trick/trick_source/sim_services/VariableServer/exit_var_thread.cpp
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

21 lines
735 B
C++

#include "trick/VariableServer.hh"
#include "trick/tc_proto.h"
void exit_var_thread(void *in_vst) {
Trick::VariableServerThread * vst = (Trick::VariableServerThread *) in_vst ;
Trick::VariableServer * vs = vst->get_vs() ;
tc_disconnect(&vst->get_connection());
// Tell the variable server that this thread is exiting.
vs->delete_vst(vst->get_pthread_id()) ;
// This will deleting the vst object from within the object itself. exit_var_thread
// is called from within Trick::VariableServerThread::thread_body.
// I am claiming this is safe as this is the last thing routing is the last thing
// that touches vst. The C++ FAQ says it's safe if you can say this. (Alex 6/9/14)
delete vst ;
}