Alex Lin 903ff05960 data record buffering optimizations
Added a loop to set each 1024th byte in the recording array to 1 once the
memory has been allocated.  Need to test if this is good enough to get Linux
to allocate the memory.

Added a current recording buffer pointer to use instead of using array offsets.
This should be more cpu cache efficient.

Changed the memcpy calls to direct casted integer assignments based on the size of the
parameter.  If the parameter is not size 1,2,4,or 8 we fall back to a memcpy.

refs #155
2016-01-14 08:31:13 -06:00
2016-01-13 09:18:09 -06:00
2016-01-12 16:39:47 -06:00
2015-05-18 14:57:28 -05:00
2015-02-25 08:47:59 -06:00
2015-03-04 10:29:59 -06:00
2015-02-17 11:06:12 -06:00

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The Trick Simulation Environment is developed at the NASA Johnson Space Center. Tricks flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Tricks purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick tutorial explaining how to start using Trick can be found in the docs directory.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.

Description
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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