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5a7cd1839b
I created an ODE directory and moved the ODE sims into it. I moved the Ball++ models into SIM_Ball++_L1 and flattened the directory structure. refs #191
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
/************************TRICK HEADER*************************
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PURPOSE:
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(blah blah blah)
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LIBRARY DEPENDENCIES:
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(
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)
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*************************************************************/
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#define DRAW_THREAD C1
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#include "sim_objects/default_trick_sys.sm"
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##include "Ball/Ball.hh"
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##include "DrawStuff/DrawStuff.hh"
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%{
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const double OdeBallSimObject::time_step = 0.01 ;
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%}
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/**
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This class is the base ball class
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*/
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class OdeBallSimObject : public Trick::SimObject {
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public:
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Ball ball ;
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DrawStuff drawstuff ;
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static const double time_step ;
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/** Constructor to add the jobs */
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OdeBallSimObject() {
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("initialization") ball.init() ;
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(time_step, "scheduled") ball.step(time_step) ;
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DRAW_THREAD (1000000.0, "scheduled") drawstuff.draw() ;
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("shutdown") drawstuff.shutdown() ;
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("shutdown") ball.shutdown() ;
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}
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} ;
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// Instantiations
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OdeBallSimObject ball_so ;
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// Connect objects
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void create_connections() {
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// Set the default termination time
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exec_set_terminate_time(300.0) ;
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}
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