trick/trick_sims/SIM_satellite/models/Satellite/graphics/SatelliteModel.c
2018-10-11 22:05:50 -05:00

168 lines
5.1 KiB
C

#if ( __APPLE__ )
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
static GLuint capsuleTextureID = 0;
static GLuint nozzleTextureID = 0;
static GLuint displayListID = 0;
#ifndef PI
#define PI 3.14159265358979323846
#endif
#include "capsule_texture.i"
#include "nozzle_texture.i"
GLuint MakeTexture(GLubyte* data , int width, int height) {
GLuint texture_name;
glGenTextures(1, &texture_name);
glBindTexture(GL_TEXTURE_2D, texture_name);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data );
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
return(texture_name);
}
void Satellite_initialize(void) {
capsuleTextureID = MakeTexture(Capsule_texture, CAPSULE_TEXTURE_WIDTH, CAPSULE_TEXTURE_HEIGHT);
nozzleTextureID = MakeTexture(Nozzle_texture, NOZZLE_TEXTURE_WIDTH, NOZZLE_TEXTURE_HEIGHT);
if (displayListID == 0) {
/* Build Display list.*/
double cosine[33];
double sine[33];
double radius1 = 0.254;
double station1 = 3.5738;
double radius2 = 1.9558;
double station2 = 0.8128;
double radius3 = 1.9558;
double station3 = -3.1242;
double radius4 = 0.3048;
double station4 = -3.1242;
double radius5 = 0.508;
double station5 = -3.5560;
double radius6 = 1.016;
double station6 = -4.8260;
double radius7 = 1.27;
double station7 = -6.0858;
int ii;
for(ii=0 ; ii <= 32 ; ii++) {
double angle = (PI*2*ii)/32.0;
cosine[ii] = cos(angle);
sine[ii] = sin(angle);
}
displayListID = glGenLists(1);
glNewList( displayListID, GL_COMPILE);
glEnable(GL_LIGHTING);
glBindTexture(GL_TEXTURE_2D, capsuleTextureID);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
double t = (double)ii/32.0;
glTexCoord2d( 0.0, t);
glNormal3d( (station2-station1)/radius2-radius1, sine[ii], cosine[ii]);
glVertex3d( station1, sine[ii]*radius1, cosine[ii]*radius1);
glTexCoord2d( 1.0, t);
glNormal3d( (station2-station1)/radius2-radius1, sine[ii], cosine[ii]);
glVertex3d( station2, sine[ii]*radius2, cosine[ii]*radius2);
}
glEnd();
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station2, sine[ii]*radius2, cosine[ii]*radius2);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station3, sine[ii]*radius3, cosine[ii]*radius3);
}
glEnd();
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station3, sine[ii]*radius3, cosine[ii]*radius3);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station4, sine[ii]*radius4, cosine[ii]*radius4);
}
glEnd();
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station4, sine[ii]*radius4, cosine[ii]*radius4);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station5, sine[ii]*radius5, cosine[ii]*radius5);
}
glEnd();
glEnable(GL_LIGHTING);
if (nozzleTextureID != 0) {
glBindTexture(GL_TEXTURE_2D, nozzleTextureID);
glEnable(GL_TEXTURE_2D);
}
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
double t = (double)ii/32.0;
glTexCoord2d( 0.0, t);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station5, sine[ii]*radius5, cosine[ii]*radius5);
glTexCoord2d( 0.5, t);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station6, sine[ii]*radius6, cosine[ii]*radius6);
}
glEnd();
glBegin(GL_QUAD_STRIP);
for(ii=0 ; ii <= 32 ; ii++) {
double t = (double)ii/32.0;
glTexCoord2d( 0.5, t);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station6, sine[ii]*radius6, cosine[ii]*radius6);
glTexCoord2d( 1.0, t);
glNormal3d( 0.0, sine[ii], cosine[ii]);
glVertex3d( station7, sine[ii]*radius7, cosine[ii]*radius7);
}
glEnd();
glEndList();
}
}
void Satellite_display(void) {
glCallList(displayListID);
}