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Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
20 lines
679 B
C
20 lines
679 B
C
/*
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PURPOSE: (Vector times matrix)
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ASSUMPTIONS AND LIMITATIONS: ((3x1 vector implementation))
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PROGRAMMERS: (((Les Quiocho) (NASA/JSC) (Jan 1990) (v1.0) (Init Release)))
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*/
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#include "trick/trick_math.h"
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void dvxm(double prod[], /* Out: Product of the vector and the matrix */
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double vect[], /* In: Vector */
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double mat[3][3])
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{ /* In: Matrix */
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prod[0] = vect[0] * mat[0][0] + vect[1] * mat[1][0] + vect[2] * mat[2][0];
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prod[1] = vect[0] * mat[0][1] + vect[1] * mat[1][1] + vect[2] * mat[2][1];
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prod[2] = vect[0] * mat[0][2] + vect[1] * mat[1][2] + vect[2] * mat[2][2];
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return;
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}
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