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info_msg(false),
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log(false)
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{
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the_vs = this ;
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pthread_mutex_init(&map_mutex, NULL);
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}
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Trick::VariableServer::~VariableServer() {
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}
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std::ostream& Trick::operator<< (std::ostream& s, Trick::VariableServer& vs) {
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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s << "{\"variable_server_connections\":[\n";
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int count = 0;
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int n_connections = (int)vs.var_server_threads.size();
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for ( it = vs.var_server_threads.begin() ; it != vs.var_server_threads.end() ; it++ ) {
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s << "{\n";
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s << *(*it).second;
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s << "}";
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if ((n_connections-count)>1) {
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s << "," ;
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}
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s << "\n";
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count ++;
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}
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s << "]}" << std::endl;
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return s;
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}
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bool Trick::VariableServer::get_enabled() {
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return enabled ;
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}
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void Trick::VariableServer::set_enabled(bool on_off) {
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enabled = on_off ;
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}
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bool Trick::VariableServer::get_info_msg() {
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return info_msg ;
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}
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void Trick::VariableServer::set_var_server_info_msg_on() {
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info_msg = true;
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}
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void Trick::VariableServer::set_var_server_info_msg_off() {
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info_msg = false;
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}
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bool Trick::VariableServer::get_log() {
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return log ;
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}
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void Trick::VariableServer::set_var_server_log_on() {
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log = true;
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// turn log on for all current vs clients
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
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(*it).second->set_log_on();
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}
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}
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void Trick::VariableServer::set_var_server_log_off() {
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log = false;
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// turn log off for all current vs clients
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
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(*it).second->set_log_off();
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}
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}
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const char * Trick::VariableServer::get_hostname() {
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return (listen_thread.get_hostname()) ;
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}
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Trick::VariableServerListenThread & Trick::VariableServer::get_listen_thread() {
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return listen_thread ;
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}
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void Trick::VariableServer::add_vst(pthread_t in_thread_id, VariableServerThread * in_vst) {
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pthread_mutex_lock(&map_mutex) ;
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var_server_threads[in_thread_id] = in_vst ;
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pthread_mutex_unlock(&map_mutex) ;
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}
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Trick::VariableServerThread * Trick::VariableServer::get_vst(pthread_t thread_id) {
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std::map < pthread_t , Trick::VariableServerThread * >::iterator it ;
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Trick::VariableServerThread * ret = NULL ;
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pthread_mutex_lock(&map_mutex) ;
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it = var_server_threads.find(thread_id) ;
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if ( it != var_server_threads.end() ) {
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ret = (*it).second ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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return ret ;
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}
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void Trick::VariableServer::delete_vst(pthread_t thread_id) {
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pthread_mutex_lock(&map_mutex) ;
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var_server_threads.erase(thread_id) ;
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pthread_mutex_unlock(&map_mutex) ;
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}
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void Trick::VariableServer::set_copy_data_job( Trick::JobData * in_job ) {
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copy_data_job = in_job ;
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}
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void Trick::VariableServer::set_copy_data_freeze_job( Trick::JobData * in_job ) {
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copy_data_freeze_job = in_job ;
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}
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