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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
71 lines
3.0 KiB
C++
71 lines
3.0 KiB
C++
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#include "trick/MonteCarlo.hh"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/tc_proto.h"
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/** @par Detailed Design: */
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int Trick::MonteCarlo::slave() {
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/** <li> Forever: */
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while (true) {
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if (verbosity >= ALL) {
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message_publish(MSG_INFO, "Monte [%s:%d] : Waiting for new run.\n",
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machine_name.c_str(), slave_id) ;
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}
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/** <ul><li> On a blocking read, wait for a MonteSlave::Command from the master. */
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if (tc_accept(&listen_device, &connection_device) != TC_SUCCESS) {
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if (verbosity >= ERROR) {
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message_publish(MSG_ERROR, "Monte [%s:%d] : Lost connection to Master.\nShutting down.\n",
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machine_name.c_str(), slave_id) ;
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}
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slave_shutdown();
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}
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int command;
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if (tc_read(&connection_device, (char *)&command, (int)sizeof(command)) != (int)sizeof(command)) {
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if (verbosity >= ERROR) {
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message_publish(MSG_ERROR, "Monte [%s:%d] : Lost connection to Master while receiving instructions.\nShutting down.\n",
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machine_name.c_str(), slave_id) ;
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}
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slave_shutdown();
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}
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switch (command = ntohl(command)) {
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int return_value;
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case MonteSlave::PROCESS_RUN:
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/**
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* <ul><li> MonteSlave::PROCESS_RUN: Call #slave_process_run. This will return a non-zero value when run in a
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* child process to indicate that this function should return so that the sim can complete.
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*/
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return_value = slave_process_run();
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if (return_value != 0) {
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return return_value;
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}
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break;
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case MonteSlave::SHUTDOWN:
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/** <li> MonteSlave::SHUTDOWN: Call #slave_shutdown. */
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if (verbosity >= INFORMATIONAL) {
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message_publish(MSG_INFO, "Monte [%s:%d] : Shutdown command received from Master.\nShutting down.\n",
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machine_name.c_str(), slave_id) ;
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}
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slave_shutdown();
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break;
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case MonteSlave::DIE:
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/** <li> MonteSlave::DIE: Call #slave_die. */
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if (verbosity >= INFORMATIONAL) {
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message_publish(MSG_INFO, "Monte [%s:%d] : Killed by Master.\n",
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machine_name.c_str(), slave_id) ;
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}
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slave_die();
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break;
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default:
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/** <li> default: Call #slave_shutdown. */
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if (verbosity >= ERROR) {
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message_publish(MSG_ERROR, "Monte [%s:%d] : Unrecognized command %d received from Master.\nShutting down.\n",
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machine_name.c_str(), slave_id, command) ;
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}
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slave_shutdown();
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break;
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}
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}
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}
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