trick/include/trick/UnitsMap.hh
Alex Lin 19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00

62 lines
1.3 KiB
C++

/*
PURPOSE:
(UnitsMap)
*/
#ifndef UNITSMAP_HH
#define UNITSMAP_HH
#include <map>
#include <string>
namespace Trick {
/**
* This map stores all the variables and their units and
* provides a convenient way of getting variables units.
*/
class UnitsMap {
public:
/**
* Returns a pointer to the singleton Trick::UnitsMap instance.
* @return A pointer to Trick::UnitsMap.
*/
static Trick::UnitsMap * units_map() ;
/**
* Constructor.
*/
UnitsMap() {} ;
/**
* Destructor.
*/
~UnitsMap() ;
/**
* Adds a variable with specified units to the map.
* @param param The name of the variable.
* @param units The units of the variable.
*/
int add_param( std::string param , const char * units ) ;
/**
* Gets the units for a specified variable.
* @param param The name of the variable.
* @return The units of a specified variable.
*/
std::string get_units( std::string param ) ;
private:
std::map<std::string, char * > param_units ;
static Trick::UnitsMap* pInstance ;
} ;
}
#endif