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5a7cd1839b
I created an ODE directory and moved the ODE sims into it. I moved the Ball++ models into SIM_Ball++_L1 and flattened the directory structure. refs #191
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
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#include <string.h>
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#include <unistd.h>
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#include "DrawStuff.hh"
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std::vector<DrawStuffObject *> DrawStuff::objects ;
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void DrawStuff::start() {
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static float xyz[3] = {2.0f,-2.0f,1.7600f};
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static float hpr[3] = {140.000f,-17.0000f,0.0000f};
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dsSetViewpoint (xyz,hpr);
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}
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void DrawStuff::step(int) {
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std::vector<DrawStuffObject *>::iterator it ;
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for( it = objects.begin() ; it != objects.end() ; it++ ) {
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(*it)->draw() ;
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}
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}
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void DrawStuff::command(int cmd) {
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std::vector<DrawStuffObject *>::iterator it ;
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for( it = objects.begin() ; it != objects.end() ; it++ ) {
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(*it)->command(cmd) ;
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}
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}
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DrawStuff::DrawStuff() :
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fn(),
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window_width(1024),
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window_height(768)
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{
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fn.version = DS_VERSION;
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fn.path_to_textures = "/users/alin/ode-0.14/drawstuff/textures";
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fn.start = &DrawStuff::start ;
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fn.step = &DrawStuff::step ;
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fn.command = &DrawStuff::command ;
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}
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int DrawStuff::draw() {
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dsSimulationLoop(0 , NULL, window_width, window_height, &fn) ;
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return 0 ;
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}
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int DrawStuff::shutdown() {
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dsStop() ;
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// wait a second to allow time for the loop to exit. Yeah, it's unscientific.
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sleep(1) ;
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return 0 ;
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}
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void DrawStuff::add_object( DrawStuffObject * dso ) {
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objects.push_back(dso) ;
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}
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