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57 lines
3.7 KiB
Plaintext
57 lines
3.7 KiB
Plaintext
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/**
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@page LEVEL1 Building a Simulation
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Before a simulation developer can begin using the %Trick environment, he or she must first
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install a %Trick software release or locate the %Trick installation on a supported platform
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and then install themselves as a %Trick user. This process is described in detail in
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Section 3.0 “Installing %Trick”.
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The following describes a complete end-to-end simulation development and operation scenario.
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-# As with any simulation development task, a %Trick simulation development task begins with
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a system design. However, with %Trick, the programmer does not have to start from scratch.
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%Trick provides a time based cyclic executive, with a limited event capability, which
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schedules developer defined jobs (C subroutines) for execution based upon execution cycle
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frequencies and a multitude of different job classifications. This step can be viewed as
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fitting the developer’s “pieces” into the %Trick “puzzle”. The design time at this level
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should be relatively short, since we are talking about big pieces at this step in the
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development.
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-# The next step involves source code development. The developer must design and implement
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the “jobs” which comprise the end-simulation. During source code development, the
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developer is required to adhere to stringent job interface (calling argument)
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specification guidelines, as well as a few in-code documentation guidelines. Otherwise,
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programming style is left to the developer. Math model source code design and
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implementation for a specific model is by far the most time consuming procedure in the
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entire simulation development scenario (excluding verification and validation). This is
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as it should be; i.e., simulations of the past often require abhorrent labor hours, not
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for math model development, but for executive and input and output mechanism development.
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-# Next the developer must create a simulation definition file. The simulation definition
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file defines the source modules (jobs) and data structures used for a particular
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simulation. The simulation definition file contains the following information:
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- global data structures, including types, versions, source code names, and default
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initialization data files,
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- math model jobs (source code routines), including scheduled time intervals, version,
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calling argument specification (job interface) , and process specifier
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(for multi-process sim),
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- model delineation (job groupings),
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- state integration jobs and time intervals,
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- specialized parameter collections,
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- job dependencies for distributed process simulations.
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-# With a complete simulation definition file, the developer invokes the %Trick simulation
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Configuration Processor (CP). CP reads the simulation definition file and generates all
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simulation specific source code for the runtime executive, and all ASCII data base files
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for the user interface. CP also compiles the simulation specific source code and links
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in the object code libraries. %Trick takes care of all executive, I/O, and file management
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chores that have traditionally given simulation developers fits in the past.
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-# The developer may now create data product specification files, if data analysis is
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required. These files specify logged parameters to access, and display data in either
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plot or table format.
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-# We now move into the simulation user domain (included in the developer’s domain). At
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this point the simulation is ready to operate. The user must first generate an input file.
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-# The user now may execute one or more simulation runs.
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-# During or after simulation execution the user may use the UI to post process simulation
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output data in either plot or tabular format.
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*/
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