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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
35 lines
994 B
C++
35 lines
994 B
C++
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#include <iostream>
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#include <sys/time.h>
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#include "trick/VariableServer.hh"
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#include "trick/variable_server_proto.h"
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#include "trick/variable_server_sync_types.h"
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#include "trick/TrickConstant.hh"
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int Trick::VariableServer::freeze_init() {
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long long next_call_tics ;
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VariableServerThread * vst ;
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std::map < pthread_t , VariableServerThread * >::iterator it ;
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next_call_tics = TRICK_MAX_LONG_LONG ;
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pthread_mutex_lock(&map_mutex) ;
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for ( it = var_server_threads.begin() ; it != var_server_threads.end() ; it++ ) {
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vst = (*it).second ;
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vst->freeze_init() ;
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if ( vst->get_freeze_next_tics() < next_call_tics ) {
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next_call_tics = vst->get_freeze_next_tics() ;
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}
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}
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pthread_mutex_unlock(&map_mutex) ;
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//reschedule the current job. TODO: a call needs to be created to do this the OO way
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if ( copy_data_freeze_job != NULL ) {
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copy_data_freeze_job->next_tics = next_call_tics ;
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}
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return(0) ;
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}
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