Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
Go to file
Alex Lin 8f76605f3b Create Message client that writes to screen on a separate thread #553
Created a new message class that will copy incoming messages to a
buffer area.  The buffer area is pre allocated during simulation
initialization.  On a separate thread the buffer area is written
to std::cout.
2018-01-25 15:59:19 -06:00
autoconf Add udunits custom install directory to rpath 2017-12-05 09:16:53 -06:00
bin Only print TRICK_CFLAGS and TRICK_CXXFLAGS once during compilation #551 2018-01-23 14:18:01 -06:00
doxygen Generate Doxygen files for Trick headers 2017-03-20 10:57:34 -05:00
include/trick Create Message client that writes to screen on a separate thread #553 2018-01-25 15:59:19 -06:00
libexec/trick Purge empty/whitespace before calling abs_path 2018-01-11 13:54:38 -06:00
pymods/trick Fix Pylint issues 2017-03-28 16:16:34 -05:00
share Create Message client that writes to screen on a separate thread #553 2018-01-25 15:59:19 -06:00
test Some unit test warnings addressed. (#515) 2017-11-29 15:35:16 -06:00
trick_sims Added sound effects to Cannon variable server client. Ref #550 2018-01-23 11:44:48 -06:00
trick_source Create Message client that writes to screen on a separate thread #553 2018-01-25 15:59:19 -06:00
.gitattributes Fix #52 : Created a python script to generate the changelog 2015-05-05 11:19:48 -05:00
.gitignore Separate ICG & SWIG exclusion constructs 2017-03-27 15:19:43 -05:00
configure Add udunits custom install directory to rpath 2017-12-05 09:16:53 -06:00
LICENSE Adding license. 2015-02-25 08:47:59 -06:00
Makefile Removed accidental addition to clean_doxygen. 2017-11-28 09:05:07 -06:00
README.md Updated Trick Logo and increased size. 2017-10-05 14:55:31 -05:00
TrickLogo.png Renamed trick logo file. 2017-10-05 14:54:39 -05:00

Trick Logo

The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install Guide Tutorial Documentation
Follow the installation guide to properly configure Trick on your operating system. Complete the tutorial to become familiar with the basics. Visit the documentation for a more complete understanding of Trick.
Related Projects Frequently Asked Questions How-To Guides
View some of the many projects that use Trick. Read some of the most frequently asked questions pertaining to Trick. See a collection of how-to guides detailing common Trick processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.