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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
30 lines
891 B
C++
30 lines
891 B
C++
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#include <iostream>
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#include "trick/Executive.hh"
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Trick::JobData * Trick::Executive::get_job(std::string job_name, unsigned int j_instance) {
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unsigned int ii ;
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std::multimap<std::string , Trick::JobData *>::iterator it ;
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std::pair<std::multimap<std::string , Trick::JobData *>::iterator , std::multimap<std::string , Trick::JobData *>::iterator> range ;
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/** @par Detailed Design */
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/** @li Find all jobs that have the target name and hold them in a list */
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range = all_jobs.equal_range(job_name) ;
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/** @li Move to the j_instance-th item in the list */
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for ( it = range.first , ii = 1 ; (it != range.second) && (ii < j_instance) ; it++ , ii++ ) ;
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/** @li If the j_instance-th item doesn't exist return NULL */
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if ( it == range.second ) {
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return(NULL) ;
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}
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/** @li return the j_instance-th item */
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return((*it).second) ;
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}
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