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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
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#include <iostream>
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#include <sstream>
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#include <stdlib.h>
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#include "trick/Environment.hh"
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Trick::Environment * the_env ;
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Trick::Environment::Environment() {
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the_env = this ;
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}
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int Trick::Environment::add_var( std::string variable_name , std::string value ) {
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local_env[variable_name] = value ;
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return(0) ;
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}
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const char * Trick::Environment::get_var( std::string variable_name) {
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char *ret_env;
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std::map<std::string, std::string >::iterator it ;
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/* var might be in environment */
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if ((ret_env = getenv(variable_name.c_str())) != NULL) {
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return (ret_env);
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}
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/* Check environment compiled into S_source.c */
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it = local_env.find(variable_name) ;
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if ( it != local_env.end() ) {
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return( it->second.c_str() ) ;
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}
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/* It's not there! */
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return (NULL);
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}
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int Trick::Environment::print_vars( FILE * fp ) {
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std::map<std::string, std::string >::iterator it ;
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for ( it = local_env.begin() ; it != local_env.end() ; it++ ) {
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fprintf(fp, "%s = %s\n", it->first.c_str(), it->second.c_str());
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}
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return(0) ;
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}
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