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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
54 lines
961 B
C++
54 lines
961 B
C++
/*
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PURPOSE:
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( TPRO CTE Clock )
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PROGRAMMERS:
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((Alex Lin) (NASA) (April 2009) (--) (port to c++)))
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*/
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#ifndef TPROCTECLOCK_HH
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#define TPROCTECLOCK_HH
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#include <string>
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#include "trick/Clock.hh"
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#ifdef _TPRO_CTE
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extern "C" {
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#include "tpro.h"
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}
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#endif
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namespace Trick {
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class TPROCTEClock : public Clock {
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public:
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TPROCTEClock() ;
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~TPROCTEClock() ;
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/** @copybrief Trick::Clock::clock_init() */
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virtual int clock_init() ;
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/** @copybrief Trick::Clock::wall_clock_time() */
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virtual long long wall_clock_time() ;
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/** @copybrief Trick::Clock::clock_spin() */
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virtual long long clock_spin(long long req_time) ;
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/** @copybrief Trick::Clock::clock_stop() */
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virtual int clock_stop() ;
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std::string dev_name ;
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private:
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#ifdef _TPRO_CTE
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TPRO_BoardObj *pBoard ;
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#endif
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} ;
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}
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#endif
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