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5065d96a15
* Pre-increment (rather than post-increment) STL iterators in for loops. #1594 * Fix a goof. #1594
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
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#include <iostream>
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#include "trick/SimObject.hh"
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#include "trick/message_proto.h"
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Trick::SimObject::~SimObject() {
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while ( !jobs.empty() ) {
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delete jobs.back() ;
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jobs.pop_back() ;
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}
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}
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int Trick::SimObject::add_tag( std::string job_tag ) {
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std::vector <Trick::JobData *>::iterator it ;
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for ( it = jobs.begin() ; it != jobs.end() ; ++it ) {
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(*it)->add_tag(job_tag) ;
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}
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return(0) ;
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}
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int Trick::SimObject::add_tag_to_job( std::string job_tag , std::string job_name ) {
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Trick::JobData * jd ;
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if ( (jd = get_job(name + "." + job_name)) != NULL ) {
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return jd->add_tag(job_tag) ;
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}
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return -1 ;
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}
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int Trick::SimObject::add_pre_component_object( SimObject * in_object , std::string in_name ) {
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/** @par Detailed Design */
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/** @li push the component object onto the vector of pre_component objects */
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in_object->name = in_name ;
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pre_component_objects.push_back(in_object) ;
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return(0) ;
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}
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int Trick::SimObject::add_post_component_object( SimObject * in_object , std::string in_name ) {
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/** @par Detailed Design */
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/** @li push the component object onto the vector of post_component objects */
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in_object->name = in_name ;
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post_component_objects.push_back(in_object) ;
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return(0) ;
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}
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Trick::JobData * Trick::SimObject::add_job(int in_thread, int in_id, const char * in_job_class_name ,void* sup_class_data,
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double in_cycle, const char * in_name, const char * in_tag, int in_phase ,
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double in_start , double in_stop) {
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/** @par Detailed Design */
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/** @li create a new job with the incoming characteristics */
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Trick::JobData * job_ptr ;
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job_ptr = new Trick::JobData(in_thread,in_id,in_job_class_name,sup_class_data,in_cycle,in_name,in_tag,in_phase,in_start,in_stop) ;
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jobs.push_back(job_ptr) ;
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return(job_ptr) ;
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}
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Trick::JobData * Trick::SimObject::get_job( std::string job_name, unsigned int j_instance ) {
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std::vector <Trick::JobData *>::iterator it ;
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// Look for the name
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for ( it = jobs.begin() ; it != jobs.end() ; ++it ) {
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if ( ! (*it)->name.compare(job_name) ) {
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if ( j_instance == 1 ) {
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return *it ;
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} else {
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j_instance-- ;
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}
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}
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}
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// We mess with the job name and prepend the sim_object name. :(
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if ( job_name.find(name + ".") != 0 ) {
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job_name = name + "." + job_name ;
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}
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// Look for the job with the sim object name prepended.
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for ( it = jobs.begin() ; it != jobs.end() ; ++it ) {
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if ( ! (*it)->name.compare(job_name) ) {
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if ( j_instance == 1 ) {
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return *it ;
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} else {
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j_instance-- ;
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}
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}
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}
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return NULL ;
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}
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void Trick::SimObject::enable_all_jobs() {
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std::vector <Trick::JobData *>::iterator it ;
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for ( it = jobs.begin() ; it != jobs.end() ; ++it ) {
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(*it)->enable() ;
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}
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}
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void Trick::SimObject::enable() {
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message_publish(MSG_WARNING,"SimObject::enable has been deprecated, use SimObject::enable_all_jobs instead\n") ;
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enable_all_jobs();
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}
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void Trick::SimObject::disable_all_jobs() {
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std::vector <Trick::JobData *>::iterator it ;
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for ( it = jobs.begin() ; it != jobs.end() ; ++it ) {
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(*it)->disable() ;
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}
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}
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void Trick::SimObject::disable() {
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message_publish(MSG_WARNING,"SimObject::disable has been deprecated, use SimObject::disable_all_jobs instead\n") ;
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disable_all_jobs();
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}
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