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941eb5c1cc
I changed trick comm so that there is only one version built, not a slightly different version if you are in or out of a sim. While I was in the trick comm code, I removed all of the unnecessary system header file inclusions out of tc.h. I modified each of the source files to include the system files it requires. Some sim_services files were including tc.h and also had to be edited to add headers. I removed the stand-alone makefiles out of all of the trick_utils directories. Finally I modified the master makefile to exclude the trick_util directories comm, math, and units from being archived into libtrick.a. Each of those directories will create their own library and will be included when linking a Trick sim. refs #71
55 lines
998 B
C++
55 lines
998 B
C++
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#include <gtest/gtest.h>
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#include "trick/tc.h"
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#include "trick/tc_proto.h"
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#include "trick/attributes.h"
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#include "trick/trick_byteswap.h"
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#include "trick/trick_error_hndlr.h"
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class TCIsValidTest : public testing::Test {
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protected:
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TCIsValidTest(){}
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~TCIsValidTest(){}
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TCDevice* device;
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void SetUp(){
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device = (TCDevice *) malloc(sizeof(TCDevice));
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memset( (void *)device,'\0',sizeof(TCDevice) );
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device->socket = 1;
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}
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void TearDown(){
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free(device);
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}
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};
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TEST_F( TCIsValidTest, testNullDevice ) {
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int tcisvalid_status = tc_isValid( NULL );
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EXPECT_EQ( tcisvalid_status, 0 );
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}
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TEST_F( TCIsValidTest, testInvalidSocket ) {
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device->socket = TRICKCOMM_INVALID_SOCKET;
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int tcisvalid_status = tc_isValid( device );
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EXPECT_EQ( tcisvalid_status, 0 );
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}
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TEST_F( TCIsValidTest, testValidSocket ) {
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int tcisvalid_status = tc_isValid( device );
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EXPECT_EQ( tcisvalid_status, 0 );
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}
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