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I changed trick comm so that there is only one version built, not a slightly different version if you are in or out of a sim. While I was in the trick comm code, I removed all of the unnecessary system header file inclusions out of tc.h. I modified each of the source files to include the system files it requires. Some sim_services files were including tc.h and also had to be edited to add headers. I removed the stand-alone makefiles out of all of the trick_utils directories. Finally I modified the master makefile to exclude the trick_util directories comm, math, and units from being archived into libtrick.a. Each of those directories will create their own library and will be included when linking a Trick sim. refs #71 |
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.. | ||
docs | ||
exit_var_thread.cpp | ||
Makefile | ||
Makefile_deps | ||
var_server_ext.cpp | ||
VariableReference.cpp | ||
VariableServer_copy_data_freeze_scheduled.cpp | ||
VariableServer_copy_data_freeze.cpp | ||
VariableServer_copy_data_scheduled.cpp | ||
VariableServer_copy_data_top.cpp | ||
VariableServer_default_data.cpp | ||
VariableServer_freeze_init.cpp | ||
VariableServer_get_next_freeze_call_time.cpp | ||
VariableServer_get_next_sync_call_time.cpp | ||
VariableServer_get_var_server_port.cpp | ||
VariableServer_init.cpp | ||
VariableServer_restart.cpp | ||
VariableServer_shutdown.cpp | ||
VariableServer.cpp | ||
VariableServerListenThread.cpp | ||
VariableServerThread_commands.cpp | ||
VariableServerThread_connect.cpp | ||
VariableServerThread_copy_data.cpp | ||
VariableServerThread_copy_sim_data.cpp | ||
VariableServerThread_create_socket.cpp | ||
VariableServerThread_freeze_init.cpp | ||
VariableServerThread_loop.cpp | ||
VariableServerThread_restart.cpp | ||
VariableServerThread_write_data.cpp | ||
VariableServerThread_write_stdio.cpp | ||
VariableServerThread.cpp | ||
vs_format_ascii.cpp |