mirror of
https://github.com/nasa/trick.git
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135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
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#include <iostream>
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#include <stdlib.h>
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#include "trick/VariableServerSessionThread.hh"
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#include "trick/exec_proto.h"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/TrickConstant.hh"
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#include "trick/UDPConnection.hh"
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#include "trick/TCPConnection.hh"
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Trick::VariableServer * Trick::VariableServerSessionThread::_vs = NULL ;
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static int instance_num = 0;
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Trick::VariableServerSessionThread::VariableServerSessionThread() : VariableServerSessionThread (new VariableServerSession()) {}
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Trick::VariableServerSessionThread::VariableServerSessionThread(VariableServerSession * session) :
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Trick::SysThread(std::string("VarServer" + std::to_string(instance_num++))) , _debug(0), _session(session), _connection(NULL) {
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_connection_status = CONNECTION_PENDING ;
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pthread_mutex_init(&_connection_status_mutex, NULL);
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pthread_cond_init(&_connection_status_cv, NULL);
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cancellable = false;
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}
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Trick::VariableServerSessionThread::~VariableServerSessionThread() {
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cleanup();
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}
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std::ostream& Trick::operator<< (std::ostream& s, Trick::VariableServerSessionThread& vst) {
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// Write a JSON representation of a Trick::VariableServerSessionThread to an ostream.
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s << " \"connection\":{\n";
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s << " \"client_tag\":\"" << vst._connection->getClientTag() << "\",\n";
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s << " \"client_IP_address\":\"" << vst._connection->getClientHostname() << "\",\n";
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s << " \"client_port\":\"" << vst._connection->getClientPort() << "\",\n";
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pthread_mutex_lock(&vst._connection_status_mutex);
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if (vst._connection_status == CONNECTION_SUCCESS) {
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s << *(vst._session);
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}
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pthread_mutex_unlock(&vst._connection_status_mutex);
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s << " }" << std::endl;
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return s;
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}
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void Trick::VariableServerSessionThread::set_vs_ptr(Trick::VariableServer * in_vs) {
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_vs = in_vs ;
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}
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Trick::VariableServer * Trick::VariableServerSessionThread::get_vs() {
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return _vs ;
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}
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void Trick::VariableServerSessionThread::set_client_tag(std::string tag) {
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_connection->setClientTag(tag);
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}
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void Trick::VariableServerSessionThread::set_connection(Trick::ClientConnection * in_connection) {
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_connection = in_connection;
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}
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Trick::ConnectionStatus Trick::VariableServerSessionThread::wait_for_accept() {
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pthread_mutex_lock(&_connection_status_mutex);
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while ( _connection_status == CONNECTION_PENDING ) {
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pthread_cond_wait(&_connection_status_cv, &_connection_status_mutex);
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}
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pthread_mutex_unlock(&_connection_status_mutex);
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return _connection_status;
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}
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// Gets called from the main thread as a job
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void Trick::VariableServerSessionThread::preload_checkpoint() {
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// Stop variable server processing at the top of the processing loop.
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force_thread_to_pause();
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// Make sure that the _session has been initialized
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pthread_mutex_lock(&_connection_status_mutex);
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if (_connection_status == CONNECTION_SUCCESS) {
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// Let the thread complete any data copying it has to do
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// and then suspend data copying until the checkpoint is reloaded.
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_session->pause_copy();
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// Save the pause state of this thread.
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_saved_pause_cmd = _session->get_pause();
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// Disallow data writing.
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_session->set_pause(true);
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// Temporarily "disconnect" the variable references from Trick Managed Memory
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// by tagging each as a "bad reference".
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_session->disconnect_references();
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// Allow data copying to continue.
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_session->unpause_copy();
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}
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pthread_mutex_unlock(&_connection_status_mutex);
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}
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// Gets called from the main thread as a job
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void Trick::VariableServerSessionThread::restart() {
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// Set the pause state of this thread back to its "pre-checkpoint reload" state.
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_connection->restart();
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pthread_mutex_lock(&_connection_status_mutex);
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if (_connection_status == CONNECTION_SUCCESS) {
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_session->set_pause(_saved_pause_cmd) ;
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}
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pthread_mutex_unlock(&_connection_status_mutex);
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// Restart the variable server processing.
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unpause_thread();
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}
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void Trick::VariableServerSessionThread::cleanup() {
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_connection->disconnect();
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if (_session != NULL) {
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delete _session;
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_session = NULL;
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}
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}
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