Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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Alex Lin ce3ae67633 ATTRIBUTES for a member whose type is typedef'd in a template are wrong
I found that in ICG I have access to the canonical type of a variable which
in most cases is the type I should process.  Doing this eliminates the
need for some of the code that resolved typedefs because the canonical type
has already done that.

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The Trick Simulation Environment is developed at the NASA Johnson Space Center. Tricks flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Tricks purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick tutorial explaining how to start using Trick can be found in the docs directory.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.