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Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/*
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PURPOSE:
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(UnitsMap)
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*/
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#ifndef UNITSMAP_HH
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#define UNITSMAP_HH
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#include <map>
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#include <string>
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namespace Trick {
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/**
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* This map stores all the variables and their units and
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* provides a convenient way of getting variables units.
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*/
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class UnitsMap {
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public:
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/**
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* Returns a pointer to the singleton Trick::UnitsMap instance.
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* @return A pointer to Trick::UnitsMap.
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*/
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static Trick::UnitsMap * units_map() ;
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/**
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* Constructor.
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*/
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UnitsMap() {} ;
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/**
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* Destructor.
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*/
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~UnitsMap() ;
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/**
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* Adds a variable with specified units to the map.
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* @param param The name of the variable.
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* @param units The units of the variable.
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*/
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int add_param( std::string param , const char * units ) ;
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/**
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* Gets the units for a specified variable.
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* @param param The name of the variable.
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* @return The units of a specified variable.
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*/
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std::string get_units( std::string param ) ;
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private:
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std::map<std::string, char * > param_units ;
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static Trick::UnitsMap* pInstance ;
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} ;
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}
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#endif
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