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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
141 lines
6.4 KiB
C++
141 lines
6.4 KiB
C++
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#include <iostream>
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#include <string.h>
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#include "trick/Executive.hh"
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#include "trick/exec_proto.h"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/memorymanager_c_intf.h"
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#include "trick/checkpoint_stl.hh"
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#include "trick/ScheduledJobQueue.hh"
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#include "trick/Threads.hh"
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/**
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@details
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-# verify that all jobs in the checkpoint are present in the current simulation
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-# Clear all current job information in scheduler
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-# Clear all current sim_object information in scheduler
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-# Add the sim_objects in checkpoint to the scheduler
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-# Call post_checkpoint to delete memory for checkpoint
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*/
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int Trick::Executive::restart() {
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unsigned int ii ;
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std::multimap<std::string, Trick::JobData *>::iterator it ;
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std::pair<std::multimap<std::string, Trick::JobData *>::iterator, std::multimap<std::string, Trick::JobData *>::iterator> ret ;
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std::vector <Trick::SimObject *>::iterator sit ;
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std::vector <Trick::JobData *>::iterator jit ;
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std::multimap<std::string, Trick::JobData *> all_jobs_from_checkpointed_objects ;
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/*
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Save the current job index position of the input processor queue. This queue position is special
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because of the possibility of restarting from a checkpoint read in from the input file. When
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we restart from a checkpoint we reset the queues. If we reset the input_processor queue we'll
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call the input_processor again... and we can end up in recursive hell. Save the current position
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and replace the queue position after the queues have been rebuilt. This ensures that we don't
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call the input file twice, or more!
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*/
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unsigned int current_ip_index = input_processor_queue.get_curr_index() ;
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/* clear all current job information in scheduler. These will be repopulated when we call add_job_to_queue */
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clear_scheduled_queues() ;
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all_jobs.clear() ;
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all_jobs_vector.clear() ;
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all_tagged_jobs.clear() ;
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/* clear all sim_object information in scheduler */
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num_sim_objects = 0 ;
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sim_objects.clear() ;
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/* restore the list of sim_objects from the checkpoint. */
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restore_stl(sim_objects , std::string("trick_sys") , std::string("sim_objects")) ;
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/* Create a temporary all_jobs map to use to restore job data from all_jobs_for_checkpoint */
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for ( sit = sim_objects.begin() ; sit != sim_objects.end() ; sit++ ) {
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for ( jit = (*sit)->jobs.begin() ; jit != (*sit)->jobs.end() ; jit++ ) {
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/* Dynamically created sim_objects, like data_recording objects, require that
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some of the job class data be repopulated before we start
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copying job data back into the sim. */
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(*jit)->sim_object_id = (*sit)->id ;
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(*jit)->parent_object = (*sit) ;
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(*jit)->frame_id = (*jit)->sim_object_id + ((double)(*jit)->id / 100.0);
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std::string so_name_and_period = (*sit)->name + "." ;
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if ( strncmp( (*jit)->name.c_str() , so_name_and_period.c_str(), so_name_and_period.length())) {
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(*jit)->name = (*sit)->name + "." + (*jit)->name ;
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}
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all_jobs_from_checkpointed_objects.insert(std::pair<std::string, JobData *>((*jit)->name,(*jit))) ;
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}
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}
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/* verify that all jobs in the checkpoint are present in the current simulation */
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for ( ii = 0 ; ii < num_all_jobs ; ii++ ) {
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ret = all_jobs_from_checkpointed_objects.equal_range(all_jobs_for_checkpoint[ii].name) ;
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if ( ret.first == all_jobs_from_checkpointed_objects.end() ) {
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message_publish(MSG_ERROR, "Could not find job %s\n", all_jobs_for_checkpoint[ii].name.c_str()) ;
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exec_terminate_with_return( -1 , __FILE__ , __LINE__ , "Job in checkpoint file does not exist in current sim." ) ;
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} else {
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for ( it = ret.first ; it != ret.second ; it++ ) {
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// The JobData::id and JobData::sim_object_id together uniquely identify a job.
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if (( it->second->id == all_jobs_for_checkpoint[ii].id ) &&
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( it->second->sim_object_id == all_jobs_for_checkpoint[ii].sim_object_id )) {
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// copy the job information from the checkpoint back to the job.
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it->second->copy_from_checkpoint(&all_jobs_for_checkpoint[ii]) ;
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}
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}
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}
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}
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/* restore the executive sim_objects vector from the checkpoint and add back all of
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the jobs to the schedulers */
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for ( sit = sim_objects.begin() ; sit != sim_objects.end() ; sit++ ) {
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add_jobs_to_queue(*sit, true) ;
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for ( ii = 0 ; ii < other_schedulers.size() ; ii++ ) {
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other_schedulers[ii]->add_sim_object(*sit) ;
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}
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}
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num_sim_objects = sim_objects.size() ;
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// The queues have been rebuilt, restore the current position of the input processor queue.
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input_processor_queue.set_curr_index(current_ip_index) ;
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// set the restart_called flag to true. This flag is checked during Executive::init. If
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// we have restarted from a checkpoint, we will be skipping initialization jobs.
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restart_called = true ;
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/* Delete temporary memory used to restore jobs */
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TMM_delete_var_a(all_jobs_for_checkpoint) ;
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all_jobs_for_checkpoint = NULL ;
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// restore the vector of freeze times
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restore_stl(freeze_times , std::string("trick_sys") , std::string("freeze_times")) ;
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/* Set the main thread current time to the simulation time tics value, used with Executive::get_sim_time() */
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threads[0]->curr_time_tics = time_tics ;
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// if we restarted from scratch without calling init jobs, need to create child threads
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create_threads() ;
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// make sure asynchronous must finish jobs restart at correct time
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for (ii = 1; ii < threads.size() ; ii++) {
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Threads * curr_thread = threads[ii] ;
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if ( (curr_thread->process_type == PROCESS_TYPE_AMF_CHILD) ||
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(curr_thread->process_type == PROCESS_TYPE_ASYNC_CHILD) ) {
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if ( curr_thread->amf_cycle_tics > 0 and time_tics % curr_thread->amf_cycle_tics ) {
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curr_thread->amf_next_tics = time_tics + curr_thread->amf_cycle_tics - (time_tics % curr_thread->amf_cycle_tics) ;
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} else {
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curr_thread->amf_next_tics = time_tics ;
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}
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}
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}
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// If we are in freeze, reset the freeze_scheduled queue, we'll restart freeze time at 0
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if ( mode == Freeze ) {
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init_freeze_scheduled() ;
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}
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return(0) ;
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}
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