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9c8799610f
* Adds the send_once command and message type, which allows a user to request a variable to be sent immediately and only once (intended to replace the var_add, var_send, var_clear idiom that is commonly used for this purpose) * Minor refactoring of variable server internals to reduce repeated code * Adds SIM_test_varserv to integration test to test basic variable server functionality * Changes graphics client for SIM_billiards to use var_send_once as an example of intended use * Add documentation for var_send_once in docs and tutorial * Set exit_code_enabled in trick unit tests to be true by default * Patch for failing bookworm build
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
/********************************* TRICK HEADER *******************************
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PURPOSE: ( Variable server test )
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REFERENCES: ( None )
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ASSUMPTIONS AND LIMITATIONS: ( None )
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PROGRAMMERS: ( (Lindsay Landry) (L3) (9-12-2013) )
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********************************************************************************/
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#include <wchar.h>
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#include <string.h>
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#include "trick_utils/comm/include/tc.h"
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#include "trick_utils/comm/include/tc_proto.h"
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#ifndef VS_HH
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#define VS_HH
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class VSTest {
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public:
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unsigned short port_num;
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const char * hostest;
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char got_read[80];
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double cycle_rate;
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TCDevice comm_device;
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char a;
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unsigned char b;
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short c;
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unsigned short d;
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int e; /* m xy-position */
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unsigned int f;
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long g;
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unsigned long h;
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float i;
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double j;
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long long k;
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unsigned long long l;
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bool m;
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int n[5];
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VSTest();
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~VSTest();
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int init();
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int default_vars();
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int vs_write(char* cmd_buffer);
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int vs_read();
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void printLine();
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int shutdown();
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// TEST FUNCTIONS
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int testAddRemove();
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int testExists();
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int testPause();
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int testSendOnce();
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int testUnits();
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private:
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int get_line(char* thing);
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int strcmp_IgnoringWhiteSpace(const char* s1, const char* s2);
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};
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#endif
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